Patch 11 Released!!

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Patch 11 Released!!

Post by talonrage » Mon Aug 01, 2005 6:58 pm

Just log into Battle.net and begin the Download :) .

Collect the Keys (you can hold more than one of each at the same time)

Key of Hate http://noobcore.net/d2/item1-keyofhate2.jpg
The Summoner
Hell - Act 2 - Arcane Sanctuary
Notes: 1/34 chance to drop. Old players may recognize this item as the Black Tower Key.

Key of Destruction http://noobcore.net/d2/item1-keyofdestruction.jpg
Nihlithak
Hell - Act 5 - Halls of Pain level ?
Notes: 1/34 chance to drop. Old players may recognize this item as the Black Tower Key.

Key of Terror http://noobcore.net/d2/item1-keyofterror.jpg
The Countess
Hell - Act 1 - The Forgotten Tower (found in the Black Marsh) level 5
Notes: 1/34 chance to drop. Old players may recognize this item as the Black Tower Key.


Cube the keys in Hell Act 5's town. Transmutation opens 1 of 3 random portals (behind which is a boss).
You will need 3 sets of keys MINIMUM to gather each of the next set of items due to the randomly generated portals.

Matron's Den http://noobcore.net/d2/portal-matronsden.jpg (look at image below for mini-map's sample layout)
Lilith http://noobcore.net/d2/monster-lilith.jpg
Drops Diablo's Horn http://noobcore.net/d2/item2-diablohorn2.jpg
Note: Tileset of Matron's Den is the same at the Tower in the Black Marsh. Old players may recognize Diablo's Horn as a Claw/Talon.

Forgotten Sands
Duriel Clone http://noobcore.net/d2/monster-duriel-no_minimap.jpg
Drop's Baal's Eye http://noobcore.net/d2/item2-baalseye.jpg
Notes: Tileset of the Forgotten Sands is from the Canyon of the Magi. Players may recognize Baal's Eye as also being Khalim's Eye.

Furnace of Pain http://noobcore.net/d2/portal-furnaceofpain.jpg (look at image below for mini-map's sample layout)
Izual Clone http://noobcore.net/d2/monster-izual.jpg
Drops Mephisto's Brain http://noobcore.net/d2/item2-mephistosbrain2.jpg
Notes: Izual appears to have a Venom Lord's ability to use the sorc skill Inferno. Tileset of the Furnace of Pain is from the River of Flame. Players may recognize Mephisto's Brain as also being Khalim's Brain.


Each boss drops 1 of 3 items with a Prime Evil's Name. Transmute Diablo's Horn, Baal's Eye, and Mephisto's Brain in act 5 Hell to another portal:

Chaotic Portal of Tristram
The Three Prime Evils simultaneously.
http://noobcore.net/d2/monster-tristram-mephisto.jpg
http://noobcore.net/d2/monster-tristram-diablo.jpg
http://noobcore.net/d2/monster-tristram-baal.jpg
The last boss to die drops the rewards. One Standard of Heroes (see info and screenshot below) drops for each character in the game (or partied, or present at the finish, don't know), but only one unique Hellfire Torch Large Charm (see info and screenshot below) drops.

Tips:
dbpuppy@USWest writes: The way we did it was with a Necro [with Life Tap] and a Smiting Paladin [with Crushing Blow, 100% preferred]. The Necro used Life Tap because Drac's Gloves didn't cast fast enough. Before the Smiter could die, his life bulb refilled. Get a few physical dmg dealers and a Necro with Life Tap... It might work; This is how we pulled it off.


Your Reward(s).

Hellfire Torch Large Charm http://noobcore.net/d2/item3-hellfiretorch.jpg
http://www.battle.net/forums/thread.asp ... new1070535
ilvl=110
Required Level=75
+8 to Light Radius
+ 10-20 All Resistances
+ 10-20 All Stats
+ 3 to Random Class Skills (+3 Sorceress , exc)
Charged Skill Hydra lvl30 (10 charges)
25% chance to cast lvl 10 Firestorm
Notes: You may only carry one Hellfire Torch Large Charm on your character at any given time. Old players may recognize this item as the Torch.
Diablo's Firestorm is huge: http://noobcore.net/d2/item3-hellfireto ... estorm.jpg

Standard of Heroes http://noobcore.net/d2/item3-standardofheroes2.jpg
Required level 90.
The image is of a rally point symbol from WarCraft 3.
This item cannot be socketed into items.
I'm just not sure what this does.


