Search found 299 matches
- Wed Jul 25, 2007 8:20 pm
- Forum: General Mod Making
- Topic: some questions to clear things up
- Replies: 7
- Views: 437
Re: some questions to clear things up
From past forums I gathered this: spawnable : controls items racks - and not monster drops. setting rarity=0 in armor and weapons.txt disables the item from dropping. I still am uncertain about this: say if cap has only 1 unique available ... and I set rarity to 0 in uniqueitems.txt - will this hind...
- Tue Jul 24, 2007 12:20 pm
- Forum: General Mod Making
- Topic: some questions to clear things up
- Replies: 7
- Views: 437
some questions to clear things up
if i create a new armor and do the following entries: [armor.txt] set spawnable = 0 [armor.txt] set rarity = 1 [uniqueitem.txt] set rarity = 0 .... only one unique entry for this armor 1) will item be dropped by monsters ? 2) if qs 1 is YES ... can the item drop as unique having set the rarity in un...
- Wed Jun 20, 2007 7:14 pm
- Forum: General Mod Making
- Topic: lifesteal calc
- Replies: 2
- Views: 189
lifesteal calc
I have a level 6 char with 5% lifesteal weapon - however when I attack monsters which can be drained - the hp of char remains the same. I set the LifeStealDivisor in difficulty.txt as 1 The drain column in monstats.txt is set to 100. I guess I should get full lifesteal. What is wrong? [I tested it w...
- Sat Jun 09, 2007 6:37 am
- Forum: Multimedia
- Topic: rotatting images
- Replies: 2
- Views: 434
rotatting images
Often when I rotate an image I get loss of image quality.
Anyone knows of a good product which is able to roatte images without losing quality ?
Anyone knows of a good product which is able to roatte images without losing quality ?
- Thu Jun 07, 2007 12:49 am
- Forum: General Mod Making
- Topic: extend txt limit
- Replies: 1
- Views: 253
extend txt limit
I reached the text limit for itemstat and states txt files. Is there a way soemhow to extend and overcome this limits ?
- Tue Jun 05, 2007 7:50 pm
- Forum: General Mod Making
- Topic: new weapons type and drop
- Replies: 5
- Views: 256
new weapons type and drop
I created a new weapon type [several types for different ammo]= the weapons drop by monsters but a study of the treasureclasex.txt left me thinking. 1) in treasureclassex.txt there are weap and armo entries with numbers. What do they stand for? 2) Should any new weapons and armors be manually put in...
- Wed May 30, 2007 11:17 am
- Forum: General Mod Making
- Topic: adding dc6 to patch
- Replies: 1
- Views: 144
adding dc6 to patch
When one adds txt files to patch - adding the bin files only somehow protects your data from outside eyes.
Is something similar possible for the item dc6 files [found in data/global/items] ?
Is something similar possible for the item dc6 files [found in data/global/items] ?
- Wed May 30, 2007 6:11 am
- Forum: General Mod Making
- Topic: extract all dc6
- Replies: 2
- Views: 179
extract all dc6
Is there a tool to extract ALL .dc6 files simultaneously from a diablo2 mpq file?
- Sun May 27, 2007 3:34 pm
- Forum: General Mod Making
- Topic: added pets vanish
- Replies: 2
- Views: 270
Re: added pets vanish
As far as I know, oskill enables a char to use the skill without investing any skillpoints in the mentioned skill.
I am thinking ,,, when using a duplicate summon skill, can the pettype entry be used for both skills or should a new pettype entry be used for the second copied summon?
I am thinking ,,, when using a duplicate summon skill, can the pettype entry be used for both skills or should a new pettype entry be used for the second copied summon?
- Sat May 26, 2007 7:12 pm
- Forum: General Mod Making
- Topic: added pets vanish
- Replies: 2
- Views: 270
added pets vanish
I tried to dupliacte the raven skill - as a separate second skill to be used by oskills to remove the level penalty. What I did is this: 1) copied the raven skill to last row in skills.txt - changed nothing excpet removed the dru class. Made the skill non-class. Renamed the skill Raven2 and renamed ...
- Mon May 21, 2007 7:55 pm
- Forum: Multimedia
- Topic: link needed
- Replies: 0
- Views: 310
link needed
In some post Nefarius has given the code edit with offsets to fix the way diablo accesses the translvl column, however I cannot find the link anymore. Can anyone give me the link pls?
- Sun May 20, 2007 5:06 pm
- Forum: Multimedia
- Topic: psidc6.rar from fileplanet -- > corrupted ?
- Replies: 2
- Views: 480
Re: psidc6.rar from fileplanet -- > corrupted ?
Yes .. you were right.
Thanks.
Thanks.
- Sun May 20, 2007 9:23 am
- Forum: Multimedia
- Topic: psidc6.rar from fileplanet -- > corrupted ?
- Replies: 2
- Views: 480
psidc6.rar from fileplanet -- > corrupted ?
