Search found 224 matches

by ChaosMarc
Sat Nov 16, 2019 2:50 pm
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 20
Views: 514
Germany

Re: About Cain's position in Act 5 (Harrogath)

please start completely fresh: remove diablo/d2se/your mod files - everything (backup saves and modded files before) reinstall diablo with the 1.12 digital installer (see my signature) install d2se download http://d2se.org/d2se/modplugins/D2SE_MyMod_1.0.0_sfx.exe and extract it to "Diablo II\MODS" (...
by ChaosMarc
Fri Nov 15, 2019 9:32 am
Forum: Map Editing
Topic: About Cain's position in Act 5 (Harrogath)
Replies: 20
Views: 514
Germany

Re: About Cain's position in Act 5 (Harrogath)

extract the townWest.ds1 file to Diablo II\data\global\tiles\expansion\town\ and launch your game with the parameter "-direct" (e.g. "C:\Games\Diablo II\game.exe" -direct) or use a mpq editor (like WinMPQ) and store the file at the same path inside the mpq (this way you dont need the launch paramete...
by ChaosMarc
Wed Oct 16, 2019 10:48 am
Forum: Back to Hellfire
Topic: BTH 1.02 and WIn 10
Replies: 7
Views: 1494
Germany

Re: BTH 1.02 and WIn 10

sorry, can't help you with these questions. it's been years since I played this mod and I can't remember any details :-angel-:
by ChaosMarc
Tue Oct 15, 2019 11:58 am
Forum: Back to Hellfire
Topic: BTH 1.02 and WIn 10
Replies: 7
Views: 1494
Germany

Re: BTH 1.02 and WIn 10

sorry to disappoint but for BTH there is just tcp/ip multiplayer (best with hamachi or similar) and no bnet (or private realm). there are some other mods you can play on several private realms. best join our discord to find out which. for your installer problem. there are two way to go around instal...
by ChaosMarc
Mon Oct 14, 2019 1:24 pm
Forum: Back to Hellfire
Topic: BTH 1.02 and WIn 10
Replies: 7
Views: 1494
Germany

Re: BTH 1.02 and WIn 10

For the installation with D2SE there are 2 working plugins available: D2SE_BackToHellfire_1.02_with_Win7_Fix D2SE_BackToHellfire_1.02_with_Win7_Fix_and_Xpack_1.00 The first is the official BTH 1.02 Release with PlugY and the fix for the windows 7+ sound problem (and maybe the multiplayer bugs. I'm n...
by ChaosMarc
Wed Jul 10, 2019 6:33 am
Forum: PlugY|NefEx|D2Mod
Topic: Plugy: Move items from personal to shared stash
Replies: 2
Views: 363
Germany

Re: Plugy: Move items from personal to shared stash

if you are using PlugY v10.01 or newer you can use the chat command "/toggle x" where x is the page number you want to swap between personal and shared stash or vice versa. I think if you omit the page number the current one will be used. There also is the command "swap x" to swap the page you are c...
by ChaosMarc
Fri Jun 14, 2019 11:35 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

TCP/IP - 2 Players - act 1: Player 1 opens the gambling screen (doesnt matter if the reload button is clicked or any other action is done, it happens anyway) Player 2 opens the gambling screen -> the first click to reload the gambling screen does not work for both players. the screen flickers, but n...
by ChaosMarc
Tue Jun 11, 2019 7:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

Next version will take out some of the simple code edits. I've been asked to make a custom version to remove all that, but I don't want to maintain 2 versions of basemod, because its already time consuming to synchronize code between my mod and basemod. May I ask why you are removing features that ...
by ChaosMarc
Mon May 06, 2019 7:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

Why not disabling everything else?
BTW the shift click feature is not configurable via ini.
by ChaosMarc
Mon Apr 01, 2019 8:51 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

Shift Click Items extended to Stash, Cube, and Ground Drop. I love you :mrgreen: Works like a charm. I did some tests wir Socketed Items, Books and Scrolls (had no charms at hand) Would it be possible to make the shift key configurable? I would like to use ctrl instead so the behavior is the same l...
by ChaosMarc
Fri Feb 22, 2019 8:45 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

devurandom wrote:
Fri Feb 22, 2019 1:24 am
Check the latest version - should fix that issue.
Confirmed :) I can use the plugin with the ini only :) Thanks for this wonderful plugin :)
by ChaosMarc
Thu Feb 21, 2019 7:31 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

I found another small thing:
If you want to use BaseMod with the Diablo II\basemod.ini only (so there is no data/global/excel/basemod.txt present) but start the game with -direct -txt it will crash with the error posted by jessedazebra.
by ChaosMarc
Sat Feb 09, 2019 10:07 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

Not sure if I understand correctly. The first page of plugy's personal stash IS the vanilla stash. You don't loose items in the vanilla if you enable or disable plugy. For transferring items into the inventory there is no special mechanism. It's like vanilla. Click item in stash to pick it up, move ...
by ChaosMarc
Sat Feb 09, 2019 7:49 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