NEW RUNEWORDS

Bone http://noobcore.net/d2/rune-bone.jpg
3 Socket Body Armor.
Sol + Um + Um
15% Chance to cast level 10 Bone Armor when struck.
15% Chance to cast level 10 Bone Spear on striking.
+2 to Necromancer Skill Levels.
+100-150 to mana.
All Resistances +30.
Damage Reduced by 7.

Enlightenment http://noobcore.net/d2/rune-enlightenment.jpg
3 Socket Body Armor.
Pul + Ral + Sol
15% Chance to cast level 15 Blaze when struck.
15% Chance to cast level 15 Fire Ball on striking.
+2 to Sorceress Skill Levels.
+1 to Warmth.
+30% Enhanced Defense.
Fire Resist +30%
Damage Reduced by 7.

Myth http://noobcore.net/d2/rune-myth.jpg
3 Socket Body Armor.
Hel + Amn + Nef
3% Chance to cast level 1 Howl when struck.
10% Chance to cast level 1 Taunt on striking.
+2 to Barbarian Skill Levels.
+30 Defense vs. Missle.
Replenish Life +10.
Attacker akes Damage of 14.
Requirements -15%.

Peace http://noobcore.net/d2/rune-peace.jpg
3 Socket Body Armor.
Shael + Thul + Amn
3% Chance to cast level 5 Slow Missles when struck.
2% Chance to cast level 15 Valkyrie on striking.
+2 to Amazon Skill Levels.
+20% Faster Hit Recovery.
+2 to Critical Strike
Cold Resist +30%.
Attacker Takes Damage of 14.

Plague http://noobcore.net/d2/rune-plague.jpg
3 Socket Axes (possibly to more)
Cham + Fal + Um
20% Chance to cast level 12 Lower Resist when struck.
25% Chance to cast level 15 Poison Nova on striking.
Level 13-17 Cleansing Aura When Equipped.
+1-2 to All Skills.
+260-380% Damage to Demons
-23% to Enemy Poison Resistance.
37% Deadly Strike (Based on Character Level) [+3% DeadlyStrike/Lvl]
25% Chance of Open Wounds.
Freezes Target +3.
+10 Strength.

Principle http://noobcore.net/d2/rune-principle.jpg
3 Socket Body Armor
Required Level 53.
Ral + Gul + Eld
100% Chance to cast level 5 Holy Bolt on striking.
+2 to Paladin Skill Levels.
15% Slower Stamina Drain.
+100-150 to life. *based from LanderZ's info
+5% to Maximum Poision Resist.

Rain http://noobcore.net/d2/rune-rain.jpg
3 Socket Body Armor
Ort + Mal + Ith
5% Chance to cast level 15 Cyclone Armor when struck.
5% Chance to cast level 15 Twister on striking.
+2 to Druid Skills.
+100-150 to Mana
Lightning Resist +30%.
Magic Damage Reduced by 7.
15% Damage Taken Goes To Mana.

Treachery http://noobcore.net/d2/rune-treachery.jpg
3 Socket Body Armor
Shael + Thul + Lem
5% Chance to cast level 15 Fade when struck.
2% Chance to cast level 15 Venom on striking.
+2 to Assassin Skills.
+45% Increased Attack Speed.
+20% Faster Hit Recovery.
+30% Cold Resist.
50% Extra Gold from Monsters.

Voice Of Reason (a.k.a. Winter) http://noobcore.net/d2/rune-voiceofreason.jpg
4 Socket Swords (possibly to more)
Lem + Ko + El + Eld
15% Chance to cast level 13 Frozen Orb when struck.
18% Chance to cast level 20 Ice Blast on striking.
+50 to Attack Rating.
+220-350% Damage to Demons.
+280-300% Damage to Undead.
+50 Attack Rating against Undead.
Adds 100-220 cold damage.
-24% to Enemy Cold Resistance.
+10 Dexterity.
Cannot Be Frozen.
75% Extra Gold from Monsters.
+1 to Light Radius.

Wrath http://noobcore.net/d2/rune-wrath.jpg
4 Socket Missle Weapons
Required Level 63.
Pul + Lum + Ber + Mal
30% Chance to cast level ? Decrepify when struck.
5% Chance to cast level 10 Life Tap on striking.
+375% Damage to Demons.
+100 Attack Rating against Demons.
+250-300% Damage to Undead.
Adds 85-120 magic damage.
Adds 41-240 lightning damage.
20% Chance of Crushing Blow.
Prevent Monster Heal.
+10 to Energy.
Cannot be Frozen.
Last edited by talonrage on Tue Aug 02, 2005 8:34 am, edited 1 time in total.

