Search found 299 matches

by madsurgery
Wed Jul 25, 2007 8:20 pm
Forum: General Mod Making
Topic: some questions to clear things up
Replies: 7
Views: 437

Re: some questions to clear things up

From past forums I gathered this: spawnable : controls items racks - and not monster drops. setting rarity=0 in armor and weapons.txt disables the item from dropping. I still am uncertain about this: say if cap has only 1 unique available ... and I set rarity to 0 in uniqueitems.txt - will this hind...
by madsurgery
Tue Jul 24, 2007 12:20 pm
Forum: General Mod Making
Topic: some questions to clear things up
Replies: 7
Views: 437

some questions to clear things up

if i create a new armor and do the following entries: [armor.txt] set spawnable = 0 [armor.txt] set rarity = 1 [uniqueitem.txt] set rarity = 0 .... only one unique entry for this armor 1) will item be dropped by monsters ? 2) if qs 1 is YES ... can the item drop as unique having set the rarity in un...
by madsurgery
Wed Jun 20, 2007 7:14 pm
Forum: General Mod Making
Topic: lifesteal calc
Replies: 2
Views: 189

lifesteal calc

I have a level 6 char with 5% lifesteal weapon - however when I attack monsters which can be drained - the hp of char remains the same. I set the LifeStealDivisor in difficulty.txt as 1 The drain column in monstats.txt is set to 100. I guess I should get full lifesteal. What is wrong? [I tested it w...
by madsurgery
Sat Jun 09, 2007 6:37 am
Forum: Multimedia
Topic: rotatting images
Replies: 2
Views: 434

rotatting images

Often when I rotate an image I get loss of image quality.

Anyone knows of a good product which is able to roatte images without losing quality ?
by madsurgery
Thu Jun 07, 2007 12:49 am
Forum: General Mod Making
Topic: extend txt limit
Replies: 1
Views: 253

extend txt limit

I reached the text limit for itemstat and states txt files. Is there a way soemhow to extend and overcome this limits ?
by madsurgery
Tue Jun 05, 2007 7:50 pm
Forum: General Mod Making
Topic: new weapons type and drop
Replies: 5
Views: 256

new weapons type and drop

I created a new weapon type [several types for different ammo]= the weapons drop by monsters but a study of the treasureclasex.txt left me thinking. 1) in treasureclassex.txt there are weap and armo entries with numbers. What do they stand for? 2) Should any new weapons and armors be manually put in...
by madsurgery
Wed May 30, 2007 11:17 am
Forum: General Mod Making
Topic: adding dc6 to patch
Replies: 1
Views: 144

adding dc6 to patch

When one adds txt files to patch - adding the bin files only somehow protects your data from outside eyes.

Is something similar possible for the item dc6 files [found in data/global/items] ?
by madsurgery
Wed May 30, 2007 6:11 am
Forum: General Mod Making
Topic: extract all dc6
Replies: 2
Views: 179

extract all dc6

Is there a tool to extract ALL .dc6 files simultaneously from a diablo2 mpq file?
by madsurgery
Sun May 27, 2007 3:34 pm
Forum: General Mod Making
Topic: added pets vanish
Replies: 2
Views: 270

Re: added pets vanish

As far as I know, oskill enables a char to use the skill without investing any skillpoints in the mentioned skill.

I am thinking ,,, when using a duplicate summon skill, can the pettype entry be used for both skills or should a new pettype entry be used for the second copied summon?
by madsurgery
Sat May 26, 2007 7:12 pm
Forum: General Mod Making
Topic: added pets vanish
Replies: 2
Views: 270

added pets vanish

I tried to dupliacte the raven skill - as a separate second skill to be used by oskills to remove the level penalty. What I did is this: 1) copied the raven skill to last row in skills.txt - changed nothing excpet removed the dru class. Made the skill non-class. Renamed the skill Raven2 and renamed ...
by madsurgery
Mon May 21, 2007 7:55 pm
Forum: Multimedia
Topic: link needed
Replies: 0
Views: 310

link needed

In some post Nefarius has given the code edit with offsets to fix the way diablo accesses the translvl column, however I cannot find the link anymore. Can anyone give me the link pls?
by madsurgery
Sun May 20, 2007 5:06 pm
Forum: Multimedia
Topic: psidc6.rar from fileplanet -- > corrupted ?
Replies: 2
Views: 480

Re: psidc6.rar from fileplanet -- > corrupted ?

Yes .. you were right.

