Search found 595 matches

by I_only_pressed_Esc
Mon Jan 23, 2006 5:53 pm
Forum: Tools
Topic: Temple of Elemental Evil Tools?
Replies: 5
Views: 899

Re: Temple of Elemental Evil Tools?

The only thing useable in ToEE is a few maps as the majority are split into multi-part. I'm using one of the maps in 13. See my album. The ones that are useable take a bit of editing before converting for D2 usage. :( The "monster" anims, I couldn't find a way to convert them and I can't remember wh...
by I_only_pressed_Esc
Sat Jan 21, 2006 11:28 pm
Forum: General Mod Making
Topic: an universal lockpick
Replies: 12
Views: 636

Re: an universal lockpick

Just add it yourself, anything from armor.txt and weapons.txt will work in misc.txt.
I thought it had to be added after a certain collumn but this could be just the way the thing I read was perceived. ;)
by I_only_pressed_Esc
Sat Jan 21, 2006 11:00 pm
Forum: General Mod Making
Topic: an universal lockpick
Replies: 12
Views: 636

Re: an universal lockpick

I could be wrong but I'm sure there is something somewhere that tells you about armour.txt, misc.txt + weapons.txt being combined at game start and it tells you where to add the autoprefix collumn.
by I_only_pressed_Esc
Sat Jan 21, 2006 7:37 pm
Forum: Tools
Topic: MPQ2K error
Replies: 4
Views: 985

Re: MPQ2K error

Did you include the bin files in the mpq?
by I_only_pressed_Esc
Fri Jan 20, 2006 11:51 pm
Forum: Back to Hellfire
Topic: Back to Hellfire needs testers!
Replies: 31
Views: 3689

Re: Back to Hellfire needs testers!

Of all the things to happen when I have got no choice in letting real life intervene, this has to happen. :( You lucky people (to be polite) who get to beta test. ;) By the way, I only stopped playing due to the "Laz" anim error which after a re-install (and slight tinkering) still happened. I must ...
by I_only_pressed_Esc
Fri Jan 20, 2006 5:18 pm
Forum: Feedback
Topic: Weekly news suggestion
Replies: 3
Views: 875

Re: Weekly news suggestion

How about a "Most interesting Screenshot" of the week, although not sure how you could check it as the option to view the latest screenshots has vanished from the album pages (or am I just blind again). I agree with sPoT on the post thing but mainly because some modders don't title their posts too w...
by I_only_pressed_Esc
Thu Jan 19, 2006 4:43 pm
Forum: Diablo II Chatter
Topic: Diablo 3
Replies: 100
Views: 6600

Re: Diablo 3

but here is the confirmation that Diablo III was underway I wouldn't say it was confirmation but just discussing things about what they had intended for D2. I found it interesting that they were planning a "town" where all could meet like in chat. Now what Blizzard game has that in it and is making...
by I_only_pressed_Esc
Thu Jan 19, 2006 10:43 am
Forum: General Mod Making
Topic: Magical arrows
Replies: 6
Views: 469

Re: Magical arrows

I got up this morning and thought "didn't Nefarius post a tutorial on this somewhere"
kb/viewarticle?a=200

That was the other way ;)
by I_only_pressed_Esc
Thu Jan 19, 2006 1:09 am
Forum: General Mod Making
Topic: Magical arrows
Replies: 6
Views: 469

Re: Magical arrows

In ItemTypes.txt put a 1 in the magic collumn for arrows.
In MagicSuffix.txt + MagicPrefix.txt create new lines with the damage you are wishing and set the Itype to bowq.

Think that's all you would have to do. ;)

There is another way but don't have time to explain just now.
by I_only_pressed_Esc
Wed Jan 18, 2006 12:13 am
Forum: Feedback
Topic: Amusing Google Ads
Replies: 7
Views: 1420

Re: Amusing Google Ads

Google has a mass of related sites with the word Diablo, so anybody who has joined Googles AdSense program will get a rotation of all the sites that have Diablo related material. The wording on the front page does make the PK ideal for the advert. I wonder if Google will get a warning about advertis...
by I_only_pressed_Esc
Tue Jan 17, 2006 5:36 pm
Forum: General Mod Making
Topic: Unwalkable corpse problem
Replies: 4
Views: 371

Re: Unwalkable corpse problem

Got it working now :)
deadcol makes the corpse unwalkable.
unflatDead is for "upright/vertical" corpse anims in monsters that appear like objects in the game.
So a combination of both makes the monster unwalkable and have a floating or vertical corpse just like an object.

