Search found 82 matches

by FearedBliss
Thu Sep 14, 2017 3:59 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 4457
United States of America

Alpaca - A Modern PlugY Fork

(Previously known as Gardenia, Now Alpaca) Hello all, I was gonna wait a bit longer before posting here about this but might as well do it now since I've cleaned up a bunch of stuff already. So basically I ended up forking the PlugY source code in order to do the following things: 1. Remove all feat...
by FearedBliss
Sat Jun 10, 2017 2:37 pm
Forum: Code Editing
Topic: [1.13d] CPU sleep fix - less CPU time - big performance gain
Replies: 9
Views: 4696
United States of America

Re: [1.13d] CPU sleep fix - less CPU time - big performance

I've been updating my mod to 1.14d and when I was going to start working on this fix, I noticed that in 1.14d this doesn't occur anymore. It probably has to do with the 1.14b update: Capped the frame rate to 200 to save batteries, spare system load, and prevent hot lap syndrome https://us.battle.net...
by FearedBliss
Sat Jun 10, 2017 2:32 pm
Forum: Feedback
Topic: Enable SSL encryption by default
Replies: 0
Views: 610
United States of America

Enable SSL encryption by default

Hello folks, I noticed that when - logging in - changing my password in control panel The website provides no encryption. This is a huge security vulnerability. Can you please activate SSL by default on your site? It wouldn't be too difficult to do since now you can get free SSL certificates through...
by FearedBliss
Thu Nov 24, 2016 6:27 pm
Forum: Code Editing
Topic: [1.13d] CPU sleep fix - less CPU time - big performance gain
Replies: 9
Views: 4696
United States of America

Re: [1.13d] CPU sleep fix - less CPU time - big performance

Thanks for this :). It was a bit confusing reading your paste since it seems there are multiple pastes of the same sequence in your example. After also finding your 1.13c cpu fix post on battle.net , I was able to cleanly extract your message haha: NOP the three lines marked as "Single Player", and ...
by FearedBliss
Mon Apr 18, 2016 4:56 pm
Forum: Code Editing
Topic: Cow Questions
Replies: 12
Views: 1758
United States of America

Re: Cow Questions

Posting the 1.09b offset, it was several pages above the 1.09d one:

6FC8DFF7 85C0 TEST EAX,EAX
by FearedBliss
Mon Apr 18, 2016 4:30 am
Forum: Code Editing
Topic: Enable creating of hardcore character at any time
Replies: 5
Views: 1184
United States of America

Re: Enable creating of hardcore character at any time

Hopefully it's fine if I necro this post. Just wanted to post the following offsets for every version below 1.13 (I needed to do some work related to this so might as well): 1.07 6FA7A567 75 1A JNZ SHORT D2Launch.6FA7A583 6FA7AF54 74 20 JE SHORT D2Launch.6FA7AF76 1.08 6FA7A587 75 1A JNZ SHORT D2Laun...
by FearedBliss
Sun Apr 17, 2016 10:56 pm
Forum: Code Editing
Topic: [1.09b] Enabling HC mode, /players command, make cows
Replies: 2
Views: 812
United States of America

Re: Enabling HC mode in 1.09d, /players command, make cows

I woke up early today so I can start working on this and I was able to find most of the stuff. A lot of stuff definitely changed between 1.09b and 1.13d. 1.09b Amount of Players in Game is stored in: DWORD PTR DS:[6FD2C6E0] ========== Main function that retrieves what HP %, Exp %, and Item drop amou...
by FearedBliss
Wed Apr 13, 2016 9:36 pm
Forum: Code Editing
Topic: [1.09b] Enabling HC mode, /players command, make cows
Replies: 2
Views: 812
United States of America

[1.09b] Enabling HC mode, /players command, make cows

Hey folks, So I'm going to be playing 1.09 again in a bit (I played it about 1.5 years ago and it was definitely my favorite version of D2), but I wanted to bring a few things from my 1.13d mod "Vanilla Frosting" to it, and I also wanted to allow HC character creation regardless if someone beat the ...
by FearedBliss
Thu Mar 17, 2016 8:58 pm
Forum: Code Editing
Topic: [1.14a] Massive code changes!
Replies: 37
Views: 7942
United States of America

Re: [1.14a] Massive code changes!

