Search found 811 matches

by Ulmo
Wed Jun 28, 2006 10:44 am
Forum: Mod Concepts & Research
Topic: some more or less serious vanilla LoD bugs
Replies: 29
Views: 6033

Re: some more or less serious vanilla LoD bugs

Doombreed-x";p="276646" wrote:However, iirc mdr is applied at a certain rate to prevent you from taking 0 damage from spells like that with only about 10 mdr (inferno had this problem at some point.)
Right.
by Ulmo
Tue Jun 27, 2006 10:59 am
Forum: Talonrage's Requiem of Sorrow
Topic: A little problem in the log of PlugY
Replies: 1
Views: 797

You may not have the latest versions : PlugY 7.01b and Diablo 1.11b.
(PlugY wasn't totally adapted to 1.11)
by Ulmo
Thu Jun 22, 2006 11:19 pm
Forum: General Mod Making
Topic: Mana regen question.
Replies: 2
Views: 337

by Ulmo
Tue Jun 13, 2006 9:25 am
Forum: General Mod Making
Topic: cubes
Replies: 4
Views: 303

It will work, except for making a 6 socketed polearm.
by Ulmo
Mon Jun 12, 2006 9:30 am
Forum: General Mod Making
Topic: trade for IP
Replies: 4
Views: 370

Re: trade for IP

zysus";p="274240" wrote:[...] the torch [...]
Edit sorry: version 1.10 :(
Really ? ;)
by Ulmo
Mon Jun 12, 2006 9:26 am
Forum: Mod Concepts & Research
Topic: Multiple Townportals
Replies: 3
Views: 704

8 players * 3 TP + anonymous TP (shrines, end of act, ...) will need a *large* place to spawn them.
by Ulmo
Wed Jun 07, 2006 12:49 am
Forum: Back to Hellfire
Topic: 2 questions
Replies: 6
Views: 908

Free time could also have been an issue. OK for the surprise :)
by Ulmo
Wed Jun 07, 2006 12:49 am
Forum: Mac Modding
Topic: Editor for Mac?
Replies: 3
Views: 2907

The only character editor for MAC I know of is Horadric Editor, but it's mostly a hex editor.
by Ulmo
Tue Jun 06, 2006 6:57 am
Forum: Back to Hellfire
Topic: 2 questions
Replies: 6
Views: 908

Re: 2 questions

[quote=onyx";p="273494"][quote=gzvernon";p="273462"] 2: is there a list of items & uniques somewhere like Arreats summit for LOD [/quote]No, no such thing :([/quote]Because you don't want or because you just didn't do it ? I mean, are you interested in someone using txt2htm (or whatever the program ...
by Ulmo
Wed May 31, 2006 11:44 am
Forum: General Mod Making
Topic: Throwing potions problem
Replies: 7
Views: 462

Cloud probably answered you...
by Ulmo
Tue May 30, 2006 2:25 pm
Forum: Mod Concepts & Research
Topic: How many drops are enough?
Replies: 47
Views: 2737

Re: How many drops are enough?

misharohac";p="272784" wrote:[...]considering that not a lot of monsters can actually drop the highest Rune class.
Due to the TC upgrade system, most champions/uniques can drop Zod since the middle of Act1, and most Act5 monsters can too.
by Ulmo
Wed May 24, 2006 9:06 am
Forum: Code Editing
Topic: secondary amulet slot
Replies: 8
Views: 666

Adding a new item is probably out of reach without recompiling the whole game.
Changing a slot type would be possible, but do you really want to throw alls helm away ?
by Ulmo
Mon May 22, 2006 10:53 pm
Forum: PlugY|NefEx|D2Mod
Topic: 1.09d error - statsinterface.txt
Replies: 3
Views: 902

Re: 1.09d error - statsinterface.txt

VirulentVenom";p="271897" wrote:Aswell, just to clarify, I am using PlugY 5.06
First, get latest version (7.01b).
Next, be sure you don't use any third party program.
by Ulmo
Sun May 21, 2006 7:14 pm
Forum: General Mod Making
Topic: Item always magical?
Replies: 18
Views: 897

