you cannot use notepad for code editing. You must use hexworkshop, ollydbg or XVI32 for code editing (you can find hexworkshop in the keep file center, and possibly one of the others)
EDIT: if you go into edit, you can delete a post from their.
Search found 357 matches
- Sat Sep 06, 2003 12:12 am
- Forum: Code Editing
- Topic: [1.10] Quest Rewards
- Replies: 15
- Views: 832
- Thu Sep 04, 2003 5:08 am
- Forum: Tools
- Topic: I need a program to read *.xls files
- Replies: 5
- Views: 393
Re: I need a program to read *.xls files
microsoft offers a free excel viewer program (it is limited to viewing the files, but you CANNOT edit them, so it should be ok for your purpose)
you can find it here http://office.microsoft.com/downloads/2 ... iewer.aspx
Although, this may not be the most recent version of it, but it should work.
you can find it here http://office.microsoft.com/downloads/2 ... iewer.aspx
Although, this may not be the most recent version of it, but it should work.
- Tue Sep 02, 2003 5:47 pm
- Forum: General Mod Making
- Topic: Problem with cube recipe
- Replies: 5
- Views: 220
Re: Problem with cube recipe
i think the problem would be using "any,nor" since any means ANY item at all in the entire game, and some may have a problem being specified as normal, such as misc items. (i think) what you could do is create a cube recipe for weapons, a recipe for armor, and a recipe for misc items (that won't use...
- Fri Aug 29, 2003 6:26 pm
- Forum: General Mod Making
- Topic: [1.10]properties.txt project, suggestions are welcome
- Replies: 43
- Views: 2032
Re: [1.10]properties.txt project, suggestions are welcome
When a monster is spawned, its level is set in stone.
although it would work for monsters that have yet to spawn.
although it would work for monsters that have yet to spawn.
- Wed Aug 27, 2003 2:14 am
- Forum: General Mod Making
- Topic: 1.10 Treasureclassex advice required please
- Replies: 13
- Views: 538
Re: 1.10 Treasureclassex advice required please
Welcome to the keep :) for your first question, in treasureclassex.txt you need to find all the rows that have the words "champ" or "unique" in them, those are the treasure classes for champions and random uniques. then in the columns called "unique" "set" "rare" set them to a high number. 1024 = 10...
- Tue Aug 26, 2003 7:15 am
- Forum: Multimedia
- Topic: [1.10s]Problems with disappearing monster corpses
- Replies: 7
- Views: 396
Re: [1.10s]Problems with disappearing monster corpses
is it enabled in Monstats2.txt for your monster entry?
- Mon Aug 25, 2003 9:04 pm
- Forum: Multimedia
- Topic: [1.10s] Skill Swapping
- Replies: 3
- Views: 254
Re: [1.10s] Skill Swapping
i do not think the Fallen AI can use missles or skills. To get it to work you'll have to give him an AI that can use skills.
A listing of all the AI's can be found in MonAI.txt, an also if you look through monstats.txt you can see which monsters use skills, and try to use their AI.
A listing of all the AI's can be found in MonAI.txt, an also if you look through monstats.txt you can see which monsters use skills, and try to use their AI.
- Sun Aug 24, 2003 6:35 pm
- Forum: Multimedia
- Topic: Adding new monster: Error
- Replies: 13
- Views: 920
Re: Adding new monster: Error
well, you obviously don't have the COF files, you need them for each animation. Read the extended animation tutorial to learn how to correctly edit them for your animations.
- Sun Aug 24, 2003 3:56 am
- Forum: General Mod Making
- Topic: where is gamble text for 1.10s?
- Replies: 5
- Views: 259
Re: where is gamble text for 1.10s?
1.10 is a patch, if you cannot find a file in the patch_d2.mpq then try looking in D2exp.mpq, and if it is not their, then try D2data.mpq.
- Sun Aug 24, 2003 3:31 am
- Forum: Tools
- Topic: D2Excel question
- Replies: 3
- Views: 384
Re: D2Excel question
well, i have found it useful when i am making new entries in animdata.d2 (after it has been converted to a .txt file) to look for unused tokens, since it will sort it alphabeticaly.
but for general everyday Diablo 2 text modding, it's not very useful.
but for general everyday Diablo 2 text modding, it's not very useful.
- Sat Aug 23, 2003 6:23 am
- Forum: General Mod Making
- Topic: oskill
- Replies: 11
- Views: 465
Re: oskill
i got mixed up a bit... for item_nonclassskill, the parameters it takes, and what the mix/max fields do, and where they look are hardcoded, so it automatically knows where to look. if you put nova in the parameter field, it will look in skills.txt for a skill called Nova, you can use custom made ski...
- Sat Aug 23, 2003 6:02 am
- Forum: General Mod Making
- Topic: Spells
- Replies: 2
- Views: 201
Re: Spells
this is a short explanation: first, you need to give griswold an AI that can use a spell, then scroll over to a column that says "skill1" and put "Poison Nova" in their, and A1 as the mode and put whatever skill level you think is good enough. you might also consider cloning the poison nova skill th...