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Re: Patch 11 Released!!

Post by mandzo » Mon Aug 01, 2005 8:03 pm

93% done. The first i wanna try is states.txt and that darn 255 lines limit. I hope that they have removed it. BTW when i'm done I will start to check if there are any changes in the txt files.
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Re: Patch 11 Released!!

Post by kingpin » Mon Aug 01, 2005 8:17 pm

93% done. The first i wanna try is states.txt and that darn 255 lines limit. I hope that they have removed it. BTW when i'm done I will start to check if there are any changes in the txt files.
This is for sure not removed. You would need to understand why this limit exist, to know why they wouldn't change this part.

Both itemstats and states are using same structure this by share an allocated word or dword (don't remember what it was allocated as). So, in that case to change this, they would need to recode more parts of the code, than I think they would like to do.

Remember, this is a small patch, compare to what 1.10 was.

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Re: Patch 11 Released!!

Post by mandzo » Mon Aug 01, 2005 8:52 pm

At first look I see 4 new entries in MonAi.txt - UberIzual ; UberMephisto ; UberBaal ; UberDiablo

30 new rows in monstats.txt - monsters for the new dungeons in act5

2 new recepies in cubamain.txt for the new levels :)

7 new items in misc.txt - all related to this new levels stuff

LvlPrest.txt gets one new entry - and this is a new final area that looks like tristram

well there are new runwords and uniqueitems but will try to make a complete list later
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Re: Patch 11 Released!!

Post by onyx » Mon Aug 01, 2005 9:03 pm

4 new entries in levels.txt - Pandemonium 1, 2, 3 and Finale.

Pandemonium 1 uses Crypt tilesets.
Pandemonium 2 uses Desert tilesets.
Pandemonium 3 uses Act 5 Lava tilesets.
Pandemonium Finale uses Tristram tilesets, and even the same .ds1.

2 new entries in LvlMaze.txt for Pandemonium 1 and 3.
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Re: Patch 11 Released!!

Post by Hades » Mon Aug 01, 2005 9:42 pm

So I see we all noticed the new patch huh heh heh. :cool:
I noticed a few kool things but most seem to have already been mentioned.Does look like a kool new area to have fun with though.I see a torch thing for a unique along with a odd looking txt file.Might have always been there and I didn't notice lol ,but it is alisting for a valk,shadow warrior for inventory stuff...but I could be wrong.I'm just skimming right now over the txt files...
nuff said
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Diablo's Horn
Baal's eye
Mephisto's brain
3 pandemonium keys
all quest items in the misc txt....
and a standard one too though it looks like a charm,torch whatever
(EDIT)Sorry Hellfire torch to be exact
Last edited by Hades on Mon Aug 01, 2005 10:18 pm, edited 2 times in total.
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Re: Patch 11 Released!!

Post by I_only_pressed_Esc » Mon Aug 01, 2005 10:56 pm

Can someone send me the updated files please as I just can't get connected no matter what if I try to connect to Battle.net or throught multi-player. :(

I have my firewall set to allow it to connect but I get an error message.

It could be a an increased amount of players because of the new patch but..................

Anyhoo, can someone help out here.

Thanks
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Re: Patch 11 Released!!

Post by mandzo » Mon Aug 01, 2005 11:07 pm

http://ftp.blizzard.com/pub/diablo2exp/patches/PC/

here you can get it :P btw still tryin to figure out how the new cube recipes open the new levels

btw cant we use the skill portal thing to actualy test these new levels :P
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Re: Patch 11 Released!!

Post by ldave » Mon Aug 01, 2005 11:09 pm


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Re: Patch 11 Released!!

Post by I_only_pressed_Esc » Mon Aug 01, 2005 11:14 pm

http://ftp.blizzard.com/pub/diablo2exp/patches/PC/

here you can get it btw still tryin to figure out how the new cube recipes open the new levels

btw cant we use the skill portal thing to actualy test these new levels
Doh :!:

I usually check there as well.

