Search found 1299 matches

by cla$$ics
Fri Jul 03, 2015 10:41 am
Forum: Map Editing
Topic: Guild walls tile set?
Replies: 0
Views: 1048
United States of America

Guild walls tile set?

As seen in Paul's pictures of the guild maps, there are a bunch of different tiles unique to those maps and I was wondering if anyone has made a DT1 which works with different acts? (I'm wanting those whitewash exterior guild walls for Act 1) If not, does someone have any idea how to alter the tiles...
by cla$$ics
Wed Jul 01, 2015 4:28 pm
Forum: General Mod Making
Topic: Is it possible
Replies: 8
Views: 934
United States of America

Re: Is it possible

The property is oskill, the parameter is either the skill name ("Teleport") or the skill ID in Skills.txt (both seem to work) and the min/max are the skill levels.
by cla$$ics
Wed Jul 01, 2015 4:41 am
Forum: Diablo II Chatter
Topic: The right mod for me
Replies: 5
Views: 1336
United States of America

Re: The right mod for me

Eastern Sun has very valuable gambling but doesn't change the storyline too much. It has a lot of nice convenience features and the skills are finely balanced.
by cla$$ics
Wed Jul 01, 2015 4:33 am
Forum: General Mod Making
Topic: Is it possible
Replies: 8
Views: 934
United States of America

Re: Is it possible

Yes of course. Did you read the Knowledge Base on items? What you're looking for is called "oskill" and it's a parameter that gives the character the skill you want, even if it's not from his class (Teleport to Barbarian example). What exactly didn't you understand? Yeesh - No need to be rude. :) T...
by cla$$ics
Mon Jul 14, 2014 9:50 pm
Forum: Multimedia
Topic: [Release] Translvls pack
Replies: 0
Views: 1622
United States of America

[Release] Translvls pack

Translvl Pack
Here is a set of translvls for you to use with creating monsters. Directions for use are included.

>> Preview <<
>> Download <<
by cla$$ics
Sun Jul 13, 2014 11:08 pm
Forum: Multimedia
Topic: [Release] Skill Icon Packs
Replies: 3
Views: 3312
United States of America

[Release] Skill Icon Packs

Skill Icon Pack 1 https://i.imgur.com/bXwbEAI.png Tired of icons that don't look anything like the original game's icons? You've come to the right place! Here are some skill icons which I have created for others to use. I only ask that you put my name (eezstreet) in your credits. Also, feel free to...
by cla$$ics
Sun Jul 13, 2014 5:43 am
Forum: Multimedia
Topic: [WIP] Skill Icon Pack
Replies: 1
Views: 1488
United States of America

[WIP] Skill Icon Pack

Here's some skill icons that I am working on: https://dl.dropboxusercontent.com/u/46626270/currentset.png I currently have 25 icons and I hope to double that, if not triple it. Here's some stats: * 20 were made by altering Diablo 1 icons to fit the Diablo 2 style * 3 were made by reconstructing alph...
by cla$$ics
Sun Jul 13, 2014 12:14 am
Forum: Tools
Topic: D2 Text Analyzer
Replies: 4
Views: 3614
United States of America

Re: D2 Text Analyzer

I will take a crack at fixing the issue, and also adding some new tests as well. :)

EDIT: I have released my modification now:
viewtopic.php?f=7&t=61726
by cla$$ics
Sun Jul 13, 2014 12:14 am
Forum: Tools
Topic: [release] d2txtanalyser 3.0
Replies: 5
Views: 5154
United States of America

[release] d2txtanalyser 3.0

Hi, I have updated Paul Siramy's d2txtanalyser tool. What's new? What's new in v3.0 =================== * More configuration options (see d2txtanalyser.ini) * Automagic name checking is ignored * Test unicity of levels.txt name column https://www.dropbox.com/s/u9yphkc2h6drgqc/d2txtanalyser-v30.zip?d...
by cla$$ics
Wed Jul 09, 2014 11:50 pm
Forum: Multimedia
Topic: [Release] Extended wild.wav
Replies: 4
Views: 1818
United States of America

Re: [Release] Extended wild.wav

Hi,

This isn't a straight rip from the soundtrack. Rather, the track was remastered and remixed into the original wild.wav, with the hope that others may use it in mods for the game.

I also plan on tweaking Crypt and Mesa to use Diablo 3 music that was rolled into Burning Crusade.
by cla$$ics
Wed Jul 09, 2014 11:00 am
Forum: Multimedia
Topic: [Release] Extended wild.wav
Replies: 4
Views: 1818
United States of America

[Release] Extended wild.wav

It's been a while since I've poked D2. Here's a new wild.wav for people to put into their mods that has Outtake 2 ( in it:

https://dl.dropboxusercontent.com/u/46626270/wild.wav

Have fun! If someone could mirror this that would be great. :)
by cla$$ics
Fri Dec 20, 2013 5:10 am
Forum: Tools
Topic: [release] DT1 Tools w/ 64 bit compatibility
Replies: 13
Views: 7611
United States of America

Re: [release] DT1 Tools w/ 64 bit compatibility

Fixed, thank you.