Rare affix are the ones of MagicPrefix/MagicSuffix with a 1 in "rare" column.
by Ulmo
Sun May 21, 2006 5:53 pm
Forum: General Mod Making
Topic: Item always magical?
Replies: 18
Views: 897

[quote=brappy";p="271772"]I have affixes for all levels.[/quote]Even for rares ?
by Ulmo
Sun May 21, 2006 12:15 pm
Forum: General Mod Making
Topic: Item always magical?
Replies: 18
Views: 897

Re: Item always magical?

[quote=Cloud";p="271666"][quote=Ulmo";p="271664"][quote=Cloud";p="271559"]yes to that items its hardcoded[/quote]I really don't think so...[/quote] and why? I have read that somewhere, can't remember who wrote that and where it is, but I'm sure about that...[/quote]Because I already had normal rings...
by Ulmo
Sat May 20, 2006 10:41 pm
Forum: General Mod Making
Topic: Item always magical?
Replies: 18
Views: 897

Re: Item always magical?

[quote=Cloud";p="271559"]yes to that items its hardcoded[/quote]I really don't think so...
by Ulmo
Sat May 20, 2006 6:18 pm
Forum: General Mod Making
Topic: Item always magical?
Replies: 18
Views: 897

Re: Item always magical?

[quote=brappy";p="271548"]I put 1 in the magic column but it still spawns normal every once in a while. I have both prefixes and suffixes for it, and for all item levels. How do I make it so it never spawns normal, like rings or charms?[/quote]A rare without affix ?
by Ulmo
Sat May 20, 2006 6:15 pm
Forum: Diablo II Chatter
Topic: Modern Diablo 2 style Game - 'What if' opinions?
Replies: 34
Views: 2503

Re: Modern Diablo 2 style Game - 'What if' opinions?

OvermindDL1";p="271604" wrote::arrow: Stash of some sort is a must.
You can always add a stash :)
by Ulmo
Sat May 13, 2006 4:00 pm
Forum: Code Editing
Topic: about ITD function "0A flag"
Replies: 5
Views: 541

TEST is a AND without result, just as a CMP is a SUB without result.
So :
TEST EAX,EAX
JE SHORT D2GAME.6FC9AAC5
will jump if bit 1 and 3 are not set.
by Ulmo
Sat May 13, 2006 1:12 pm
Forum: Multimedia
Topic: Extracted/Converted GIF's
Replies: 4
Views: 573

And DrTester is the easiest image extracter avaible.
by Ulmo
Wed May 10, 2006 10:26 pm
Forum: General Mod Making
Topic: editing monster layout...
Replies: 12
Views: 513

There are also fallen/fallen shaman inside the various *.ds1.
And many SuperUniques are also in *.ds1.

Edit : You don't need to edit all *.ds1 to remove fallen (shaman) entries. You can probably just edit MonPreset.txt, and replace various "place_XXX" by "place_nothing".
by Ulmo
Mon May 08, 2006 10:41 pm
Forum: Diablo II Chatter
Topic: What was your first character?
Replies: 46
Views: 2891

Some people have rumored that there are 6 hidden characters. Currently I only found the sorceress.
by Ulmo
Mon May 08, 2006 11:18 am
Forum: Diablo II Chatter
Topic: What do you like most about D2?
Replies: 34
Views: 1942

I'm currently modding Diablo/Hellfire. And it lack *many* features that have been added to D2 : Stash Running (at least when the level is cleared) More skills effects per level (Missiles) Monster can use skills Character appearence more accurate to equipement Unusual skill functions (Blaze, Leap, Wh...
by Ulmo
Fri May 05, 2006 11:57 pm
Forum: Multimedia
Topic: dcc's
Replies: 4
Views: 530

DrTester can too, and crashes far less.

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