EDIT:
1 new entry each in properties.txt and states.txt but no enabling of slash etc properties :(

Second edit:
Some old texts are included and automagic.bin is added as well but not sure if they appear anyway.
Last edited by I_only_pressed_Esc on Mon Aug 01, 2005 11:49 pm, edited 2 times in total.
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Post by LimpRock » Mon Aug 01, 2005 11:47 pm

Hey, anyone can tell me what files to backup so I can reverse the patch.

[Edit]

Problem solved. I funded a list file inside the patch. Now I can see the file that are inside.
Last edited by LimpRock on Mon Aug 01, 2005 11:53 pm, edited 1 time in total.
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Re: Patch 11 Released!!

Post by I_only_pressed_Esc » Mon Aug 01, 2005 11:52 pm

IMO it just looks like Patch_d2.mpq as I there isn't a ver# on D2game.dll etc but I'm not a coder.

Edit:
Just checked cubemain.txt as mentioned by Mandzo so there could be code updates regarding the new levels.
Last edited by I_only_pressed_Esc on Mon Aug 01, 2005 11:56 pm, edited 1 time in total.
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Re: Patch 11 Released!!

Post by kingpin » Tue Aug 02, 2005 12:10 am

Just checked cubemain.txt as mentioned by Mandzo so there could be code updates regarding the new levels.
All code adresses get changed then recompile the dll's. So, this will be the major difference between 1.10 and 1.11. This, not counting any new code that have been added.

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Post by LimpRock » Tue Aug 02, 2005 12:13 am

How I was stupid just backup all the file except the big mpq, they are just 8MB.
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Re: Patch 11 Released!!

Post by I_only_pressed_Esc » Tue Aug 02, 2005 12:30 am

How silly of me:!:

The addition of 4 new levels = code change.
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Re: Patch 11 Released!!

Post by LimpRock » Tue Aug 02, 2005 2:17 am

How to get inside the Pandemonium Fortress?

Really easy, first kill The Countess, The Summoner and Nihlathak in hell difficulty and get the 3 Pandemonium Key. Transmute the key in the cube and voila you got the portal to Pandemonium lvl 1 where Lilith wait you, in Pandemonium lvl 2 you will find Uber Duriel with another name and in Pandemonium lvl 3 you will find Uber Izual also with another name. Kill these 3 bad guys and get Diablo's Horn from Lilith, Baal's Eye from Uber Duriel and Mephisto's Brain from Uber Izual. Transmute this 3 items again to get the portal to the Final lvl, I hope the 3 Prime Evil wait you there. :twisted:
I think you should be in Harrogath to open the portals or at least for the first portal.

I don’t know if you have to kill Baal in Hell difficulty to be able to use the two new recipes. I haven’t tried it because I don’t have a char editor for the moment. I have figured it out from the TreasureClassEx.txt, MonStats.txt, CubeMain.txt, Misc.txt and the description by Onyx of the 4 new lvls.

Go try it and tell me where I’m wrong.

[Edit]

@ talonrage

Well I wasn’t completely wrong. That random portal is boring but we can make a workaround. :lol:
Do you have to kill Baal in Hell to be able to use the recipe?

You missed a Rune Word. Wrath is an old one the new is Pattern.

Pattern
3 socket katars (the h2h is the first I looked for because I use assa :mrgreen: )
Tal Ort Tir
+10 to AR
+40-80% Damage
+12-32 Fire Damage
+15 All Resistance
+6 to Strength
+6 to Dexterity
+30% Chance to Block

Also Pattern and Plague are not activated they don’t have a 1 in complete column and one of Ladder only Rune Words is missing, Voice of Reason, named simply Reason in the txt file.
Last edited by LimpRock on Tue Aug 02, 2005 10:29 am, edited 2 times in total.
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Re: Patch 11 Released!!

Post by Paul Siramy » Tue Aug 02, 2005 11:05 am

No big surprise in patch_d2.mpq. The 36 unknown files are only dc6 messages that appear when you enter the new levels, in several languages.


EDIT :
I have updated the listfile with these new entries. It's as always the file in my sig (MPQ list file 142.8 kB)
Last edited by Paul Siramy on Tue Aug 02, 2005 1:30 pm, edited 1 time in total.

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Post by sPoT » Tue Aug 02, 2005 12:08 pm

Huh... "The great 1.11 patch"... LoL
In fact it changes only some code in .dll's and adds few unnecessary lines to .txt files. Nothing more???
Damn Blizzard... And damn patch - it only caused global diablo scene earthquake... And also forced many of us to redone big part of work for 1.11 patch. It doesn't sound like "ohhh, sooooo welcome patch"...
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Post by Volf » Tue Aug 02, 2005 1:58 pm

I havent had a chance to test yet but i think it wont be nessesary to add any lines to the 1.10 text files. Any code edits will propably need to be redone thou.

