Item List and Runeword

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dnsfpl
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Item List and Runeword

Post by dnsfpl » Mon Feb 02, 2009 7:26 am

where can i find the list of items(unique, set, etc etc) and/or runeword for BTH?

is this the complete recipes for BTH?
http://dom.planetdiablo.gamespy.com/bth ... ?p=recipes


thanks
Last edited by dnsfpl on Mon Feb 02, 2009 7:28 am, edited 1 time in total.

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biobaba
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Re: Item List and Runeword

Post by biobaba » Sat Feb 07, 2009 9:52 am

There is no item list around.
As for rune words they are just real English vocab... so as long as you can put together a real vocab then it should work.


and yes that link contains all the possible recipes for BTH

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dnsfpl
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Re: Item List and Runeword

Post by dnsfpl » Mon Feb 09, 2009 4:41 am

my act II prayer hire cant seems to survive in act V
any tips on what to equip for my level 32 blood wizard?

thanks for the info

btw what does the trader wanderer do in act 5?
or am i thinking too much? lol
Last edited by dnsfpl on Mon Feb 09, 2009 4:53 am, edited 1 time in total.

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2bzerger2b
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Re: Item List and Runeword

Post by 2bzerger2b » Mon Feb 09, 2009 2:26 pm

Do you where I can farm the runes? like with the comtess in D2vanilla

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Glustrod
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Re: Item List and Runeword

Post by Glustrod » Tue Feb 10, 2009 8:49 am

[quote=dnsfpl";p="410635"]my act II prayer hire cant seems to survive in act V[/quote]

thats quite normal.
if you persist on having a merc: level up, level up, level up, equip with high +life, let him drink many potions and he may survive. in nightmare get one with holy freeze. perhaps add some chance to frost nova, gives you more time.
concentrate on bookruns, so you can kill faster helps a lot, too.


[quote=2bzerger2b";p="410650"]Do you where I can farm the runes? like with the comtess in D2vanilla[/quote]

halls of the blind.
king leoric (difficult to get to)

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dnsfpl
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Re: Item List and Runeword

Post by dnsfpl » Thu Feb 12, 2009 7:08 am

any tips in equipments(esp nice rune words :)) for a level 42 blood wizard in act II nightmare?

[quote=2bzerger2b";p="410650"]Do you where I can farm the runes? like with the comtess in D2vanilla[/quote]

imo "The Infested Cellar" is a good place to level up, you might find runes and book if you are lucky enough

1 stone kill 2 birds :D



thanks
Last edited by dnsfpl on Thu Feb 12, 2009 7:09 am, edited 1 time in total.

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Re: Item List and Runeword

Post by Glustrod » Thu Feb 12, 2009 7:53 am

[quote=dnsfpl";p="410792"]
any tips in equipments(esp nice rune words :)) for a level 42 blood wizard in act II nightmare?
[/quote]

i´m no blood wizard specialist, but i would say you should concentrate on skills (or according to circumstances on mf). as far as i know there is no runeword with a character specific skill boost, so you know which runeword to use...

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Re: Item List and Runeword

Post by dnsfpl » Sun Feb 22, 2009 3:43 pm

how many runes are there? 16?

are there any 6 socket runeword?

thanks

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Re: Item List and Runeword

Post by dnsfpl » Fri Feb 27, 2009 5:17 am

anyone kind enough to share runewords with me?

found some but not useful to my bloodmage
formation, necropolis, reformation :(

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Re: Item List and Runeword

Post by dnsfpl » Sun Mar 01, 2009 5:20 am

beside general and position, are there anymore runewords that add skill level?

which runeword add ED% other than rage and tine?

thanks

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Re: Item List and Runeword

Post by onyx » Sun Mar 01, 2009 6:09 am

The whole idea of the runewords in BTH is to find them out yourself. This is the reason I'm not sharing a list. It's great that you found so many of them, but please, don't spoil them for the other players ;)
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Post by dnsfpl » Tue Mar 03, 2009 2:13 am

im sorry, i always thought that sharing is caring

cheers

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Re: Item List and Runeword

Post by onyx » Tue Mar 03, 2009 9:36 am

It depends on the point of view. If you want to watch a movie and I tell you what happens in it before you've seen it, is that caring? ;)
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Re: Item List and Runeword