Haha thanks. As far as I'm concerned 1.13d is the last version of D2 for me. Technically it would have been 1.10.. but I wanted the windowing improvements in 1.13 (And the respec doesn't hurt either but eeh not completely necessary either).
by FearedBliss
Wed Mar 16, 2016 6:28 pm
Forum: Code Editing
Topic: [1.14a] Massive code changes!
Replies: 37
Views: 7942
United States of America

Re: [1.14a] Massive code changes!

Yup moving all the separate .dll code into the Game.exe means that everything is now monolithic haha. I'll need to take a look at the Game.exe as well. There are only a few code edits I need in my mod which I've documented and can be found here: https://github.com/fearedbliss/Diablo-II--Vanilla-Fros...
by FearedBliss
Tue Mar 15, 2016 5:00 pm
Forum: Code Editing
Topic: [1.14a] Massive code changes!
Replies: 37
Views: 7942
United States of America

Re: [1.14a] Massive code changes!

I would prefer not to have to load my own .dll. All of my code changes are minor and are in place. I should be able to modify the Game.exe and remake that .exe?
by FearedBliss
Tue Mar 15, 2016 4:26 pm
Forum: Code Editing
Topic: [1.14a] Massive code changes!
Replies: 37
Views: 7942
United States of America

Re: [1.14a] Massive code changes!

Yup, I'll also be waiting a bit before updating my mod. There is nothing in 1.14a that changes content or adds any benefits. However, I feel like Blizzard effectively killed the modding community, at least in terms of code edits.. data driven stuff is still ok from what I can tell. How difficult wou...
by FearedBliss
Mon Nov 23, 2015 5:53 pm
Forum: Code Editing
Topic: 113d Dropping maximum amount of items regardless of /players
Replies: 9
Views: 3333
United States of America

Re: 113d Dropping maximum amount of items regardless of /pla

Ah yes you are right.. the register can change between versions :D
by FearedBliss
Mon Nov 23, 2015 3:02 am
Forum: Code Editing
Topic: 113d Dropping maximum amount of items regardless of /players
Replies: 9
Views: 3333
United States of America

Re: 113d Dropping maximum amount of items regardless of /pla

Thanks devurandom. This helped. I was able to modify the experience, hp increase, and the player spoofing with this second attempt. Looks like my assumption that the code running inside the spoofing code was needed. It wasn't. It seems most of the code is just attempting to calculate what the player...
by FearedBliss
Sun Nov 22, 2015 8:03 pm
Forum: Code Editing
Topic: 113d Dropping maximum amount of items regardless of /players
Replies: 9
Views: 3333
United States of America

Re: 113d Dropping maximum amount of items regardless of /pla

Thanks devurandom and lolet, this was extremely helpful. I was researching and attempting to modify the array itself, but it seems I'm unable to (Don't really know how). I was logically assuming that it would be something like this given a linear constant array: Dll: D2Game.dll Calling Function: 6FC...
by FearedBliss
Thu Nov 19, 2015 10:56 pm
Forum: Code Editing
Topic: 113d Dropping maximum amount of items regardless of /players
Replies: 9
Views: 3333
United States of America

113d Dropping maximum amount of items regardless of /players

Hello folks, Over the past few years I've been developing my mod (1.13d) on and off called Vanilla Frosting . For one of the things in my mod, I wanted to basically be able to let the monsters drop the maximum amount of items that they can (specifically the same amount of items that drops when a per...
by FearedBliss
Thu Jun 12, 2014 11:02 pm
Forum: Code Editing
Topic: [1.13c] my code edits compilation
Replies: 70
Views: 32584
United States of America

Re: [1.13c] my code edits compilation

Hey kidpaddle, great work on these. I took some of the changes you provided and incorporated it into my mod: Vanilla Frosting: https://github.com/fearedbliss/Diablo-II--Vanilla-Frosting I'm on 1.13d so I went ahead and found the new offsets for the following: - Hyperjoin - Classic Whirlwind I also f...
by FearedBliss
Fri Mar 08, 2013 5:06 am
Forum: Code Editing
Topic: Diablo II 1.09b No Cd Code edits
Replies: 13
Views: 4949
United States of America

Re: Diablo II 1.09b No Cd Code edits

Hmm, I suppose you are right Selt about the piracy.

