Search found 36 matches
- Tue Jul 06, 2004 9:53 am
- Forum: Escape From The Afterlife
- Topic: [title EDITED] Hard links to web pages
- Replies: 8
- Views: 5153
Re: Please take this advice.
there are working links on the site, try looking under "items" -> "gems"
- Sun Jun 20, 2004 3:16 am
- Forum: Escape From The Afterlife
- Topic: Runewords
- Replies: 4
- Views: 1194
Re: Runewords
just so u know, u can find the runewords in the ReadMe, but having them listed on ur site would be helpfull
- Wed Jun 16, 2004 3:49 am
- Forum: Escape From The Afterlife
- Topic: Skills: Huntress
- Replies: 34
- Views: 10690
Re: Skills: Huntress
any of the synergies that dont give a description give things other then dmg, such as wrath of flame gets extra bolts from archtype, along with a shorter time delay for laying traps (if u use traps).
- Thu Jun 10, 2004 2:45 am
- Forum: Escape From The Afterlife
- Topic: My witch doesnt work...
- Replies: 16
- Views: 1828
Re: My witch doesnt work...
im quite willing to see a mod through to the end but facts are, they're either too easy or the modder isnt active enough. mouse for some reason hasnt replied to any of my posts about heroines yet and unfortunatly theres only really 1-2 viable builds per char so i just left. Efta is a good mod no dou...
- Wed Jun 09, 2004 11:10 pm
- Forum: Escape From The Afterlife
- Topic: Crafting and Elixirs
- Replies: 5
- Views: 858
Re: Crafting and Elixirs
problem beeing all melee/ranged chars has mana and life leech so its not an issue.
its the casters with mass mana cost spells it effects.
if u increase ur max mana but lower ur regen u may be able to cast more of a single spell, but once u run out u take longer to regen it.
its the casters with mass mana cost spells it effects.
if u increase ur max mana but lower ur regen u may be able to cast more of a single spell, but once u run out u take longer to regen it.
- Wed Jun 09, 2004 11:00 pm
- Forum: Escape From The Afterlife
- Topic: Minion build?
- Replies: 13
- Views: 1416
Re: Minion build?
true abouit act3 mercs, i got one that can solo act5 hell in a 6 player game easily.
- Wed Jun 09, 2004 10:50 pm
- Forum: Escape From The Afterlife
- Topic: Create a Runword
- Replies: 16
- Views: 2544
Re: Create a Runword
sorry if i sounded offensive, im just annoyed at how unbalanced the melee to caster ratio is in hell atm.
maybe the zod should be taken out and replaced with something like ber.
maybe the zod should be taken out and replaced with something like ber.
- Wed Jun 09, 2004 4:10 pm
- Forum: Escape From The Afterlife
- Topic: Create a Runword
- Replies: 16
- Views: 2544
Re: Create a Runword
i challenge you to make an effective meleer in hell with the current items, even with the best items melee barbs are slow at soloing hell and casters are far quicker. im just trying to give options to the people who find these runes to be able to match casters in hell. also the throwing armour is to...
- Wed Jun 09, 2004 4:06 pm
- Forum: Escape From The Afterlife
- Topic: Crafting and Elixirs
- Replies: 5
- Views: 858
Re: Crafting and Elixirs
well i know in normal D2 that mana regen is always the same no matter how much mana u have, it only increases with + mana regen skills/items. with no mana regen bonuses you'll always regen your mana from zero to full in 1 minute, whether this has changed in this mod i doubt but i could of cause be w...
- Wed Jun 09, 2004 4:46 am
- Forum: Escape From The Afterlife
- Topic: Crafting and Elixirs
- Replies: 5
- Views: 858
Re: Crafting and Elixirs
id like to see u find a ring that gives +63-127 dmg, dual leech, + massive AR.... with a small amount of mf (100-200%) u could easily find rare items of all sorts, the only ones that are hard are 5 elite rare gloves and thats only because of space requirements. also u seem to contradict what ur sayi...
- Tue Jun 08, 2004 5:37 pm
- Forum: Escape From The Afterlife
- Topic: Create a Runword
- Replies: 16
- Views: 2544
Re: Create a Runword
heres some ideas, but i cant remember exactly what the runes them self give so factor those in aswell. Exiztance Ohm - Lo - Eth 3 socket maces/hammers only level 90 reqiurement 35% increased attack speed 230%-380% enhanced damage ignore targets defense level 14 Souldcutter aura when equipped 1-750 m...
- Tue Jun 01, 2004 3:30 pm
- Forum: Escape From The Afterlife
- Topic: Looking for a New inventive build to try
- Replies: 11
- Views: 1292
Re: Looking for a New inventive build to try
theres really only 1 build u can make with a heroine right now which is a werewolf build using fury, battle fury and shockclaws with the synergies. all the fire skills are rediulously underpowered along with rabies and the other skills such as concentration means u cant use werewolf and without batt...
- Mon May 31, 2004 2:32 pm
- Forum: Escape From The Afterlife
- Topic: Looking for a New inventive build to try
- Replies: 11
- Views: 1292
Re: Looking for a New inventive build to try
cold hydra u can get to around 2-4k dmg fairly easily fire hydra u can ge to around 3-5k dmg fairly easily and lightning hydra u can get to around 1-6k dmg easily when choosing a hydra u gotta think about how they work, cold obviously chills monsters but each bolt can only hit 1 target. fire hydra d...