- Sat Aug 23, 2003 3:30 am
- Forum: General Mod Making
- Topic: oskill
- Replies: 11
- Views: 465
Re: oskill
things like, hitpoints, strength, energy, maxdamage/mindamage, and now item_nonclassskill are all hardcoded in their functionality. how they work is laid out in one of the dll's (my guess would be D2game.dll)
- Fri Aug 22, 2003 5:24 pm
- Forum: General Mod Making
- Topic: [1.10s] Beta Bugs - Release 08-04-2003
- Replies: 37
- Views: 2622
Re: [1.10s] Beta Bugs - Release 08-04-2003
life leech does work, it is just reduced a bit more. and besides, it won't be noticable if you don't do very much damage.
- Fri Aug 22, 2003 5:13 pm
- Forum: Multimedia
- Topic: Completely new dt1s?
- Replies: 17
- Views: 955
Re: Completely new dt1s?
yes, it is possible to add new DT1's for use in D2, although how to do it is still a mystery to me.
- Fri Aug 22, 2003 5:54 am
- Forum: Diablo II Chatter
- Topic: multi copies 1 comp?
- Replies: 4
- Views: 347
Re: multi copies 1 comp?
the 1.09 D2gfx.dll change still works in 1.10. their are nor problems in using it.
Although, i have not tested it. It should also work in 1.10s. If you doubt it does work, it does not hurt to try, just remember to back up your original D2gfx.dll.
Although, i have not tested it. It should also work in 1.10s. If you doubt it does work, it does not hurt to try, just remember to back up your original D2gfx.dll.
- Fri Aug 22, 2003 5:34 am
- Forum: Multimedia
- Topic: A cool animation
- Replies: 1
- Views: 253
Re: A cool animation
You can check the animation plug-ins here.
Although some of the DCC plug-ins do not have the corrects offsets and may require manual editing.
Although some of the DCC plug-ins do not have the corrects offsets and may require manual editing.
- Fri Aug 22, 2003 4:18 am
- Forum: Zy-El: Trial by Fire
- Topic: FUN FUN FUN screenshot thread! post 'em
- Replies: 140
- Views: 34020
Re: FUN FUN FUN screenshot thread! post 'em
each class has a different actual attack speed for each and every weapon. It's not just limited to assassin claws.
- Thu Aug 21, 2003 7:25 pm
- Forum: Multimedia
- Topic: Planescape Torment
- Replies: 10
- Views: 499
Re: Planescape Torment
it's basically the same for icewind dale, which is around 200mhz, 32MB ram, a mouse, keyboard, soundcard.
- Thu Aug 21, 2003 4:29 pm
- Forum: General Mod Making
- Topic: Duel in towns
- Replies: 12
- Views: 419
Re: Duel in towns
well, i may have thought of another way, but it could cause problems, and may crash the game... but hey, that's what happens. in levels.txt their should be a column that say "town" or something, it has a "1" for each town, so just set that to "0" and you should be able to use all the attacks and spe...
- Thu Aug 21, 2003 4:25 pm
- Forum: Diablo II Chatter
- Topic: Is there any monster called Reziarfg ?
- Replies: 17
- Views: 1067
Re: Is there any monster called Reziarfg ?
no, it does not exist in 1.10, and probably will never exist.
also, Diabloclone is a new monster in 1.10, and it does exist. it just can't be activated in vanilla LoD yet, so just wait until 1.10 final comes out, and play ladder on the realms.
also, Diabloclone is a new monster in 1.10, and it does exist. it just can't be activated in vanilla LoD yet, so just wait until 1.10 final comes out, and play ladder on the realms.
- Thu Aug 21, 2003 3:18 pm
- Forum: General Mod Making
- Topic: [1.10s] Is this possible?
- Replies: 11
- Views: 742
Re: [1.10s] Is this possible?
well, if they continue on past that... then they could make nightmare and hell able to boost your character upto level 99.
- Thu Aug 21, 2003 5:57 am
- Forum: General Mod Making
- Topic: [1.10s] A bit noobish... Unused Items in misc, armor, etc.
- Replies: 7
- Views: 384
Re: [1.10s] A bit noobish... Unused Items in misc, armor, et
well, that ration idea is certainly unique, and i can think of a possible way to implement it (though i have NO clue if it would work) but if it did work, i'm not sure if it could deduct 1 everytime the next time period came around, or if it would constantly deduct it during that time period. And fo...
- Thu Aug 21, 2003 5:51 am
- Forum: General Mod Making
- Topic: [1.10] drop bugs
- Replies: 19
- Views: 671
Re: [1.10] drop bugs
the quest related columns near the end of monstats.txt are used to disable the quest TC after that quest has been completed. The quest's and their corresponding numbers are listed somewhere on these forums.
- Thu Aug 21, 2003 3:09 am
- Forum: Map Editing
- Topic: Is WinDS1 like StarEdit but for Diablo II?
- Replies: 3
- Views: 409
Re: Is WinDS1 like StarEdit but for Diablo II?
right off the bat, it has no main menu's or anything. any menu's it has you need to access by key presses. Although the menu's it does have are very easy to navigate and understand. Also, it gives you quite alot of options to edit the map to be just how you want it. If you can invision it using the ...