Cheers Malifrax.
by I_only_pressed_Esc
Tue Jan 17, 2006 12:16 pm
Forum: General Mod Making
Topic: Unwalkable corpse problem
Replies: 4
Views: 371

Unwalkable corpse problem

I have a number of new monster anims that have a corpse floating in mid air and need the corpse to be unwalkable. Problem is that when using the unflatDead collumn in Monstats2.txt, the corpses can still be walked into, so to speak. I have tested it with other "normal" corpses and they have the same...
by I_only_pressed_Esc
Mon Jan 16, 2006 11:52 am
Forum: Diablo II Chatter
Topic: Diablo 3
Replies: 100
Views: 6600

Re: Diablo 3

Go to http://enphilistor.50megs.com/irtc.htm to see some of my work. I'm impressed. I only dl'd one of the mpg's but found it interesting may I say. :) That would be good as an online series with some adult humour chucked in. ;) The other idea I had was to write an engine that could support an FPS ...
by I_only_pressed_Esc
Sat Jan 14, 2006 1:12 am
Forum: Diablo II Chatter
Topic: Diablo 3
Replies: 100
Views: 6600

Re: Diablo 3

The reason I am interested in developing a new game engine is because there were things I would like to see in D3 that can't be put into a D2 mod without major code editing (rewriting, really). First, a backstory in which the Usual Suspects have embarked on an invasion of every mortal plane. Conseq...
by I_only_pressed_Esc
Sat Jan 14, 2006 12:59 am
Forum: Tools
Topic: Throne of Darkness
Replies: 6
Views: 781

Re: Throne of Darkness

I'm intrigued :)
What exactly does the "archive" hold?

I used to have a link to people who delve into such stuff but after my recent misfortune/hd failure (which u know) I don't have it anymore :(
by I_only_pressed_Esc
Sat Jan 14, 2006 12:04 am
Forum: Tools
Topic: Throne of Darkness
Replies: 6
Views: 781

Re: Throne of Darkness

Out of curiosity, what is a LOT file?
by I_only_pressed_Esc
Fri Jan 13, 2006 11:49 pm
Forum: General Mod Making
Topic: Looking for a certain effect...
Replies: 16
Views: 1399

Re: Looking for a certain effect...

For a monster to die/kill itself upon entering the "screen" for a drop (which I'm supposing you are meaning) you can do this by possibly entering a 1 in the DT line of the monster in AnimData.d2 + the corresponding cof file. (can't quite remember exactly what) :( I had this problem recently but fixe...
by I_only_pressed_Esc
Fri Jan 13, 2006 11:41 am
Forum: Code Editing
Topic: Chain Of Monsters Not Spawning
Replies: 4
Views: 434

Re: Chain Of Monsters Not Spawning

Ach well, thanks for the info.

I can live in hope of someone having already having found this and will post. (Doubting it though) :(

I'll mess with the texts for now and see what I can come up with. :)
by I_only_pressed_Esc
Fri Jan 13, 2006 12:58 am
Forum: Code Editing
Topic: Chain Of Monsters Not Spawning
Replies: 4
Views: 434

Re: Chain Of Monsters Not Spawning

This is so by design to avoid infinite loops.
I had an idea that might be said.
There is no way to bypass this without CE.
Would it take much to do this?
If not, bump this to Code Editing where it belongs and perhaps explain what to do with Ollydbg in simple brain terms please. ;)
by I_only_pressed_Esc
Thu Jan 12, 2006 11:21 pm
Forum: Code Editing
Topic: Chain Of Monsters Not Spawning
Replies: 4
Views: 434

Chain Of Monsters Not Spawning

I cloned the skeleton lines (for test purposes) in Monstats + Monstats2 and made them independant of each other = seperate BaseId etc. I want to make a chain of monsters that always spawn together. The problem I'm having is that using the Minion1/PartyMin/PartyMax/Boss etc collumns, I can only ever ...
by I_only_pressed_Esc
Wed Jan 11, 2006 6:52 pm
Forum: General Mod Making
Topic: Error Messages -- How to I display the file?
Replies: 7
Views: 487

Re: Error Messages -- How to I display the file?

If they had a quality manager 1.11 would not have been released.
:rotf:

Anyhoo, never knew that debugging was "offed" in 1.11. Learn something new everyday.
by I_only_pressed_Esc
Sun Dec 18, 2005 2:24 pm
Forum: PlugY|NefEx|D2Mod
Topic: killcounter not counting
Replies: 10
Views: 1412

Re: killcounter not counting

And which function is it? My counter does not count kills by mercs, summons etc.
There was a seperate dll fix in another post I had a while ago but it screwed up using the killcounter.dll for some reason or another so I had to make do with player only kills :(
by I_only_pressed_Esc
Sun Dec 04, 2005 9:44 pm
Forum: General Mod Making
Topic: What AI to use
Replies: 8
Views: 342

Re: What AI to use

Just use any skill casting monster+AI and look at MonAi.txt as this will explain what the AI does, you can then set the collumns accordingly to what you want. The invisible part would mean creating new dcc's with "blank" frames that correspond with the monster using the cloned token. Monsters not in...
by I_only_pressed_Esc
Wed Nov 30, 2005 10:44 pm
Forum: Mod Concepts & Research
Topic: Return to the Rogue Encampment
Replies: 51
Views: 2906

Re: Return to the Rogue Encampment

Well, it now seems this post is D1 v D2 ;) IMO D2 has more better graphics/areas compared to D1 which in it's day was good but we can look back now and say that "all dungeon" scenario was a bit boring after much game play. The same thing could now be said about D2 as constant play v random generatio...
by I_only_pressed_Esc
Sun Nov 27, 2005 12:27 am
Forum: PlugY|NefEx|D2Mod
Topic: mercmod extra item query
Replies: 2
Views: 602

Re: mercmod extra item query

It would require some extensive CE as normal hirelings don't have this option anyway ;)

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