Plugy replaces the regular stash completely. It gives you 2 separate sets of pages which can be a toggled with a button. One set for each character and one shared for all chars. Technically the shared stash is a new file and completely distinct from the vanilla stash. The new personal stash is a new...
by ChaosMarc
Fri Feb 08, 2019 9:17 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

A long time ago there was a mh that had this feature. It was really great quality of life boost. Even without plugy I think it would be great. Move to cube/stash if opened and back with only one click. 8-O a dream come true.and for your concern. Just say no. I for myself would not want it because I ...
by ChaosMarc
Fri Feb 08, 2019 8:12 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

Hey devurandom if it possible for you to actually choose between the ini and the txt file in the installation folder I would definitely go for the ini file. Modders will have no problem opening the txt with afj's sheet editor or siminlar but the random user will just open it with the windows editor ...
by ChaosMarc
Thu Feb 07, 2019 10:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

@devurandom: I think you should add the possibility to use the ini file as well. perhaps the logic should be:
check for bin
check for ini
use default settings

this way players who just use your basemod plugin for vanilla gameplay (like I do) don't have the hassle of starting with -direct -txt etc.
by ChaosMarc
Mon Feb 04, 2019 8:45 am
Forum: General Mod Making
Topic: Help using plugy and autopickup gold
Replies: 2
Views: 401
Germany

Re: Help using plugy and autopickup gold

I don't know about this plugin in particular but instead you could use devurandom's basemod plugin: https://d2mods.info/forum/viewtopic.php?f=5&t=65492
It has a goldpickup included and some other cool stuff
by ChaosMarc
Wed Jan 23, 2019 11:42 am
Forum: Tools
Topic: D2SE Modmanager, the final solution for Modmanagement
Replies: 99
Views: 7945
Germany

Re: D2SE Modmanager, the final solution for Modmanagement

I just realized that I never officially released "my" D2SE plugins for Back to Hellfire but just posted them here an there in the PK. Here they are: D2SE_BackToHellfire_1.02_with_Win7_Fix D2SE_BackToHellfire_1.02_with_Win7_Fix_and_Xpack_1.00 No actual work was done by me. I just combined the work of...
by ChaosMarc
Mon Jan 21, 2019 11:21 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 259
Views: 31492
Germany

Re: BaseMod Plugin

would it be possible to display the max sockets for items that already have sockets too? the display could be in the same line. e.g. "Socketed (3 / 6)" or "Socketed (3) (max: 6)"
by ChaosMarc
Mon Jan 07, 2019 9:10 am
Forum: PlugY|NefEx|D2Mod
Topic: Updating plugy with D2SE (generic bad file)
Replies: 2
Views: 377
Germany

Re: Updating plugy with D2SE (generic bad file)

you have to replace the plugy.exe + dll in your "Diablo II\PlugY" directory with the latest ones not just the regular content from plugy.zip/PlugY folder. For D2SE everything belonging to PlugY is stored flatly in "Diablo II\PlugY" also if there is a Plugy.dll in your mod directory (assuming you're ...
by ChaosMarc
Mon Sep 10, 2018 8:45 am
Forum: Diablo II Chatter
Topic: trying to find pre LOD diablo II
Replies: 7
Views: 1586
Germany

Re: trying to find pre LOD diablo II

every version you go online with will be patched to 1.14d It's not that my (or any other) versionchanger doesn't support the new installers but that the new installers doesn't support being downgraded to versions pre 1.14. This is due to a structural change in the big data mpqs which must be fixed b...
by ChaosMarc
Sun Sep 09, 2018 11:08 am
Forum: Diablo II Chatter
Topic: trying to find pre LOD diablo II
Replies: 7
Views: 1586
Germany

Re: trying to find pre LOD diablo II

alternatively you can use my versionchanger which includes classic 1.00 - 1.14d and LoD 1.07 -1.14d: https://versionchanger.chaosmarc.de/ there is no problem with using it in parallel with D2SE, as D2SE doesn't care for the installed diablo version. If you want to use pre-1.12a without a cd you can ...
by ChaosMarc
Thu Jun 21, 2018 10:16 am
Forum: Off-Topic
Topic: Diablo 1 Reconstucted Source Code
Replies: 2
Views: 1982
Germany

Diablo 1 Reconstucted Source Code

Look what I stumbled upon:
https://github.com/galaxyhaxz/devilution

GalaxyHaxZ as well as fearedbliss are well known and promise great things for the future of diablo 1 modding :)
by ChaosMarc
Mon Jun 18, 2018 11:41 am
Forum: General Mod Making
Topic: Changing Splash screen version text
Replies: 9
Views: 1171
Germany

Re: Changing Splash screen version text

just for completeness, plugy has the desired option:

[MAIN SCREEN]
ActiveVersionTextChange=1
VersionText=
ColorOfVersionText=0

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