Right.Doombreed-x";p="276646" wrote:However, iirc mdr is applied at a certain rate to prevent you from taking 0 damage from spells like that with only about 10 mdr (inferno had this problem at some point.)
Search found 811 matches
- Wed Jun 28, 2006 10:44 am
- Forum: Mod Concepts & Research
- Topic: some more or less serious vanilla LoD bugs
- Replies: 29
- Views: 6033
Re: some more or less serious vanilla LoD bugs
- Tue Jun 27, 2006 10:59 am
- Forum: Talonrage's Requiem of Sorrow
- Topic: A little problem in the log of PlugY
- Replies: 1
- Views: 797
- Thu Jun 22, 2006 11:19 pm
- Forum: General Mod Making
- Topic: Mana regen question.
- Replies: 2
- Views: 337
- Tue Jun 13, 2006 9:25 am
- Forum: General Mod Making
- Topic: cubes
- Replies: 4
- Views: 303
- Mon Jun 12, 2006 9:30 am
- Forum: General Mod Making
- Topic: trade for IP
- Replies: 4
- Views: 370
Re: trade for IP
Really ?zysus";p="274240" wrote:[...] the torch [...]
Edit sorry: version 1.10
- Mon Jun 12, 2006 9:26 am
- Forum: Mod Concepts & Research
- Topic: Multiple Townportals
- Replies: 3
- Views: 704
- Wed Jun 07, 2006 12:49 am
- Forum: Back to Hellfire
- Topic: 2 questions
- Replies: 6
- Views: 908
- Wed Jun 07, 2006 12:49 am
- Forum: Mac Modding
- Topic: Editor for Mac?
- Replies: 3
- Views: 2907
- Tue Jun 06, 2006 6:57 am
- Forum: Back to Hellfire
- Topic: 2 questions
- Replies: 6
- Views: 908
Re: 2 questions
[quote=onyx";p="273494"][quote=gzvernon";p="273462"] 2: is there a list of items & uniques somewhere like Arreats summit for LOD [/quote]No, no such thing :([/quote]Because you don't want or because you just didn't do it ? I mean, are you interested in someone using txt2htm (or whatever the program ...
- Wed May 31, 2006 11:44 am
- Forum: General Mod Making
- Topic: Throwing potions problem
- Replies: 7
- Views: 462
- Tue May 30, 2006 2:25 pm
- Forum: Mod Concepts & Research
- Topic: How many drops are enough?
- Replies: 47
- Views: 2737
Re: How many drops are enough?
Due to the TC upgrade system, most champions/uniques can drop Zod since the middle of Act1, and most Act5 monsters can too.misharohac";p="272784" wrote:[...]considering that not a lot of monsters can actually drop the highest Rune class.
- Wed May 24, 2006 9:06 am
- Forum: Code Editing
- Topic: secondary amulet slot
- Replies: 8
- Views: 666
- Mon May 22, 2006 10:53 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: 1.09d error - statsinterface.txt
- Replies: 3
- Views: 902
Re: 1.09d error - statsinterface.txt
First, get latest version (7.01b).VirulentVenom";p="271897" wrote:Aswell, just to clarify, I am using PlugY 5.06
Next, be sure you don't use any third party program.
- Sun May 21, 2006 7:14 pm
- Forum: General Mod Making
- Topic: Item always magical?
- Replies: 18
- Views: 897
- Sun May 21, 2006 5:53 pm
- Forum: General Mod Making
- Topic: Item always magical?
- Replies: 18
- Views: 897
- Sun May 21, 2006 12:15 pm
- Forum: General Mod Making
- Topic: Item always magical?
- Replies: 18
- Views: 897
Re: Item always magical?
[quote=Cloud";p="271666"][quote=Ulmo";p="271664"][quote=Cloud";p="271559"]yes to that items its hardcoded[/quote]I really don't think so...[/quote] and why? I have read that somewhere, can't remember who wrote that and where it is, but I'm sure about that...[/quote]Because I already had normal rings...
- Sat May 20, 2006 10:41 pm
- Forum: General Mod Making
- Topic: Item always magical?
- Replies: 18
- Views: 897
Re: Item always magical?
[quote=Cloud";p="271559"]yes to that items its hardcoded[/quote]I really don't think so...
- Sat May 20, 2006 6:18 pm
- Forum: General Mod Making
- Topic: Item always magical?
- Replies: 18
- Views: 897
Re: Item always magical?
[quote=brappy";p="271548"]I put 1 in the magic column but it still spawns normal every once in a while. I have both prefixes and suffixes for it, and for all item levels. How do I make it so it never spawns normal, like rings or charms?[/quote]A rare without affix ?
- Sat May 20, 2006 6:15 pm
- Forum: Diablo II Chatter
- Topic: Modern Diablo 2 style Game - 'What if' opinions?
- Replies: 34
- Views: 2503
Re: Modern Diablo 2 style Game - 'What if' opinions?
You can always add a stashOvermindDL1";p="271604" wrote: Stash of some sort is a must.
- Sat May 13, 2006 4:00 pm
- Forum: Code Editing
- Topic: about ITD function "0A flag"
- Replies: 5
- Views: 541
- Sat May 13, 2006 1:12 pm
- Forum: Multimedia
- Topic: Extracted/Converted GIF's
- Replies: 4
- Views: 573
- Wed May 10, 2006 10:26 pm
- Forum: General Mod Making
- Topic: editing monster layout...
- Replies: 12
- Views: 513
- Mon May 08, 2006 10:41 pm
- Forum: Diablo II Chatter
- Topic: What was your first character?
- Replies: 46
- Views: 2891
- Mon May 08, 2006 11:18 am
- Forum: Diablo II Chatter
- Topic: What do you like most about D2?
- Replies: 34
- Views: 1942
I'm currently modding Diablo/Hellfire. And it lack *many* features that have been added to D2 : Stash Running (at least when the level is cleared) More skills effects per level (Missiles) Monster can use skills Character appearence more accurate to equipement Unusual skill functions (Blaze, Leap, Wh...
- Fri May 05, 2006 11:57 pm
- Forum: Multimedia
- Topic: dcc's
- Replies: 4
- Views: 530