Search found 405 matches

by Ogodei
Wed Sep 26, 2018 6:27 am
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 146
Italy

Re: Changing champions colors

Hey,

Do you mean their name colors, or their palette?
by Ogodei
Wed Sep 19, 2018 11:13 am
Forum: Dark Alliance
Topic: Player Suggestions
Replies: 98
Views: 19165
Italy

Re: Player Suggestions

Karas,

Diablo 1's Storm Demons and Acid Beasts are already present in the game. You just got to find them :)

nguyentai44,

We are slowly working on it , but the patch is eventually getting there :P
by Ogodei
Sat Aug 25, 2018 10:03 am
Forum: Diablo 2 Chatter
Topic: how could druid call both wolf and grizzly???
Replies: 4
Views: 206
Italy

Re: how could druid call both wolf and grizzly???

You can also delete everything from ' group ' , as that columns simply prevents you from having pets of the same group, but doesn't hinder you while trying to summon non-grouped pets (see necromancer minions in PetTypes.txt). If you want to be able to summon both Grizzly and one type of wolves, thou...
by Ogodei
Sun Aug 19, 2018 8:50 am
Forum: Multimedia
Topic: changing the in-game text "expansion"
Replies: 1
Views: 130
Italy

Re: changing the in-game text "expansion"

Try to take a look at one of the TBL files. IIRC it's expansionstring.tbl
by Ogodei
Wed Aug 08, 2018 8:55 am
Forum: General Mod Making
Topic: Help with Patch_D2.mpq and more...
Replies: 6
Views: 335
Italy

Re: Help with Patch_D2.mpq and more...

Hello :)

Try using the listfile provided here in order to open Patch_D2.

Text files have had a lot of changes since 1.10: therefore you are likely to crash if attempting to use a 1.10+ version with the "default" txt's from d2data and d2exp
by Ogodei
Sat Jul 28, 2018 9:58 am
Forum: General Mod Making
Topic: The Vines AI Micro-Compendium
Replies: 0
Views: 270
Italy

The Vines AI Micro-Compendium

Hello :) Here you find all that you need to know when setting a minion that use the Vines AI: There are a few hardcoded features about it: - It checks for enemies that are Poisoned (state ID#2) - It flees from enemies that are Poisoned (state ID#2), as if searching for other targets - It was suppose...
by Ogodei
Sat Jul 21, 2018 2:58 pm
Forum: General Mod Making
Topic: Shadow Warrior's AI Micro-Compendium
Replies: 0
Views: 322
Italy

Shadow Warrior's AI Micro-Compendium

Hello :) A recent thread by Jaygore made me test around with the Shadow Warrior's AI and I found some nice features about it. 1. AI Params Of the AI Params specified in monstats, I have been able to trace 3 of them for now: AIParam 1: Difficulty dependant, handles the target's selection radius: The ...
by Ogodei
Fri Jul 20, 2018 8:04 am
Forum: General Mod Making
Topic: The DruidWolf's AI Micro-Compendium
Replies: 0
Views: 261
Italy

The DruidWolf's AI Micro-Compendium

Hello :) I analyzed the code that handles the DruidWolf's AI. Here are my findings: This AI is not one, but actually consists of two different AI's: There's one AI specifically made for the monster ID #420, which is the Spirit Wolf (the level 6 pet) and one that handles the other non-specific ID's (...
by Ogodei
Thu Jul 19, 2018 8:41 pm
Forum: General Mod Making
Topic: DruidBear's AI Micro-Compendium
Replies: 0
Views: 253
Italy

DruidBear's AI Micro-Compendium

Hi :) I've been testing around with the Druid Bear's AI. Here's the mini-guide for it. It is rather a simple minion, but handles some nice features. The leashing with this pet is strictly hardcoded, meaning you won't be able to alter it via AIParams like you'd do with the Shadow Warrior or the Shado...
by Ogodei
Thu Jul 19, 2018 4:49 pm
Forum: General Mod Making
Topic: HELP~~~
Replies: 1
Views: 75
Italy

Re: HELP~~~

Hello,

This error is related to Missiles.txt and indicates that the missile ID#693 has a wrong frame count. the error gets printed in your debug log when the missile appears on the screen, so adjust the frame count in missiles.txt (look at your DCC number of frame first) and then test again.
by Ogodei
Thu Jul 19, 2018 9:26 am
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 168
Italy

Re: Shadow Warrior skills?

@ Cypress , Nice finding :) I tested it and it works. The only issue tho is that while you have the excluded skill in your mouse buttons the Shadow Warrior will simply use the regular attack, but that's how her AI is coded. @ Jaygore , Found the fix , which is: set ALL of your character skills 'MonM...
by Ogodei
Thu Jul 12, 2018 6:03 am
Forum: General Mod Making
Topic: How to delete item in drop?
Replies: 2
Views: 140
Italy

Re: How to delete item in drop?