Post by dnsfpl » Tue Mar 03, 2009 3:37 pm

maybe you can do something different
like stating the total number of available runewords for 2rune 3rune etc etc

just my 2 cents

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Re: Item List and Runeword

Post by arkiostele » Wed Mar 18, 2009 11:19 pm

I deeply agree with dnsfpl on the whole rune word thing. I mean im all for finding things out on your own but when it comes to runewords it be nice not to waste any imo. Mainly cause i seem to be having some trouble finding them or atleast different ones that can be put together to make sense.But just to be clear i respect and understand your point of view on this subject.

Although i would highly appreciate it if u could maybe tell me just one for mf or any one u think isnt all that important like an easy first act word and ill do my best to find my own from there. Thank you.

Btw i think this the best mode so fare. I prefer it over median although median was fun for a short time.

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Re: Item List and Runeword

Post by onyx » Thu Mar 19, 2009 9:04 am

[quote=arkiostele";p="412651"]Mainly cause i seem to be having some trouble finding them or atleast different ones that can be put together to make sense.[/quote]

From what I understand from your other post, you're still in Act 1. Do you really expect to find that many different runes so early? Runes are not very hard to find in the mod and you'll see that once you advance a bit further.
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Re: Item List and Runeword

Post by arkiostele » Thu Mar 19, 2009 5:16 pm

Well i would advance but sadly i cant due to a problem with my sound card apparently. But yeah i did kinda jump the gun on that.
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Re: Item List and Runeword

Post by Squirrelloid » Mon Apr 27, 2009 1:22 pm

[quote=onyx";p="411589"]The whole idea of the runewords in BTH is to find them out yourself. This is the reason I'm not sharing a list. It's great that you found so many of them, but please, don't spoil them for the other players ;)[/quote]

You know, i've been enjoying the mod so far, but this kind of attitude is really annoying. I'm in Act III normal, and I'm seriously considering just selling all my runes because I don't know what to do with them. I mean, I'm pretty sure 'Forge' is a runeword, but for what item types? And since rune words can be as specific as 'maces' or 'metal armor' in the base game (and can probably be even more specific in theory), figuring out a runeword with the correct item type is blind luck, not to mention you still won't know if it works on other item types (ie, helms vs. all armor, or some subset of armor larger than helms, or is it specific to some subset of helms).

If we assume that all runewords work in classes no smaller than 'body armor' or 'helms' or 'shields', and 'swords' and 'bludgeons' for weapons, that still gives potentially 6 armor slots and at least 8 weapon classes (bows, xbows, swords, axes, bludgeons, staves, katars, orbs), which means a full sweep at that level requires *14 copies* of every instance of every rune, and that's before you even know whether the runeword will be of any use to you or not. This is mildly annoying for early runes, and I'm guessing prohibitively expensive with the rare runes (I don't care how often they drop, I'm guessing I won't see hundreds of them during play).

So, my guess is that 'forge' is probably an armor of some sort, although it could certainly be a sword. Does it need to be metal armor? Is it any armor slot? I haven't found a 2 slot body armor since i acquired both FOR and GE, and I only have 3 of each at this point (normal Leoric runs as part of my attempt to keep my Act I merc leveled up).

I'm also guessing 'Reforge' is a runeword, and if I had to make a guess I'd say sword - but that's just my tolkienist leanings. (Which are probably wrong since an Anduril style weapon is far too awesome for how early RE, FOR, and GE are).

If runewords worked in any item type, this wouldn't be an issue. But the sheer amount of trial and error required is prohibitive, and there's no good way to even establish how *general* or *specific* a runeword is, which means any given runeword could only work for Giant Clubs and I could spend every last rune on that word and never figure out what it does.

Maybe us, the players, should start a thread to begin collating runewords and suspected runewords, to make the required plug and chug plausible (and to know whether particular runewords are even desirable).

Edit: math fail
Last edited by Squirrelloid on Mon Apr 27, 2009 1:24 pm, edited 1 time in total.

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Post by biobaba » Mon Apr 27, 2009 4:56 pm

I thought the rune words do work for all items in the first place?
Last edited by biobaba on Mon Apr 27, 2009 4:56 pm, edited 1 time in total.

