Search found 424 matches

by Ogodei
Sun Nov 11, 2018 11:01 pm
Forum: General Mod Making
Topic: Trying to summon Madawc
Replies: 3
Views: 342
Italy

Re: Trying to summon Madawc

Hey Specktro :) 1. Madawc lacks a RN animation, and the Shadow Master tends to run a lot, so what you need to do is to clone his walking (WL) animations COF and DCC and rename them as RN. After that, edit AnimData by cloning madawc's token WLHTH and rename it to RNHTH 2. Yes, and it's the hydra skil...
by Ogodei
Tue Nov 06, 2018 10:29 am
Forum: General Mod Making
Topic: Robins continuous thread, all kinds of topics
Replies: 5
Views: 342
Italy

Re: Scrolls to stack themselves upon purchase

Yes. I heard that 1.14 made downgrading harder. Recently I happened to point out a simple few steps to get two functional D2 folders (one for modding, one for playing official battle.net). See if it helps you.
https://d2mods.info/forum/viewtopic.php?f=8&t=65510
by Ogodei
Sat Nov 03, 2018 4:42 pm
Forum: General Mod Making
Topic: Getting Started
Replies: 4
Views: 792
Italy

Re: Getting Started

there have been several changes from 1.09 to 1.10, and that might be the cause. you should have a look here
by Ogodei
Sat Nov 03, 2018 4:37 pm
Forum: General Mod Making
Topic: Getting Started
Replies: 4
Views: 792
Italy

Re: Getting Started

Did you try loading a listfile? It looks like you're missing it
by Ogodei
Fri Nov 02, 2018 2:57 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2600
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

@ Xaphan , @ ocarinas , I'm glad it works! but I have some good news. *** UPDATE 02/11/2018 *** First of all, I would like to thank Necrolis for helping me out. We had a little brainstorm in which I learnt how to call funcs and return via ASM even w\o having all the args ready by default. Originally...
by Ogodei
Fri Nov 02, 2018 11:36 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2600
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Xaphan , Hello :) I still need to implement teleport into that code (I will do that when I have time). However you can do this: 6FCF0DFE 6A 28 PUSH 28 -> it ranges from 0 to 7E (126) . It is the speed bonus Minions get when following the owner. You may try to increase this, too. Don't set it bigger...
by Ogodei
Thu Nov 01, 2018 8:36 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 350
Italy

Re: Modding Diablo 2 1.14?

That looks like a listfile issue then. Try this one https://d2mods.info/forum/viewtopic.php?t=65218 with Ladik's mpq editor.
by Ogodei
Thu Nov 01, 2018 8:07 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 350
Italy

Re: Modding Diablo 2 1.14?

There is. Probably you're not using the correct listfile txt.
What you need to do is finding the txt's inside the patch_mpq data/global/excel, then create a "Data/Global/Excel/" folder inside your Diablo II directory in which you will put the txt's . After that you run D2 with the -direct-txt command.
by Ogodei
Thu Nov 01, 2018 12:32 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 350
Italy

Re: Modding Diablo 2 1.14?

Hello,

Take them from Patch_D2 instead of D2Exp.
Also, what's your directory? It should be Data/Global/Excel
by Ogodei
Wed Oct 17, 2018 12:08 pm
Forum: Nezeramontias
Topic: Does anyone still play this at all?
Replies: 2
Views: 994
Italy

Re: Does anyone still play this at all?

It is nice of you to search for other players to play mods with :) however, you just opened a thread about the same topic. Wait for people to answer you there :) [this thread is 4 years old ! ]
by Ogodei
Tue Oct 16, 2018 4:46 pm
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 377
Italy

Re: A question and request.

Here is how I did my two D2 directories: 1. Backup everything you've done until now. 2. Uninstall everything related to D2 3. install a fresh D2 version (better if from cd or a non 1.14 launcher ofc) 4. Upgrade this installation to the version you want to get ( I would recommend you 1.10f , 1.11b or...
by Ogodei
Tue Oct 16, 2018 3:11 pm
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 377
Italy

Re: A question and request.

Why so? you could get a lot of support for the older versions.
by Ogodei
Tue Oct 16, 2018 9:07 am
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 4991
Italy

Re: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets

Thanks! My mod is still far from complete, as I'm stuck since 2 years in rebuilding all of the D1 things :) As said, I will not be releasing all of the tilesets, and when\if I'll be doing that, it will be after a while my mod is done ( I wouldn't like to sound selfish, but I spent so much time doing...
by Ogodei
Tue Oct 16, 2018 7:14 am
Forum: Code Editing
Topic: A question and request.
Replies: 8
Views: 377
Italy

Re: A question and request.