Thanks.
by madsurgery
Sun May 20, 2007 9:23 am
Forum: Multimedia
Topic: psidc6.rar from fileplanet -- > corrupted ?
Replies: 2
Views: 480

psidc6.rar from fileplanet -- > corrupted ?

I downloaded the psidc6.rar file from fileplanet. However the winrar keeps giving errors when trying to unzip it. Saying NO files found. Repairing the archive gives no results.

Can anyone check this pls?
by madsurgery
Fri May 18, 2007 8:22 am
Forum: General Mod Making
Topic: MOnstatsEx uestion [in monstats.txt]
Replies: 3
Views: 214

MOnstatsEx uestion [in monstats.txt]

If I enerate a new monster name it Kiko with namestr Kiko .... but place fallen1 under monstatsex column .. will I need to put Kiko in level.txt for it to spawn ... or will it spawn when fallen1 are generated [as if levels.txt will choose between fallen and kiko now! ?
by madsurgery
Thu May 17, 2007 8:16 pm
Forum: General Mod Making
Topic: spawnable vs treasureclassEX
Replies: 2
Views: 186

spawnable vs treasureclassEX

A question.

If I have an entry for a gem in treasureclass.txt but make the misc.txt entry to spawnable as 0 - will the gem drop by monsters ?
by madsurgery
Thu May 10, 2007 5:28 pm
Forum: General Mod Making
Topic: rarity values
Replies: 4
Views: 290

Re: rarity values

Another questioN:

Can the same item [one code] be used for different sets? Say I use the light belt for 3 different belt sets .
by madsurgery
Thu May 10, 2007 5:15 pm
Forum: General Mod Making
Topic: rarity values
Replies: 4
Views: 290

rarity values

Uniques and sets drop more if rarity is higher. Which is the highest rarity value possible ?
by madsurgery
Thu May 10, 2007 8:57 am
Forum: Multimedia
Topic: joel's palshifter qs
Replies: 0
Views: 425

joel's palshifter qs

I am trying to edit the palshift.dat using joel's tool. However I cannot figure some things: I know how to open the palshift.dat for the corresponding monster dcc. Knows how to change colors of the palette.. but 1) by pressing f1 /f2 one can cycle through act palette. Does one have to change all act...
by madsurgery
Tue May 08, 2007 10:33 pm
Forum: General Mod Making
Topic: no rares
Replies: 1
Views: 246

no rares

Sometimes while modding I get a very nasty bug --- rares stop dropping. Even the gambling or any cubemain formula, will give magic items insteaad of the rares expected.

What could be the possible cause of this bug?
by madsurgery
Mon May 07, 2007 8:03 pm
Forum: General Mod Making
Topic: where is my rain?
Replies: 1
Views: 225

where is my rain?

Weird problem.

When it is raining, I can see the raindrops on pools and puddles, but cannot see the actual rain falling over the entire outside field.

What could be wrong?
by madsurgery
Mon Apr 30, 2007 11:06 am
Forum: Skill Clinic
Topic: skills and calc
Replies: 11
Views: 899

skills and calc

Hi Decided to return to modding, but I forgotten some things completely. I have 2 questions: 1) where can I find a clear description of the skill calc formulae [eg: ln12]. I know there is a tutorial however I cannot grab the meaning still. Somewhere I know someone once described the calculations ver...
by madsurgery
Fri Jan 19, 2007 4:45 pm
Forum: Multimedia
Topic: new monsters will not die
Replies: 2
Views: 282

Re: new monsters will not die

found the problem.

In the animdata dcc .. the frames 003 of death sequence was set to 1.
by madsurgery
Thu Jan 18, 2007 11:43 am
Forum: Multimedia
Topic: new monsters will not die
Replies: 2
Views: 282

new monsters will not die

I added a new monster to monstat.txt - as a new token.

All is well, however when I kill the monster - it revives immediately with some health remaining. Subsequent killings always end up in revive.

What is wrong?
by madsurgery
Mon Dec 11, 2006 11:43 am
Forum: Skill Clinic
Topic: skills + bad inventory data
Replies: 1
Views: 524

skills + bad inventory data

I added 1 extra skill to the necro only. All is well. The necro loads and reloads fine, however other characters do not. When i try to load any other char, excluding the necro, the existing chars will not load - giving errors. I am thinking that the error could be because the necro have one extra sk...
by madsurgery
Tue Dec 05, 2006 8:21 pm
Forum: General Mod Making
Topic: gems and runes props transfer
Replies: 1
Views: 231

gems and runes props transfer

is it possible to use transfer the mods of runes and gems onto other items via the cube?

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