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Re: Patch 11 Released!!

Post by Paul Siramy » Tue Aug 02, 2005 2:04 pm

Just run a D2TxtAnalyser on the .txt, and I' m afraid there are some errors :

* runeword106 (Plague) use "dmg-demons", which should be "dmg-demon", and since it's the 1st property, I think the runeword does nothing.

* Runeword110 (Principle) use "life", which I supose should be "hp". So this property and the next one (dmg-undead) shouldn't appear.

* in SuperUniques.txt, Fangskin use a TreasureClass in Hell (Fangskin (H)) that don't exists in TreasureClassEx.txt. He should drop only crap in Hell, if anything.

* in MonStats.txt, 27 BaseId/NextInClass problems, don't know what effects it'll have in the game tough

* In Levels.txt, "Cold Plains" and "Stony Field" overlap each other in all 3 difficulties, but since they're hardcoded I think there won't be any problem in fact.
Last edited by Paul Siramy on Tue Aug 02, 2005 2:06 pm, edited 1 time in total.

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Re: Patch 11 Released!!

Post by Technomage » Tue Aug 02, 2005 3:08 pm

Paul Siramy";p="236326" wrote:No big surprise in patch_d2.mpq. The 36 unknown files are only dc6 messages that appear when you enter the new levels, in several languages.


EDIT :
I have updated the listfile with these new entries. It's as always the file in my sig (MPQ list file 142.8 kB)
These are the new file names in LODPatch_111.exe:

Code: Select all

A5L28.DC6
A5L29.DC6
A5L30.DC6
A5L31.DC6
A5L28.DC6.000
A5L29.DC6.000
A5L30.DC6.000
A5L31.DC6.000
A5L28.DC6.001
A5L29.DC6.001
A5L30.DC6.001
A5L31.DC6.001
A5L28.DC6.002
A5L29.DC6.002
A5L30.DC6.002
A5L31.DC6.002
A5L28.DC6.003
A5L29.DC6.003
A5L30.DC6.003
A5L31.DC6.003
A5L28.DC6.004
A5L29.DC6.004
A5L30.DC6.004
A5L31.DC6.004
A5L28.DC6.005
A5L29.DC6.005
A5L30.DC6.005
A5L31.DC6.005
A5L28.DC6.006
A5L29.DC6.006
A5L30.DC6.006
A5L31.DC6.006
A5L28.DC6.007
A5L29.DC6.007
A5L30.DC6.007
A5L31.DC6.007
There are no new file names in D2Patch_111.exe (Classic patch).
Last edited by Technomage on Tue Aug 02, 2005 3:11 pm, edited 1 time in total.

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Re: Patch 11 Released!!

Post by Hades » Tue Aug 02, 2005 3:37 pm

So not bad of a patch for some curious extra stuff.Although here's a question for ya talon,so do the recipes work on one player??
Everyone is reporting back from multi,battlenet,etc....nice but not fully tested then.
I thought the standard of heroes was a trophy like item heh heh.Kool
Let me know if anyone hears any imfo on single otherwise I'm off to try more crap out lol,...
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Post by Kraj » Tue Aug 02, 2005 6:01 pm

So, overall we have a patch that gives verteran players something new to do, but other than that it's rather 'ho hum'. At least Blizz added some useful mid-range runewords. I really hope this doesn't hose all the tremendous code edits too badly.

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Post by sPoT » Tue Aug 02, 2005 6:50 pm

Volf";p="236343" wrote:but i think it wont be nessesary to add any lines to the 1.10 text files. Any code edits will propably need to be redone thou.
Mistake, I said that in fact few lines added by Blizzard are just not necessary... Please, check Brother's Laz thoughts.

[@VOLF]
Okay, sorry. Misunderstanding. :oops:
Last edited by sPoT on Tue Aug 02, 2005 8:14 pm, edited 1 time in total.
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Post by Volf » Tue Aug 02, 2005 7:45 pm

@spot: I wasnt refering to your post, was based on results i got after a night of comparing the files.
Still havent found anything that would cause any big problems, acually havent even found anything in 1.11 that would make updatig worth it :)

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