I downloaded the psidc6.rar file from fileplanet. However the winrar keeps giving errors when trying to unzip it. Saying NO files found. Repairing the archive gives no results.
Can anyone check this pls?
Can anyone check this pls?
- Fri May 18, 2007 8:22 am
- Forum: General Mod Making
- Topic: MOnstatsEx uestion [in monstats.txt]
- Replies: 3
- Views: 214
MOnstatsEx uestion [in monstats.txt]
If I enerate a new monster name it Kiko with namestr Kiko .... but place fallen1 under monstatsex column .. will I need to put Kiko in level.txt for it to spawn ... or will it spawn when fallen1 are generated [as if levels.txt will choose between fallen and kiko now! ?
- Thu May 17, 2007 8:16 pm
- Forum: General Mod Making
- Topic: spawnable vs treasureclassEX
- Replies: 2
- Views: 186
spawnable vs treasureclassEX
A question.
If I have an entry for a gem in treasureclass.txt but make the misc.txt entry to spawnable as 0 - will the gem drop by monsters ?
If I have an entry for a gem in treasureclass.txt but make the misc.txt entry to spawnable as 0 - will the gem drop by monsters ?
- Thu May 10, 2007 5:28 pm
- Forum: General Mod Making
- Topic: rarity values
- Replies: 4
- Views: 290
Re: rarity values
Another questioN:
Can the same item [one code] be used for different sets? Say I use the light belt for 3 different belt sets .
Can the same item [one code] be used for different sets? Say I use the light belt for 3 different belt sets .
- Thu May 10, 2007 5:15 pm
- Forum: General Mod Making
- Topic: rarity values
- Replies: 4
- Views: 290
rarity values
Uniques and sets drop more if rarity is higher. Which is the highest rarity value possible ?
- Thu May 10, 2007 8:57 am
- Forum: Multimedia
- Topic: joel's palshifter qs
- Replies: 0
- Views: 425
joel's palshifter qs
I am trying to edit the palshift.dat using joel's tool. However I cannot figure some things: I know how to open the palshift.dat for the corresponding monster dcc. Knows how to change colors of the palette.. but 1) by pressing f1 /f2 one can cycle through act palette. Does one have to change all act...
- Tue May 08, 2007 10:33 pm
- Forum: General Mod Making
- Topic: no rares
- Replies: 1
- Views: 246
no rares
Sometimes while modding I get a very nasty bug --- rares stop dropping. Even the gambling or any cubemain formula, will give magic items insteaad of the rares expected.
What could be the possible cause of this bug?
What could be the possible cause of this bug?
- Mon May 07, 2007 8:03 pm
- Forum: General Mod Making
- Topic: where is my rain?
- Replies: 1
- Views: 225
where is my rain?
Weird problem.
When it is raining, I can see the raindrops on pools and puddles, but cannot see the actual rain falling over the entire outside field.
What could be wrong?
When it is raining, I can see the raindrops on pools and puddles, but cannot see the actual rain falling over the entire outside field.
What could be wrong?
- Mon Apr 30, 2007 11:06 am
- Forum: Skill Clinic
- Topic: skills and calc
- Replies: 11
- Views: 899
skills and calc
Hi Decided to return to modding, but I forgotten some things completely. I have 2 questions: 1) where can I find a clear description of the skill calc formulae [eg: ln12]. I know there is a tutorial however I cannot grab the meaning still. Somewhere I know someone once described the calculations ver...
- Fri Jan 19, 2007 4:45 pm
- Forum: Multimedia
- Topic: new monsters will not die
- Replies: 2
- Views: 282
Re: new monsters will not die
found the problem.
In the animdata dcc .. the frames 003 of death sequence was set to 1.
In the animdata dcc .. the frames 003 of death sequence was set to 1.
- Thu Jan 18, 2007 11:43 am
- Forum: Multimedia
- Topic: new monsters will not die
- Replies: 2
- Views: 282
new monsters will not die
I added a new monster to monstat.txt - as a new token.
All is well, however when I kill the monster - it revives immediately with some health remaining. Subsequent killings always end up in revive.
What is wrong?
All is well, however when I kill the monster - it revives immediately with some health remaining. Subsequent killings always end up in revive.
What is wrong?
- Mon Dec 11, 2006 11:43 am
- Forum: Skill Clinic
- Topic: skills + bad inventory data
- Replies: 1
- Views: 524
skills + bad inventory data
I added 1 extra skill to the necro only. All is well. The necro loads and reloads fine, however other characters do not. When i try to load any other char, excluding the necro, the existing chars will not load - giving errors. I am thinking that the error could be because the necro have one extra sk...
- Tue Dec 05, 2006 8:21 pm
- Forum: General Mod Making
- Topic: gems and runes props transfer
- Replies: 1
- Views: 231
gems and runes props transfer
is it possible to use transfer the mods of runes and gems onto other items via the cube?