Search found 218 matches

by ChaosMarc
Fri Jun 14, 2019 11:35 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

TCP/IP - 2 Players - act 1: Player 1 opens the gambling screen (doesnt matter if the reload button is clicked or any other action is done, it happens anyway) Player 2 opens the gambling screen -> the first click to reload the gambling screen does not work for both players. the screen flickers, but n...
by ChaosMarc
Tue Jun 11, 2019 7:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

Next version will take out some of the simple code edits. I've been asked to make a custom version to remove all that, but I don't want to maintain 2 versions of basemod, because its already time consuming to synchronize code between my mod and basemod. May I ask why you are removing features that ...
by ChaosMarc
Mon May 06, 2019 7:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

Why not disabling everything else?
BTW the shift click feature is not configurable via ini.
by ChaosMarc
Mon Apr 01, 2019 8:51 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

Shift Click Items extended to Stash, Cube, and Ground Drop. I love you :mrgreen: Works like a charm. I did some tests wir Socketed Items, Books and Scrolls (had no charms at hand) Would it be possible to make the shift key configurable? I would like to use ctrl instead so the behavior is the same l...
by ChaosMarc
Fri Feb 22, 2019 8:45 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

devurandom wrote:
Fri Feb 22, 2019 1:24 am
Check the latest version - should fix that issue.
Confirmed :) I can use the plugin with the ini only :) Thanks for this wonderful plugin :)
by ChaosMarc
Thu Feb 21, 2019 7:31 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

I found another small thing:
If you want to use BaseMod with the Diablo II\basemod.ini only (so there is no data/global/excel/basemod.txt present) but start the game with -direct -txt it will crash with the error posted by jessedazebra.
by ChaosMarc
Sat Feb 09, 2019 10:07 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

Not sure if I understand correctly. The first page of plugy's personal stash IS the vanilla stash. You don't loose items in the vanilla if you enable or disable plugy. For transferring items into the inventory there is no special mechanism. It's like vanilla. Click item in stash to pick it up, move ...
by ChaosMarc
Sat Feb 09, 2019 7:49 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

Plugy replaces the regular stash completely. It gives you 2 separate sets of pages which can be a toggled with a button. One set for each character and one shared for all chars. Technically the shared stash is a new file and completely distinct from the vanilla stash. The new personal stash is a new...
by ChaosMarc
Fri Feb 08, 2019 9:17 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

A long time ago there was a mh that had this feature. It was really great quality of life boost. Even without plugy I think it would be great. Move to cube/stash if opened and back with only one click. 8-O a dream come true.and for your concern. Just say no. I for myself would not want it because I ...
by ChaosMarc
Fri Feb 08, 2019 8:12 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

Hey devurandom if it possible for you to actually choose between the ini and the txt file in the installation folder I would definitely go for the ini file. Modders will have no problem opening the txt with afj's sheet editor or siminlar but the random user will just open it with the windows editor ...
by ChaosMarc
Thu Feb 07, 2019 10:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

@devurandom: I think you should add the possibility to use the ini file as well. perhaps the logic should be:
check for bin
check for ini
use default settings

this way players who just use your basemod plugin for vanilla gameplay (like I do) don't have the hassle of starting with -direct -txt etc.
by ChaosMarc
Mon Feb 04, 2019 8:45 am
Forum: General Mod Making
Topic: Help using plugy and autopickup gold
Replies: 2
Views: 278
Germany

Re: Help using plugy and autopickup gold

I don't know about this plugin in particular but instead you could use devurandom's basemod plugin: https://d2mods.info/forum/viewtopic.php?f=5&t=65492
It has a goldpickup included and some other cool stuff
by ChaosMarc
Wed Jan 23, 2019 11:42 am
Forum: Tools
Topic: D2SE Modmanager, the final solution for Modmanagement
Replies: 99
Views: 4827
Germany

Re: D2SE Modmanager, the final solution for Modmanagement

I just realized that I never officially released "my" D2SE plugins for Back to Hellfire but just posted them here an there in the PK. Here they are: D2SE_BackToHellfire_1.02_with_Win7_Fix D2SE_BackToHellfire_1.02_with_Win7_Fix_and_Xpack_1.00 No actual work was done by me. I just combined the work of...
by ChaosMarc
Mon Jan 21, 2019 11:21 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Germany

Re: BaseMod Plugin

would it be possible to display the max sockets for items that already have sockets too? the display could be in the same line. e.g. "Socketed (3 / 6)" or "Socketed (3) (max: 6)"
by ChaosMarc
Mon Jan 07, 2019 9:10 am
Forum: PlugY|NefEx|D2Mod
Topic: Updating plugy with D2SE (generic bad file)
Replies: 2
Views: 231
Germany