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Re: Item List and Runeword

Post by onyx » Mon Apr 27, 2009 9:34 pm

[quote=Squirrelloid";p="415302"]
You know, i've been enjoying the mod so far, but this kind of attitude is really annoying.
[/quote]

Can't please everyone.

As biobaba said, each runeword will work in any type of item, as long as it has the correct number of sockets. That's socketed items only, not magic, rare, unique, or any other grade.
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Re: Item List and Runeword

Post by Squirrelloid » Tue Apr 28, 2009 4:52 am

[quote=onyx]As biobaba said, each runeword will work in any type of item, as long as it has the correct number of sockets. That's socketed items only, not magic, rare, unique, or any other grade.[/quote]

Well, that certainly makes it far less annoying. I didn't find that in the online documentation from your Diablo II: Back to Hellfire pages. You should explicitly state that somewhere obvious.

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Post by onyx » Tue Apr 28, 2009 6:20 am

You are correct. But on the other hand, people rarely ask that, maybe that's why I have forgotten to include it on the website.
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Re: Item List and Runeword

Post by Squirrelloid » Tue Apr 28, 2009 3:09 pm

Should i be worried about any proper names or spelling variations that are obsolete.

Example proper names: RAMA, GEMARA
Example obsolete spelling: GERE (old english - Gear)

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Post by Vendanna » Tue Apr 28, 2009 7:21 pm

Probably old spelling wouldn't be used on the mod. Since I didn't even know about GERE (from gear) and I doubt Onyx would use old spelling since it isn't very intuitive for non native speakers and could make it hard for them to find runewords that way.
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Post by Squirrelloid » Tue Apr 28, 2009 8:14 pm

[quote=Vendanna";p="415405"]Probably old spelling wouldn't be used on the mod. Since I didn't even know about GERE (from gear) and I doubt Onyx would use old spelling since it isn't very intuitive for non native speakers and could make it hard for them to find runewords that way.[/quote]

Hey, I haven't looked at anything I can't find at www.dictionary.com, which is available to everybody. I haven't even cracked an OED yet. There are lots of perfectly good non-intuitive words for *native* speakers, not even counting the archaic and obsolete ones.

For example, "manege" - the art of training and riding horses. I'd bet its not an actual runeword (yet), but its a perfectly good modern english word. (Have not tried it - i'm a bit short on 'ma' for experimentation).

The line between what is 'english' and what isn't is kind of vague too. Tirage (definitively not a runeword) is a french word used by english speakers, but written in italics (english dictionaries contain it but consider it french or as part of a french phrase). (It has to do with wine making, if you're curious). Here's a case of a word that is in english dictionaries, is not strictly 'english', but is used by english speakers. Other foreign words and phrases like 'laissez faire' are in a similar situation.

Some other english words that don't work (as of yet). 'Titi' (a monkey of a particular clade, i'm forgetting which. Also can be used in reference to some shrubs) and 'nene' (a type of goose - happens to be the state bird of Hawaii).

FWIW, my words tested or to test is 35 long (with some additional questionably worthwhile ones like GeRe), and that's with only 9 different runes found. All i did was go to a www.dictionary.com and search for $rune$rune* (eg, ReRe*) and look at all the results to see which ones i could build. The limiting factor for the longer words is finding sufficient sockets on an item. (Not that i'm looking forward to wasting runes testing words like CroMa - a quaver (musical, obsolete), RaTiNe - a loosely woven fabric made with nubby or knotty yarns, or ReTiNeNe - a red or yellow pigment in the eye formed from rhodopsin by the action of light, as i'd be willing to bet they won't work.)

Edit: and there isn't much reason to be prejudiced against 'archaic' words, as 'Mage' is almost certainly a runeword and is considered archaic and/or obsolete by most dictionaries.

Edit 2: Question for Onyx - I got a Ral rune as part of my quest reward in Act V for saving the barbarian soldiers. It has no required level, which is weird. Is Ral supposed to be a rune? (RAL is unusual given the other runes i've found, especially as Ra already exists...)
Last edited by Squirrelloid on Tue Apr 28, 2009 11:49 pm, edited 2 times in total.

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