AR 1.10 cube recipes not working o_O

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Ajax
Posts: 4
Joined: Sat Nov 29, 2003 10:55 pm

AR 1.10 cube recipes not working o_O

Post by Ajax » Thu Dec 04, 2003 7:47 am

I've been trying a few cube recipes in 1.10 and they don't seem to be working.

I tried turning a rare -> unique, and all I got was a rare again.

I tried this several times (with my character files set to read only so I can repeat the process) and even with different rares, but it never worked once.

Also, the crafted rune variants don't take all the properties of the specific runewords. And it seems it also depends on the type of weapon you choose. Eg. I used the passion runes with a claw and only got 4 mods. I used the same runes with a halberd and got 6 (if I recall correctly).

And one last thing, the horse boots only give +% to run/walk and they don't increase the stamina.

Putting all that aside, top stuff with AR 1.10! Love the new monsters.

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StormNova86
Posts: 54
Joined: Sat Oct 18, 2003 8:26 pm

Re: AR 1.10 cube recipes not working o_O

Post by StormNova86 » Thu Dec 04, 2003 8:41 am

refer to this earlier post

Oops, had wrong post linked earlier. this is the one
viewtopic.php?t=17067
Last edited by StormNova86 on Fri Dec 05, 2003 8:29 am, edited 1 time in total.
Appearance is often mistaken for reality. If accepted for too long, appearance then becomes reality.

Badass!!
Posts: 13
Joined: Wed Jun 04, 2003 1:52 pm

Re: AR 1.10 cube recipes not working o_O

Post by Badass!! » Fri Dec 05, 2003 2:32 pm

Yeah the cube recipe for the rune words is bugged i noticed that too

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StormNova86
Posts: 54
Joined: Sat Oct 18, 2003 8:26 pm

Re: AR 1.10 cube recipes not working o_O

Post by StormNova86 » Sun Dec 07, 2003 1:28 am

It's not bugged, the crafted recipe won't take all the recipes, it's up to you to figure out which mods are kept in the crafted runewords and which ones are spawned.

Ex. "Famine"
+30% Increased Attack Speed
+320-370% Enhanced Damage (varies)
Ignore Target's Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength

Crafting that runeword spawns these mods all the time
+30% Increased Attack Speed
+320-370% Enhanced Damage (varies, 270%-320% because the Ohm rune isn't there part of the weapon)
Ignore Target's Defense
Adds 180-200 Magic Damage
12% Life Stolen Per Hit
Prevent Monster Heal

Anything else that is spawned is tacked on to that. