Search found 121 matches

by sonic
Sat May 18, 2013 2:53 pm
Forum: General Mod Making
Topic: iso returned line (mob from "reanimate as returned") +
Replies: 5
Views: 451

Re: iso returned line (mob from "reanimate as returned") +

thanks but this is not what i was looking for :P
i am looking for "returned" monster in the monstats.txt to modify his damage
and if possible make him follow me.
by sonic
Sat May 18, 2013 3:09 am
Forum: General Mod Making
Topic: iso returned line (mob from "reanimate as returned") +
Replies: 5
Views: 451

iso returned line (mob from "reanimate as returned") +

its the skill from the "faith" runeword.
i can not find that line in monstats.txt
also i would like to know if there is a simple way to make the "returned" follow me.
they have got revive as a state and i would like to know where i can find that line also.
thanks in advance.
by sonic
Sat May 18, 2013 2:42 am
Forum: General Mod Making
Topic: frozen orb change
Replies: 2
Views: 263

Re: frozen orb change

100% chance to cast lv 35 frozen orb
100% chance to cast lv 34 frozen orb
100% chance to cast lv 33 forzen orb
that could work
cheap advice but that's all i can offer for my knowledge
sorry m8 x)
by sonic
Sat May 18, 2013 2:23 am
Forum: General Mod Making
Topic: cows item level
Replies: 6
Views: 306

Re: cows item level

strange i even asked someone who also does a bit of modding and we both failed to edit the hellbovine (him on his pc and me on my) but like i said we where able to edit griswold. any idea why? 1.13c Lod i did run it as txt (-direct -txt -w) i was able to edit there resistance life ar etc and that wo...
by sonic
Fri May 17, 2013 7:02 pm
Forum: General Mod Making
Topic: cows item level
Replies: 6
Views: 306

cows item level

i tried to change hellbovines level in monstats.txt and it did not work
i was able to change griswold without any problems.
is it possible to change hellbovines level somehow?
by sonic
Sat May 11, 2013 2:22 am
Forum: General Mod Making
Topic: Question: How to add custom items into the mod?
Replies: 3
Views: 397

Re: Question: How to add custom items into the server?

private servers are not being supported by the phrozen keep
and its against the TOS to talk about that stuff.
keep that in mind if you don't want to get a warning and/or ban.
by sonic
Sat May 11, 2013 12:33 am
Forum: General Mod Making
Topic: Question: How to change cow king and add overlay?
Replies: 1
Views: 196

Re: Question: How to change cow king and add overlay?

if you want to replace him with another supperunique then this link should help
viewtopic.php?f=4&t=60444
by sonic
Thu Mar 28, 2013 7:20 pm
Forum: General Mod Making
Topic: txt working but mpq is not working this time
Replies: 3
Views: 230

Re: txt working but mpq is not working this time

all works now thanks a lot. additional information: what i did: SKILLS.TXT FILE GUIDE 1.1x i took the information about related files: CharStats.txt Missiles.txt Monstats.txt SkillDesc.txt Skills.txt i did create bin files of those after your post and it didn't work. but after i did it with every si...
by sonic
Thu Mar 28, 2013 12:03 pm
Forum: General Mod Making
Topic: i need some help
Replies: 2
Views: 341

Re: i need some help

1. the item will not automatically get that feature the modified item needs to drop. and i can not see that state in my list. the list with all states and what they do can be downloaded from here: https://d2mods.info/forum/viewtopic.php?f=4&t=60687&p=472597#p472597 2. that picture looks like he got ...
by sonic
Thu Mar 28, 2013 11:53 am
Forum: General Mod Making
Topic: change merc appearance?
Replies: 3
Views: 426

Re: change merc appearance?

you can make an item and put a nv state on it like revive to make him look black. there are other states as well like flames under feet etc. the line in unique items for example revive would be: prop: state par: 96 min: 1 max: 1 take a look in the attached file for all the states.txt and let me know...
by sonic
Thu Mar 28, 2013 11:44 am
Forum: General Mod Making
Topic: D2LoD patch 1.13d archive file
Replies: 1
Views: 340

Re: D2LoD patch 1.13d archive file

i have been here looking like 15 min around and i can not find it.
i got the file here and i can give you my word that this is 1.13b which is the latest working as well for 1.13c
i am using it on 1.13c and it works perfect.
you can get it from here:
mpql.rar
(112.37 KiB) Downloaded 74 times
by sonic
Thu Mar 28, 2013 11:24 am
Forum: General Mod Making
Topic: State Question
Replies: 1
Views: 235

