Search found 255 matches

by Doub
Sun Feb 12, 2017 2:45 pm
Forum: General Mod Making
Topic: Which core version to choose and why?
Replies: 5
Views: 679

Which core version to choose and why?

As the title says, which D2 core version should i choose for my mod and why? what are the main differences? and maybe which version is easier to mod?
by Doub
Sun Feb 12, 2017 11:58 am
Forum: Map Editing
Topic: Darker game
Replies: 3
Views: 1032

Re: Darker game

1000 thx!

With the same settings, its weird that while the open areas get full dark the caves dont... not sure what i am missing.
by Doub
Sun Feb 12, 2017 11:10 am
Forum: General Mod Making
Topic: /players always set to 1
Replies: 2
Views: 456

Re: /players always set to 1

so i guess i go with 8? (the default)
by Doub
Sat Feb 11, 2017 9:49 pm
Forum: Map Editing
Topic: Darker game
Replies: 3
Views: 1032

Darker game

How do i make the game look darker? what i need to dl?:/
by Doub
Sat Feb 11, 2017 9:27 pm
Forum: General Mod Making
Topic: /players always set to 1
Replies: 2
Views: 456

/players always set to 1

What i need to do so that while playing the mod you cant set players more than 1.
by Doub
Sat Feb 11, 2017 9:09 pm
Forum: General Mod Making
Topic: Removing Charms and results
Replies: 2
Views: 435

Removing Charms and results

Hello guys.
So i want to totally remove Charms from my mod, and what i did is:
I went into ItemType.txt and deleted the Charm row.

Will this cause any kind of errors?
by Doub
Fri Feb 10, 2017 8:22 pm
Forum: General Mod Making
Topic: How to totally remove Mercenaries
Replies: 5
Views: 719

Re: How to totally remove Mercenaries

Thank you all guys. I guess ill try to remove their itemisation if possible.
by Doub
Fri Feb 10, 2017 3:33 pm
Forum: General Mod Making
Topic: How to totally remove Mercenaries
Replies: 5
Views: 719

Re: How to totally remove Mercenaries

FFS i just noticed there is Hireling.txt. I m so {filtered} blind :x I guess i could work with that to either totally remove them or make them worthless by removing their ability to equip gear. Thank you my friend for your reply. --- WHAT if i simply delete the Hireling.txt? would that cause problem...
by Doub
Thu Feb 09, 2017 1:44 pm
Forum: General Mod Making
Topic: How to totally remove Mercenaries
Replies: 5
Views: 719

How to totally remove Mercenaries

yes.. i started working on my own Mod again.. dont ask for now long! dunno :lol: :(

And as the title says i wont to totally remove Mercenaries from the game. Where are they?:)
by Doub
Wed Feb 08, 2017 9:53 am
Forum: General Mod Making
Topic: Is it possible to edit some aspects of other mods?
Replies: 0
Views: 386

Is it possible to edit some aspects of other mods?

There are some mods from which i would like to remove skill pre-requirements.
I tried with AFJ_Sheet_Edit_0.61b but 0 lack. (i know i am a big noob :) ).
Is there any other way?
by Doub
Tue Feb 07, 2017 10:11 pm
Forum: General Mod Making
Topic: High resolution
Replies: 7
Views: 834

Re: High resolution

J'P" wrote:In Plugy.ini look for something like "Dlload=" and write D2Multires.dll behind to make it load. Dno if it works with 1.11b tho.
Plugy.ini inside the mod folder?

