Search found 256 matches
- Mon Feb 13, 2017 8:27 am
- Forum: General Mod Making
- Topic: Which core version to choose and why?
- Replies: 5
- Views: 724
Re: Which core version to choose and why?
Can you do High Resolution with both?
- Sun Feb 12, 2017 2:45 pm
- Forum: General Mod Making
- Topic: Which core version to choose and why?
- Replies: 5
- Views: 724
Which core version to choose and why?
As the title says, which D2 core version should i choose for my mod and why? what are the main differences? and maybe which version is easier to mod?
- Sun Feb 12, 2017 11:58 am
- Forum: Map Editing
- Topic: Darker game
- Replies: 3
- Views: 1363
Re: Darker game
1000 thx!
With the same settings, its weird that while the open areas get full dark the caves dont... not sure what i am missing.
With the same settings, its weird that while the open areas get full dark the caves dont... not sure what i am missing.
- Sun Feb 12, 2017 11:10 am
- Forum: General Mod Making
- Topic: /players always set to 1
- Replies: 2
- Views: 477
Re: /players always set to 1
so i guess i go with 8? (the default)
- Sat Feb 11, 2017 9:49 pm
- Forum: Map Editing
- Topic: Darker game
- Replies: 3
- Views: 1363
Darker game
How do i make the game look darker? what i need to dl?:/
- Sat Feb 11, 2017 9:27 pm
- Forum: General Mod Making
- Topic: /players always set to 1
- Replies: 2
- Views: 477
/players always set to 1
What i need to do so that while playing the mod you cant set players more than 1.
- Sat Feb 11, 2017 9:09 pm
- Forum: General Mod Making
- Topic: Removing Charms and results
- Replies: 2
- Views: 481
Removing Charms and results
Hello guys.
So i want to totally remove Charms from my mod, and what i did is:
I went into ItemType.txt and deleted the Charm row.
Will this cause any kind of errors?
So i want to totally remove Charms from my mod, and what i did is:
I went into ItemType.txt and deleted the Charm row.
Will this cause any kind of errors?
- Fri Feb 10, 2017 8:22 pm
- Forum: General Mod Making
- Topic: How to totally remove Mercenaries
- Replies: 5
- Views: 809
Re: How to totally remove Mercenaries
Thank you all guys. I guess ill try to remove their itemisation if possible.
- Fri Feb 10, 2017 3:33 pm
- Forum: General Mod Making
- Topic: How to totally remove Mercenaries
- Replies: 5
- Views: 809
Re: How to totally remove Mercenaries
FFS i just noticed there is Hireling.txt. I m so {filtered} blind :x I guess i could work with that to either totally remove them or make them worthless by removing their ability to equip gear. Thank you my friend for your reply. --- WHAT if i simply delete the Hireling.txt? would that cause problem...
- Thu Feb 09, 2017 1:44 pm
- Forum: General Mod Making
- Topic: How to totally remove Mercenaries
- Replies: 5
- Views: 809
How to totally remove Mercenaries
yes.. i started working on my own Mod again.. dont ask for now long! dunno
And as the title says i wont to totally remove Mercenaries from the game. Where are they?:)
And as the title says i wont to totally remove Mercenaries from the game. Where are they?:)
- Wed Feb 08, 2017 9:53 am
- Forum: General Mod Making
- Topic: Is it possible to edit some aspects of other mods?
- Replies: 0
- Views: 401
Is it possible to edit some aspects of other mods?
There are some mods from which i would like to remove skill pre-requirements.
I tried with AFJ_Sheet_Edit_0.61b but 0 lack. (i know i am a big noob ).
Is there any other way?
I tried with AFJ_Sheet_Edit_0.61b but 0 lack. (i know i am a big noob ).
Is there any other way?
- Tue Feb 07, 2017 10:11 pm
- Forum: General Mod Making
- Topic: High resolution
- Replies: 7
- Views: 1027
Re: High resolution
Plugy.ini inside the mod folder?J'P" wrote:In Plugy.ini look for something like "Dlload=" and write D2Multires.dll behind to make it load. Dno if it works with 1.11b tho.
EDIT:
1) i drop all 4 files inside the Mods' folder
2) I did that change u suggest but i am getting an error (Access violation)
- Tue Feb 07, 2017 2:40 pm
- Forum: General Mod Making
- Topic: High resolution
- Replies: 7
- Views: 1027
Re: High resolution
yeah i found that but it doesnt say how to make it work with D2SE also the mods version is 1.11b.