It's better for you to downgrade to a lower version, like 1.13c or 1.11b . The game is still the same, but you will get a lot of help !
by Ogodei
Sun Oct 14, 2018 9:56 am
Forum: Code Editing
Topic: Hireling Resurrection cost code
Replies: 4
Views: 257
Italy

Re: Hireling Resurrection cost code

* Topic moved to the Code editing section * :)
by Ogodei
Sat Oct 13, 2018 8:18 am
Forum: Code Editing
Topic: [1.10] Shadow Master's and Revived AI Addon : Orders
Replies: 14
Views: 2241
Italy

Re: [1.10] Shadow Master's and Revived AI Addon : Orders

Hey :)

Nope, it doesn't, because here I just hijacked an existing feature. The Shadow Warrior itself behaves like any normal monster in matter of target selection.
by Ogodei
Wed Oct 10, 2018 3:35 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2600
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Np :) Anyway, using Shadow Master isn't a big deal if you "fix its AI" . Actually it could be even better for special pets like mercenaries - instead of monster AI's I mean - because you get extreme flexibility in matter of skills and combat behavior. EDIT ! [10/10/2018]: ocarinas , Sorry but I disc...
by Ogodei
Mon Oct 08, 2018 10:28 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 13
Views: 2600
Italy

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

You're welcome :) Long time since I did it, but I only tested with normally summoned monsters. However, since the code should refer to the owner's GUID, you can try with mercs, too, but I'd advise you not to use Hireable nor other pet specific AI's. EDIT: tested, and it doesn't work. This leash is s...
by Ogodei
Mon Oct 08, 2018 9:14 am
Forum: Member Аnnouncements
Topic: [Storm Rust] LoD 1.09b Release
Replies: 17
Views: 4103
Italy

Re: [Storm Rust] LoD 1.09b Release

I had the ValidCelContext( pCelContext ) problem, too
In my case it was a difference of frames (in number) between the minimap and the maximap dc6's (you know, we have two map types, one that takes the whole screen, and the other which is resized)
by Ogodei
Wed Sep 26, 2018 11:22 am
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 272
Italy

Re: Changing champions colors

Perfect :)

Then you got to alter the RandTransform.dat palette. You find it in Data\Global\Monsters\ (it hasn't a subfolder).
There should be a few tools here in the File center to allow you to tinker around with pals :)
by Ogodei
Wed Sep 26, 2018 6:27 am
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 272
Italy

Re: Changing champions colors

Hey,

Do you mean their name colors, or their palette?
by Ogodei
Wed Sep 19, 2018 11:13 am
Forum: Dark Alliance
Topic: Player Suggestions
Replies: 98
Views: 20428
Italy

Re: Player Suggestions

Karas,

Diablo 1's Storm Demons and Acid Beasts are already present in the game. You just got to find them :)

nguyentai44,

We are slowly working on it , but the patch is eventually getting there :P
by Ogodei
Sat Aug 25, 2018 10:03 am
Forum: Diablo 2 Chatter
Topic: how could druid call both wolf and grizzly???
Replies: 4
Views: 372
Italy

Re: how could druid call both wolf and grizzly???

You can also delete everything from ' group ' , as that columns simply prevents you from having pets of the same group, but doesn't hinder you while trying to summon non-grouped pets (see necromancer minions in PetTypes.txt). If you want to be able to summon both Grizzly and one type of wolves, thou...
by Ogodei
Sun Aug 19, 2018 8:50 am
Forum: Multimedia
Topic: changing the in-game text "expansion"
Replies: 1
Views: 353
Italy

Re: changing the in-game text "expansion"

Try to take a look at one of the TBL files. IIRC it's expansionstring.tbl
by Ogodei
Wed Aug 08, 2018 8:55 am
Forum: General Mod Making
Topic: Help with Patch_D2.mpq and more...
Replies: 6
Views: 1026
Italy

Re: Help with Patch_D2.mpq and more...

Hello :)

Try using the listfile provided here in order to open Patch_D2.

Text files have had a lot of changes since 1.10: therefore you are likely to crash if attempting to use a 1.10+ version with the "default" txt's from d2data and d2exp

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