Re: Updating plugy with D2SE (generic bad file)

you have to replace the plugy.exe + dll in your "Diablo II\PlugY" directory with the latest ones not just the regular content from plugy.zip/PlugY folder. For D2SE everything belonging to PlugY is stored flatly in "Diablo II\PlugY" also if there is a Plugy.dll in your mod directory (assuming you're ...
by ChaosMarc
Mon Sep 10, 2018 8:45 am
Forum: Diablo 2 Chatter
Topic: trying to find pre LOD diablo II
Replies: 6
Views: 1259
Germany

Re: trying to find pre LOD diablo II

every version you go online with will be patched to 1.14d It's not that my (or any other) versionchanger doesn't support the new installers but that the new installers doesn't support being downgraded to versions pre 1.14. This is due to a structural change in the big data mpqs which must be fixed b...
by ChaosMarc
Sun Sep 09, 2018 11:08 am
Forum: Diablo 2 Chatter
Topic: trying to find pre LOD diablo II
Replies: 6
Views: 1259
Germany

Re: trying to find pre LOD diablo II

alternatively you can use my versionchanger which includes classic 1.00 - 1.14d and LoD 1.07 -1.14d: https://versionchanger.chaosmarc.de/ there is no problem with using it in parallel with D2SE, as D2SE doesn't care for the installed diablo version. If you want to use pre-1.12a without a cd you can ...
by ChaosMarc
Thu Jun 21, 2018 10:16 am
Forum: Off-Topic
Topic: Diablo 1 Reconstucted Source Code
Replies: 2
Views: 1833
Germany

Diablo 1 Reconstucted Source Code

Look what I stumbled upon:
https://github.com/galaxyhaxz/devilution

GalaxyHaxZ as well as fearedbliss are well known and promise great things for the future of diablo 1 modding :)
by ChaosMarc
Mon Jun 18, 2018 11:41 am
Forum: General Mod Making
Topic: Changing Splash screen version text
Replies: 9
Views: 1030
Germany

Re: Changing Splash screen version text

just for completeness, plugy has the desired option:

[MAIN SCREEN]
ActiveVersionTextChange=1
VersionText=
ColorOfVersionText=0
by ChaosMarc
Tue May 15, 2018 8:41 am
Forum: PlugY|NefEx|D2Mod
Topic: D2ExpRes and plugY question
Replies: 6
Views: 2130
Germany

Re: D2ExpRes and plugY question

Put them somewhere in the [STASH] section of your PlugY.ini
You could have found them by yourself in the PlugYDefault.ini which is located in the subfolder PlugY
by ChaosMarc
Tue May 08, 2018 10:34 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6448
Germany

Re: [1.10] D2GFEx - New Graphics Driver => Feedback Stage

Not at the moment, when things are stable, then most likely, right now I don't want to deal with forks or versioning causing confusion, the other issue is if other devs decided to radically change things, it won't upstream properly. On that note, I did forget to mention, 1.09d support is very easy ...
by ChaosMarc
Tue May 08, 2018 8:32 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6448
Germany

Re: [1.10] D2GFEx - New Graphics Driver => Feedback Stage

this is only planned for 1.10 Are you going to release the source code for D2GFEX? I guess not because most of the graphical changes could be misused for bnet h4cks. Am I right? But if you do, others could help to port it to different patches, so not all the work has to be done by you alone. Nevert...
by ChaosMarc
Wed May 02, 2018 11:16 am
Forum: PlugY|NefEx|D2Mod
Topic: PlugY for 1.14??
Replies: 7
Views: 1551
Germany

Re: PlugY for 1.14??

LAutour is working on it on Github but there has been no progress for some months
by ChaosMarc
Wed May 02, 2018 11:14 am
Forum: Back to Hellfire
Topic: BTH Xpack
Replies: 6
Views: 2555
Germany

Re: BTH Xpack

I don't have the original upload anymore but the D2SE plugin I created from it which works just fine:
D2SE_BackToHellfire_1.02_with_Win7_Fix_and_Xpack_1.00
by ChaosMarc
Fri Oct 13, 2017 10:35 am
Forum: General Mod Making
Topic: Is it possible to make mods with PluGy installed?
Replies: 5
Views: 533
Germany

Re: Is it possible to make mods with PluGy installed?

With D2SE you can use PlugY with all vanilla (unmodified) patch versions that are supported by plugy 10 (1.09b - 1.13c). just launch D2SE select a patch version on the left, check the plugy checkbox on the right and click on "Start Plugin" (not "Start D2") If you want to make you own changes to the ...

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