Which mods add new skills?

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Eclipse008
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Which mods add new skills?

Post by Eclipse008 » Thu Oct 18, 2007 4:14 am

First of all I have played Median. To death.

I'd like to play a mod that adds enough new skills that you only rely on a few vanilla D2 ones. I was trying to get Nez installed but it crashed after clicking the shortcut. The only problem it could be is if it does not work with the final version of 1.10.

I'm currently playing Requiem of Sorrow with a Draco-Druid (which is challenging so far as AR is a :censored: in that mod).

Eh, yeah, what are some decent mods that add new skills?

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Post by Necrolis » Thu Oct 18, 2007 5:32 am

Theres blackened, eastern sun(not that many new skills), back to hellfire, kingdom of tenia, the fury within: awakening, the parallel worlds,tricet of apocolypse...There are also some other nice mods that don't have new skills like sir_generals rune mod or xyrax
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Re: Which mods add new skills?

Post by Nefarius » Thu Oct 18, 2007 5:43 am

XyRAX v15.0 had new skills ;) --- it was one of the first mods with CE based skill changes :twisted: (not for all chars though)
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Post by Necrolis » Thu Oct 18, 2007 5:48 am

Go figure i picked one of the chars that didn't have(sorc), Hehehe
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Re: Which mods add new skills?

Post by Nefarius » Thu Oct 18, 2007 5:58 am

The Amazon and Necro are fully done, the barb is semi-done, the rest are unchanged. (v1.10 being imminent)
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Post by brappy » Thu Oct 18, 2007 9:42 pm

<shameless plug>Tricet of Apocalypse has 27 new skills for each character. Play now.</plug>
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Re: Which mods add new skills?

Post by onyx » Fri Oct 19, 2007 9:34 am

Since I see Back to Hellfire mentioned here, I'd like to say a few words ;)

While the mod adds new skills, they aren't as many or as spectacular as the Median ones. Also, the gameplay isn't focused on skills that much, considering that you get no skill points on level-up and you learn skills via randomly-dropped books. You can't talk about character builds in Back to Hellfire, you mainly rely on what you have in the moment and your luck.

This said, if you want to play D2 with different skills, then don't pick Back to Hellfire, it changes too much and you might not be comfortable with that. But if you want a completely new adventure (meaning use new characters with new skill system to fight new monsters and solve new quests in new levels and follow a new storyline), then Back to Hellfire is a mod for you. It's also a lot more difficult than what you're used to in D2.
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Post by GuyAskingQuestion » Sun Oct 21, 2007 3:23 pm

<shameless plug2>The Third Day is basically a new skills mod</plug>

To be fair, you'd be hard pressed to find any established mods without their own fair share of new skills.
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Re: Which mods add new skills?

Post by Myhrginoc » Sun Oct 21, 2007 4:51 pm

Escape from the Afterlife is a mod that didn't get much attention when it came out, and now mouse has moved on. He did quite a bit with skills; you might give it a whirl if you don't mind unsupported mods. (I don't remember any serious glitches from when I played it...)
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Re: Which mods add new skills?

Post by Eclipse008 » Sun Oct 28, 2007 4:42 am

I just played through Act 1 of Back to Hellfire. I must say I love everything about it, but the skill system seems to ruin it a little to much. In regards to my skills I finished the act at clvl 3...

It does seem refreshingly challenging, but that just seems to be the result of only having access to Magic Arrow and Find Item. Bleh.

Also I became turned off from it when I ditched my level 13 Rogue merc for a spearman to find out there aren't any spear-type weapons to purchase :OI:

I'll be giving Escape from the Underworld a whirl now.

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Post by Doabli » Sun Oct 28, 2007 4:57 am

Also I became turned off from it when I ditched my level 13 Rogue merc for a spearman to find out there aren't any spear-type weapons to purchase
They use staves . Items that didn't appear in D1 don't appear in that mod anymore. ;) And skills are mostly gained by using items.
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