- Tue Feb 07, 2017 1:10 pm
- Forum: General Mod Making
- Topic: High resolution
- Replies: 7
- Views: 1027
High resolution
Hello guys.
I am playing a mod on with D2SE and i would like to add higher resolution than 800x600 if possible. And the mods version is 1.11b.
I am playing a mod on with D2SE and i would like to add higher resolution than 800x600 if possible. And the mods version is 1.11b.
- Sat Jan 28, 2017 1:11 pm
- Forum: Multimedia
- Topic: [Release] Nephretes graphic
- Replies: 8
- Views: 5285
Re: [Release] Nephretes graphic
@Nephretes
Your work is beautiful and well made.
I may be a simple member of this forum but i want to say: thank you! and wish u the best!
Your work is beautiful and well made.
I may be a simple member of this forum but i want to say: thank you! and wish u the best!
- Fri Jan 27, 2017 2:54 pm
- Forum: Mod Concepts & Research
- Topic: Quick game design question
- Replies: 7
- Views: 2522
Re: Quick game design question
Regarding Charms Big Charm > Medium Charm > Small Charm. This is by understanding simply because of the inventory space they take. So a lvl 10 big Charm should always have better stats compare to a medium Charm. Btw just an advise/opinion. Dont make your mod in a way so that charms end up filling al...
- Fri Jan 27, 2017 1:54 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 7033
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
I look forward to check your mod !
- Mon Jan 23, 2017 7:57 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 7033
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
nice! me like D1 !
- Sun Dec 04, 2016 9:54 pm
- Forum: Map Editing
- Topic: [Solved] Problem with Light Radius in new DT1
- Replies: 8
- Views: 2252
- Tue Nov 29, 2016 8:45 am
- Forum: Battle for Elements
- Topic: Thoughts and Suggestions
- Replies: 18
- Views: 5467
Re: Thoughts and Suggestions
Nah im not going to be banned kiddo. The only ppl that deserve to be banned are ppl like you Lucifer666. You have too much nerve to even say what u say. You are one of the most rude and negative ppl on this forum which goes against the first rules of the forum i guess. You made that reply just to ke...
- Thu Nov 03, 2016 1:53 pm
- Forum: General Mod Making
- Topic: how to manipulate the stats scaling on classes
- Replies: 3
- Views: 1008
Re: How to change the amount of attributes gained per point
thanks.. ! needed to set the values very high to see difference.. lol :) I tried things such as: AttackRatePerdex and ACPerDex and some other combinations such as Dexterity instead of Dex or Defense instead of AC or dex with capital etc but nothing. EDIT: But this is for weapons and all classes get ...
- Thu Nov 03, 2016 9:05 am
- Forum: General Mod Making
- Topic: Chance to hit VS Evade/Dodge/Avoid
- Replies: 5
- Views: 1082
Re: Chance to hit VS Evade/Dodge/Avoid
thank u guys!
- Wed Nov 02, 2016 9:16 pm
- Forum: General Mod Making
- Topic: Chance to hit VS Evade/Dodge/Avoid
- Replies: 5
- Views: 1082
Re: Chance to hit VS Evade/Dodge/Avoid
I mean, my question is: If i have high Attack Rating will he still E/D/A with 50% chance? so does Attack Rating work against E/D/A?
- Wed Nov 02, 2016 9:04 pm
- Forum: Diablo II Chatter
- Topic: Chance to Evade/Dodge/Avoid
- Replies: 8
- Views: 2327
Re: Chance to Evade/Dodge/Avoid
Str/DexBonus increase damage but dont affect Attack Rate nor Defense which i want
- Wed Nov 02, 2016 3:22 pm
- Forum: General Mod Making
- Topic: how to manipulate the stats scaling on classes
- Replies: 3
- Views: 1008
how to manipulate the stats scaling on classes
1)For example, currently (charstats.txt) i have set Barb to gain 20 HP with each VIT point but he gains only 5. / SOLVED. 3)What do PercentStr/Dex/Int/Vit? in Charstats.txt? /SOLVED ( i think..). 2)How do i manipulate the amount of damage gained via STR and defense/attack rate gained via DEX on clas...