The code can be found at this repo:
http://github.com/eezstreet/DT1-Tools

I have edited the link in the first post with a fixed version.
by cla$$ics
Thu Dec 12, 2013 5:16 am
Forum: Tools
Topic: [cross-platform] QTblEditor - just another tbl editor
Replies: 36
Views: 52559
United States of America

Re: [cross-platform] QTblEditor - just another tbl editor

I can confirm that this doesn't work on vanilla Windows 2000 due to lack of MSVCP20.dll (Visual Studio runtime, I believe). Should maybe include the DLL with the package? (or perhaps I installed it wrong)

P.S., appreciate the move of the source onto Github, very nice job there.
by cla$$ics
Wed Dec 11, 2013 8:40 am
Forum: Tools
Topic: [release] DT1 Tools w/ 64 bit compatibility
Replies: 13
Views: 7611
United States of America

[release] DT1 Tools w/ 64 bit compatibility

https://dl.dropboxusercontent.com/u/46626270/dt1tools_e1.01.zip This version of DT1 Tools by Paul Siramy has support for 64 bit OSes. I compiled this myself with some modifications (thanks to Scooper for help, and Paul Siramy for original code) EDIT: Fixed dt1make in this link, thanks to mirecek for...
by cla$$ics
Tue Dec 10, 2013 6:39 pm
Forum: Off-Topic
Topic: Word Association
Replies: 156
Views: 25727
United States of America

Re: Word Association

cocaine
by cla$$ics
Fri Jun 08, 2012 8:56 pm
Forum: General Mod Making
Topic: Diablo 3 mod for D2?
Replies: 14
Views: 1542
United States of America

Re: Diablo 3 mod for D2?

zjat" wrote:D3's usage of pure weapon % on every skill frustrates me to no end! ><
I think it's a good system myself (it's much better than synergies anyway), but it suffers from several shortcomings (all weapons are virtually identical, etc)
by cla$$ics
Fri Jun 08, 2012 8:53 pm
Forum: General Mod Making
Topic: which txt files can excel corrupt and making inner sight a %
Replies: 3
Views: 535
United States of America

Re: which txt files can excel corrupt and making inner sight a %

MarcoNecroX" wrote:you might want to switch to d2excel
Or better yet, switch to AFJ's Sheet Editor which is vastly superior to D2Excel.
by cla$$ics
Fri Jun 08, 2012 8:51 pm
Forum: General Mod Making
Topic: treasureclass Super Cx and Super C ?
Replies: 2
Views: 541
United States of America

Re: treasureclass Super Cx and Super C ?

Unique is used by unique monsters, Champ is used by Champion, Ghostly, Fanatic and Possessed monsters, and Super is used for Superunique monsters, while the Super X have lower set/unique drop rates (for specifically "nerfed" bosses, IE Pindleskin). It's all pretty self-explanatory.
by cla$$ics
Fri Jun 08, 2012 12:13 am
Forum: General Mod Making
Topic: Dmg% and psn questions [1.13c]
Replies: 2
Views: 439
United States of America

Re: Dmg% and psn questions [1.13c]

I'm not aware of a poison duration cap.
by cla$$ics
Tue May 08, 2012 9:50 pm
Forum: Code Editing
Topic: Strategy to locate resultflags?
Replies: 8
Views: 1036
United States of America

Re: Strategy to locate resultflags?

Changing OR EBX,80 into OR EBX,0 fixes the problem with dodge. it disables the animation, the dodge sound, and stops the attacks missing, but dodge does continue to work. I'm confused. If you've disabled the animation, dodge sound, and prevented the attack from missing, what difference does it make...
by cla$$ics
Mon May 07, 2012 4:33 am
Forum: Code Editing
Topic: Strategy to locate resultflags?
Replies: 8
Views: 1036
United States of America

Re: Strategy to locate resultflags?

It is entirely likely that those breakpoints you're setting (the ones which were tripped when you "played around with a level 1 zon") are the ones you're after. I'm not sure if Olly lets you set conditional breakpoints, but try checking the ptUnit's nUnitType (ptUnit + 4) against 0 (player). If it g...
by cla$$ics
Mon May 07, 2012 4:26 am
Forum: PlugY|NefEx|D2Mod
Topic: Help with Shared Stash
Replies: 2
Views: 1677
United States of America

Re: Help with Shared Stash

Nope. Sorry. That generic bad error usually means that the file has gotten too big. Seeing as how it worked with PlugY 2.02 though, try using that version and see if your issue gets cleared up.
by cla$$ics
Mon May 07, 2012 4:21 am
Forum: General Mod Making
Topic: changing drop chance
Replies: 6
Views: 1114
United States of America

Re: changing drop chance

Go into TreasureClassEx.txt and modify the Rare/Magic/Set fields. Go into ItemRatio.txt and adjust the fields in there also.

For runes it's a bit tricky. Are you wanting higher level runes, or runes to drop more frequently? (or both?)
by cla$$ics
Sat May 05, 2012 6:58 pm
Forum: General Mod Making
Topic: Unused Translvls
Replies: 0
Views: 425
United States of America

Unused Translvls

First off, in order to access an act boss's token's Nightmare/Hell variant, you use translvl 1/2. Unknown if these are hardcoded to the token. Token UM (Doom Knight, Oblivion Knight, Abyss Knight) 1: Appears to be red 2: Black 3/4 appear to be the same as 0 Token PW (Panther Woman) 4: Grey 5: Like a...

Go to advanced search