Hello :)

Drops are decided by TreasureClassEx.txt. take a look at this guide
by Ogodei
Wed Jul 11, 2018 4:56 pm
Forum: Tools
Topic: Palshift Analyzer v2.00 (public v1.00)
Replies: 9
Views: 1476
Italy

Re: Palshift Analyzer v2.00 (public v1.00)

Please avoid double posting (use 'edit' instead) and write in english as we are everyone from different nations, so we would have hard times in understanding what you need :)
by Ogodei
Tue Jul 10, 2018 8:44 pm
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 168
Italy

Re: Shadow Warrior skills?

Nope. It's coded in her AI ( ' ShadowWarrior ' ). she will mimic every skill you have in your left mouse \ right mouse buttons, regardless of those skills being oskills or class skills.
by Ogodei
Tue Jul 10, 2018 8:05 pm
Forum: PlugY|NefEx|D2Mod
Topic: Weapon Type in MERCMOD.DLL
Replies: 6
Views: 856
Italy

Re: Weapon Type in MERCMOD.DLL

Oh, that's true! the correct one is row number -2 :) so, let's say, crossbow (item type row #37) is actually 35.
by Ogodei
Tue Jul 10, 2018 7:34 pm
Forum: PlugY|NefEx|D2Mod
Topic: Weapon Type in MERCMOD.DLL
Replies: 6
Views: 856
Italy

Re: Weapon Type in MERCMOD.DLL

Hello,

Try checking Weapons.txt
by Ogodei
Mon Jul 09, 2018 7:09 pm
Forum: Multimedia
Topic: Just some UI elements to share
Replies: 4
Views: 259
Italy

Re: Just some UI elements to share

Very nice, thanks for sharing :) Btw, I had a divide_by_zero error, and it was related to me accidentally setting either "MonsterFreezeDivisor" or "MonsterColdDivisor" to 0 in DifficultyLevels.txt . It may be the same with the other TXT's "divisor" columns, like one, always in DifficultyLevels, name...
by Ogodei
Mon Jul 09, 2018 9:02 am
Forum: General Mod Making
Topic: Need help!
Replies: 6
Views: 328
Italy

Re: Need help!

Are you modifying SuperUniques.txt ? If so, I know it gives that kind of error but it should be simply a harmless warning.
by Ogodei
Mon Jul 09, 2018 8:27 am
Forum: General Mod Making
Topic: How to add a quantity of summons in icon?
Replies: 2
Views: 136
Italy

Re: How to add a quantity of summons in icon?

Hello,

In PetType.txt , change the Bear's IconType to 2 (the same as Skeletal mages and warriors).
by Ogodei
Fri Jul 06, 2018 6:49 am
Forum: General Mod Making
Topic: Need help!
Replies: 6
Views: 328
Italy

Re: Need help!

Hey,

What did you attempt to do? From your post, I could say you have twice the same hcIdx in the txt you were modding.
by Ogodei
Sun Jun 24, 2018 4:51 pm
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 20506
Italy

Re: New Animations

You asked the same question in another thread already. Please keep from spamming.

However, here is a list of very useful links

Knowledge Base

it contains pretty much everything you need to start with.
by Ogodei
Fri Jun 01, 2018 12:21 pm
Forum: Code Editing
Topic: [1.10f] Fixing the CorruptArcher's AI
Replies: 2
Views: 211
Italy

Re: [1.10f] Fixing the CorruptArcher's AI

Thanks for the addition!

No clue if there are other AI's bugged due to that, but my guess is they only bugged the archer's AI. Iirc other AI's never run back and forth as mindlessly as this one.
by Ogodei
Fri Jun 01, 2018 10:08 am
Forum: Code Editing
Topic: [1.10f] Fixing the CorruptArcher's AI
Replies: 2
Views: 211
Italy

[1.10f] Fixing the CorruptArcher's AI

Hello ;) Since v1.10f the CorruptArcher's AI became bugged, and often makes the units run back and forth without an apparent logic. This is due to a bad distance check in the ai flee routine, which makes it act much like a short-range monster rather than the archer it's supposed to be. The part of t...
by Ogodei
Thu May 31, 2018 12:26 am
Forum: Skill Clinic
Topic: warcries questions
Replies: 2
Views: 232
Italy

Re: warcries questions

+War Cry stun duration from Grim Ward (Cuz i give slow target state Grim ward instead of fear and erase war cry duration per level bonus) I'm not sure whether this one is possible or not, as the stun length is handled by Params, which do not accept formulae. Also, I tested it and I didn't manage to...
by Ogodei
Sat May 26, 2018 3:59 pm
Forum: General Mod Making
Topic: Summon damage = 1/3 weapon damage
Replies: 3
Views: 151
Italy

Re: Summon damage = 1/3 weapon damage

it should,

if you aren't sure about your formula, though, you might consider taking a look at the formulae guide (by Xeno and Kingpin) :)

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