Well thanks for the info :)
by FearedBliss
Thu Mar 07, 2013 9:52 pm
Forum: Code Editing
Topic: Diablo II 1.09b No Cd Code edits
Replies: 13
Views: 4949
United States of America

Re: Diablo II 1.09b No Cd Code edits

Hey Selt, It's not about reinventing the wheel, I can't find any information on doing this, and I wanted to learn how to do some reverse engineering so it's about the learning experience of being able to remove SecuROM and let D2 play with no CD. Can you please post your notes and methods of how you...
by FearedBliss
Mon Mar 04, 2013 4:15 am
Forum: Code Editing
Topic: Diablo II 1.09b No Cd Code edits
Replies: 13
Views: 4949
United States of America

Re: Diablo II 1.09b No Cd Code edits

I don't know if it's correct for me to make a new post (double post in a sense) due to the amount of time between both posts. If I can't do that, please let me know and I will merge and delete this post. So more progress on me digging around the Game.exe this time and spending an additional 10-15 ho...
by FearedBliss
Sun Mar 03, 2013 4:50 pm
Forum: Code Editing
Topic: Diablo II 1.09b No Cd Code edits
Replies: 13
Views: 4949
United States of America

Re: Diablo II 1.09b No Cd Code edits

Hey Necrolis, I don't know how to make a mini-image and actually never heard of it. I made a full image of the expansion cd both in .iso and .mdf formats. The .iso one doesn't work probably because the bad blocks for cd verification for autocorrected. However, the .mdf one made by Alcohol 120% works...
by FearedBliss
Sun Mar 03, 2013 6:51 am
Forum: Code Editing
Topic: Diablo II 1.09b No Cd Code edits
Replies: 13
Views: 4949
United States of America

Diablo II 1.09b No Cd Code edits

Hello all, I've been trying to make modifications to Diablo II.exe for 1.09b in order for it not to use the CD. Onyx and other mods said in other posts that since Blizzard introduced the "no-cd patch" in 1.12+, that basically means that we can also make our own no-cd modifications for previous versi...
by FearedBliss
Sat Dec 24, 2011 6:05 pm
Forum: Member Аnnouncements
Topic: [1.13c Plugin] expanded /players command
Replies: 7
Views: 5106
United States of America

Re: [1.13c Plugin] expanded /players command

Thanks for sharing :).
by FearedBliss
Fri Dec 23, 2011 10:59 am
Forum: Member Аnnouncements
Topic: [1.13c Plugin] expanded /players command
Replies: 7
Views: 5106
United States of America

Re: [1.13c Plugin] expanded /players command

Haha thanks, I actually just finished getting it myself from this post: https://d2mods.info/forum/viewtopic.php?p=459078#p459078 Here is the code for 1.13d: VERSION: 1.13d CODE: D2Client.dll 000B1F73 83F8 01 CMP EAX,1 000B1F76 7E 4C JLE SHORT 000B1FC4 000B1F78 83F8 08 CMP EAX,8 <<< 000B1F7B 8BF0 MOV...
by FearedBliss
Fri Dec 23, 2011 10:21 am
Forum: Member Аnnouncements
Topic: [1.13c Plugin] expanded /players command
Replies: 7
Views: 5106
United States of America

Re: [1.13c Plugin] expanded /players command

The link doesn't work.

Also could you please share the code edits necessary to do this?

I've been wanting to limit the player x command from 8 players, to 4 players. There is probably a second operand with a constant of 8 that I need to modify in D2Game.dll. I just don't know where.

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