EDIT:

1) i drop all 4 files inside the Mods' folder
2) I did that change u suggest but i am getting an error (Access violation) :D
by Doub
Tue Feb 07, 2017 2:40 pm
Forum: General Mod Making
Topic: High resolution
Replies: 7
Views: 834

Re: High resolution

yeah i found that but it doesnt say how to make it work with D2SE also the mods version is 1.11b.
by Doub
Tue Feb 07, 2017 1:10 pm
Forum: General Mod Making
Topic: High resolution
Replies: 7
Views: 834

High resolution

Hello guys.
I am playing a mod on with D2SE and i would like to add higher resolution than 800x600 if possible. And the mods version is 1.11b.
by Doub
Sat Jan 28, 2017 1:11 pm
Forum: Multimedia
Topic: [Release] Nephretes graphic
Replies: 7
Views: 3919

Re: [Release] Nephretes graphic

@Nephretes

Your work is beautiful and well made.
I may be a simple member of this forum but i want to say: thank you! and wish u the best!
by Doub
Fri Jan 27, 2017 2:54 pm
Forum: Mod Concepts & Research
Topic: Quick game design question
Replies: 7
Views: 1327

Re: Quick game design question

Regarding Charms Big Charm > Medium Charm > Small Charm. This is by understanding simply because of the inventory space they take. So a lvl 10 big Charm should always have better stats compare to a medium Charm. Btw just an advise/opinion. Dont make your mod in a way so that charms end up filling al...
by Doub
Fri Jan 27, 2017 1:54 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 5565

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

I look forward to check your mod ! :)
by Doub
Mon Jan 23, 2017 7:57 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 5565

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

nice! me like D1 !
by Doub
Tue Nov 29, 2016 8:45 am
Forum: Battle for Elements
Topic: Thoughts and Suggestions
Replies: 18
Views: 3643

Re: Thoughts and Suggestions

Nah im not going to be banned kiddo. The only ppl that deserve to be banned are ppl like you Lucifer666. You have too much nerve to even say what u say. You are one of the most rude and negative ppl on this forum which goes against the first rules of the forum i guess. You made that reply just to ke...
by Doub
Thu Nov 03, 2016 1:53 pm
Forum: General Mod Making
Topic: how to manipulate the stats scaling on classes
Replies: 3
Views: 912

Re: How to change the amount of attributes gained per point

thanks.. ! needed to set the values very high to see difference.. lol :) I tried things such as: AttackRatePerdex and ACPerDex and some other combinations such as Dexterity instead of Dex or Defense instead of AC or dex with capital etc but nothing. EDIT: But this is for weapons and all classes get ...
by Doub
Thu Nov 03, 2016 9:05 am
Forum: General Mod Making
Topic: Chance to hit VS Evade/Dodge/Avoid
Replies: 5
Views: 1001

Re: Chance to hit VS Evade/Dodge/Avoid

thank u guys!
by Doub
Wed Nov 02, 2016 9:16 pm
Forum: General Mod Making
Topic: Chance to hit VS Evade/Dodge/Avoid
Replies: 5
Views: 1001

Re: Chance to hit VS Evade/Dodge/Avoid

I mean, my question is: If i have high Attack Rating will he still E/D/A with 50% chance? so does Attack Rating work against E/D/A?
by Doub
Wed Nov 02, 2016 9:04 pm
Forum: Diablo II Chatter
Topic: Chance to Evade/Dodge/Avoid
Replies: 8
Views: 1905

Re: Chance to Evade/Dodge/Avoid

Str/DexBonus increase damage but dont affect Attack Rate nor Defense which i want :(
by Doub
Wed Nov 02, 2016 3:22 pm
Forum: General Mod Making
Topic: how to manipulate the stats scaling on classes
Replies: 3
Views: 912

how to manipulate the stats scaling on classes

1)For example, currently (charstats.txt) i have set Barb to gain 20 HP with each VIT point but he gains only 5. / SOLVED. 3)What do PercentStr/Dex/Int/Vit? in Charstats.txt? /SOLVED ( i think..). 2)How do i manipulate the amount of damage gained via STR and defense/attack rate gained via DEX on clas...
by Doub
Wed Nov 02, 2016 2:59 pm
Forum: General Mod Making
Topic: Chance to hit VS Evade/Dodge/Avoid
Replies: 5
Views: 1001

Chance to hit VS Evade/Dodge/Avoid

Does Attack Rating work in any way against Evade/Dodge/Avoid (the passives from Amazon).
For example if a boss has 50% chance to Evade/Dodge/Avoid will my Attack Rating reduce those stats? or no matter how much Attack Rating i have i will always have 50% chance to E/D/A?

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