Re: State Question

uniqueitems.txt create an item with
prop: state
par: 91
min: 1
max:1

you can try par 112 as well
there is a file attached in viewtopic.php?f=4&t=60687
with all the states and what they do.
have fun playing around
by sonic
Thu Mar 28, 2013 10:50 am
Forum: General Mod Making
Topic: txt working but mpq is not working this time
Replies: 3
Views: 230

txt working but mpq is not working this time

i did update my patch around over 50 times so i know how things work but what i don't understand is that if i mod the skills.txt druid firestorm delay from 15 to 0 or 1 it works as txt but it does not work as a bin in the mpq my goal was it to find a solution for the annoying pause between my attack...
by sonic
Tue Feb 19, 2013 9:27 am
Forum: General Mod Making
Topic: reduce damage vs player
Replies: 1
Views: 195

reduce damage vs player

i was wondering if it is possible to reduce the physical, magic, fire, light, cold, poison + any other kind of dmg
against player vs player only. so the Duels would be longer
by sonic
Tue Feb 19, 2013 9:03 am
Forum: General Mod Making
Topic: Runewords don't work at all (confused)
Replies: 5
Views: 460

Re: Runewords don't work at all (confused)

are you using -direct -txt ? are you using the fixed 1.13c txt in an mpq? cause this works only in txt and not in bin if you using D2Excel it likes to mess up some times the first line in the txt file check all first line first column in the txt's you have edited ex: properties.txt code: ac if there...
by sonic
Mon Feb 18, 2013 9:04 pm
Forum: General Mod Making
Topic: Transmute into white item
Replies: 5
Views: 501

Re: Transmute into white item

ok so as input works: "any,mag" "any,rar" "any,set" "any,crf" tested it with a belt not sure about other items. "uni,amu" output is magic "uni,rin" output is magic "uni,jew" output is magic "any,sock" "any,low" output allways "usetype,nor,nos" (amu,rin,jew as well) what does not work as imput is: "a...
by sonic
Tue Jan 08, 2013 11:46 am
Forum: General Mod Making
Topic: Can i make Werewolf and Werebear to use teleport?
Replies: 4
Views: 587

Re: Can i make Werewolf and Werebear to use teleport?

can an item be created to do so?
example: i am transmuted into a Werebear atm with teleport restricted and when i equip a special item then the restriction is gone. (i can tele with that item)
without having to ce
by sonic
Tue Jan 08, 2013 11:43 am
Forum: General Mod Making
Topic: Transmute into white item
Replies: 5
Views: 501

Re: Transmute into white item

ok thanks i will try it does that mean as well that if i do that with a orb i get sometimes random stats on them like +3 chain lightning?
paladin shield --> resistance etc
cause this is what i would like to get
by sonic
Tue Jan 08, 2013 11:38 am
Forum: General Mod Making
Topic: merc item only
Replies: 5
Views: 595

Re: merc item only

ok thanks ^^
by sonic
Tue Jan 08, 2013 9:23 am
Forum: General Mod Making
Topic: uber tristram monster spawn
Replies: 0
Views: 333

uber tristram monster spawn

hi i got a problem in uber tristram the Big bosses don't make any monster spawn [Megademon(dragons) and skeletons] after i realized that, i have downloaded the new Levels.txt from https://d2mods.info/forum/viewtopic.php?f=5&t=56033&p=471381&hilit=fixed+txt#p471381 and that didnt help and tbh i am no...
by sonic
Fri Dec 28, 2012 9:39 pm
Forum: General Mod Making
Topic: replacing a superunique
Replies: 5
Views: 749

Re: replacing a superunique

thanks a lot Volf it works ^^ and thanks to all the others for info's i might need in the future.
by sonic
Wed Dec 26, 2012 8:09 am
Forum: General Mod Making
Topic: Transmute into white item
Replies: 5
Views: 501

Transmute into white item

hi i want to know how to make unique,set,rare,magic transmute into the same base (white) with no props on it.
by sonic
Wed Dec 26, 2012 4:49 am
Forum: General Mod Making
Topic: merc item only
Replies: 5
Views: 595

Re: merc item only

ok i have tried to reduced the durability to 1 in uniqueitems.txt i added dur -69 -69 it didn't work i have seen dur 50 on another item and tried -50 and it didn't work as well i guess there is a cap any one knows what the cap is? its still possible to sock it and put zod in it.. and that's a good i...
by sonic
Tue Dec 25, 2012 7:23 pm
Forum: General Mod Making
Topic: merc item only
Replies: 5
Views: 595

merc item only

there are few topics like this with no real solution i made an armor with the str requirements of 220 and ethereal want it to be so ppl will not equip it if i put -32 vitality on it will the merc be affected? is the merc affected by faster run/walk? i can put 2 more prop on. i had an idea to make a ...

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