- Sun May 30, 2004 8:30 pm
- Forum: Escape From The Afterlife
- Topic: Looking for a New inventive build to try
- Replies: 11
- Views: 1292
Re: Looking for a New inventive build to try
hydra summoners are very workable even without godly items, except poison hydras (which are entirely useless).
- Sat May 29, 2004 1:33 am
- Forum: Escape From The Afterlife
- Topic: Looking for a New inventive build to try
- Replies: 11
- Views: 1292
Re: Looking for a New inventive build to try
i got an enchantment magi, i beleive enchants bugged. i got 2 bows, 1 with guided arrow and 1 with multishot. 3- 25k dmg with guided, 1.5 - 15k with multishot and i can barely kill in 2 player hell baal runs. its a very difficult build to play because of magis very low life but it can work (up to ac...
- Fri May 28, 2004 3:00 pm
- Forum: Escape From The Afterlife
- Topic: 1.45C info & bug reports
- Replies: 62
- Views: 23384
Re: 1.45C info & bug reports
yeah the inferno skills are fun, i tried one for a bit
but unless its fixed its not worth it.
hmm, actually if u cant fix the actual bug maybe u could just increase the dmg by alot and then change the listed dmg?
but unless its fixed its not worth it.
hmm, actually if u cant fix the actual bug maybe u could just increase the dmg by alot and then change the listed dmg?
- Fri May 28, 2004 5:06 am
- Forum: Escape From The Afterlife
- Topic: 1.45C info & bug reports
- Replies: 62
- Views: 23384
Re: 1.45C info & bug reports
Adamantine gloves, they never give the correct amount of lightning skills, i have a +4 pair with 1 ort in them that give just +3 to lightning skills. a friend has another pair with 3 +2 orts that give 4 to lightning skills. how do 2 pairs of gloves both witt +5 light skills give different results, b...
- Thu May 27, 2004 3:19 am
- Forum: Escape From The Afterlife
- Topic: I need help......
- Replies: 9
- Views: 1047
Re: I need help......
yeh im #1 again lawrence, but i fear the ulmighty kain will get first soon, his magi is 93 already lol
- Wed May 26, 2004 7:07 am
- Forum: Escape From The Afterlife
- Topic: I'd like to announce....
- Replies: 6
- Views: 885
Re: I'd like to announce....
next time u goto the chaos sanctuary look closely at the shadows, you'll see that they use berserk which would completly ignore ur bone armour. ive got a lvl 95 summoner (beastie) that has died quite a few times to hell shadows in the chaos sanctuary and he has nearly 4k life, although this is in SC...
- Mon May 24, 2004 7:08 pm
- Forum: Escape From The Afterlife
- Topic: I need help......
- Replies: 9
- Views: 1047
Re: I need help......
i think theres something u need to understand.... people rush for 1 reason, to make pvp chars. efta is a pure pvming mod, very few people duel on realm and when they do it comes down to who gets the first hit (mouse should change pvp penalty from 1/6 to 1/10 i think). therefore whats the point rushi...
- Sun May 23, 2004 7:45 pm
- Forum: Escape From The Afterlife
- Topic: New to EFTA Pls help
- Replies: 2
- Views: 1043
Re: New to EFTA Pls help
simple put the Dlls. and the mpq in ur d2 folder replacing the old dlls and mpq.
u might have a problem though because of Kot, kot has more dlls then efta and unless u first replace all of the original dlls efta will likely not work.
u might have a problem though because of Kot, kot has more dlls then efta and unless u first replace all of the original dlls efta will likely not work.
- Wed May 12, 2004 5:04 pm
- Forum: Escape From The Afterlife
- Topic: chaos RW // Ragnarok(whirlwind) Qs
- Replies: 1
- Views: 604
chaos RW // Ragnarok(whirlwind) Qs
hey, id like to know if the runeword "chaos" has been modified to work with normal weapons as claw types dont exist anymore or if u plan to modify it :) also is Ragonarok (whirlwind) still based on weapon ias or can other sources of ias increase its amount of hits per whirl. If your unsure of what i...
- Tue May 11, 2004 3:53 am
- Forum: Escape From The Afterlife
- Topic: Skills: Viking
- Replies: 8
- Views: 5489
Re: Skills: Viking
1) Vikings have very low life compared to heros and heroines so some kind of life boost would be good i think (though not as large a boost as shifting skills).
2) no one said anything about shifting skills from what i can see in this thread
2) no one said anything about shifting skills from what i can see in this thread
- Tue May 11, 2004 3:50 am
- Forum: Escape From The Afterlife
- Topic: skelleton mastery // number of sockets
- Replies: 3
- Views: 695
Re: skelleton mastery // number of sockets
theres no char skills for magi or skell but u can get items with + magi or + skell and that mastery boosts them.
an example would be unique (something) slippers called "The reluctant General", if i remember correctly they give something like + 15 skelleton magi and +10 mastery (varies).
an example would be unique (something) slippers called "The reluctant General", if i remember correctly they give something like + 15 skelleton magi and +10 mastery (varies).
- Mon May 10, 2004 5:50 pm
- Forum: Escape From The Afterlife
- Topic: skelleton mastery // number of sockets
- Replies: 3
- Views: 695
Re: skelleton mastery // number of sockets
i would guess that skelleton mastery wouldnt work with anything but skeletons and skeletal magi.
armors : 5 max
shields : 4 max (not 100% sure)
belts : 2
boots : 3
armors : 5 max
shields : 4 max (not 100% sure)
belts : 2
boots : 3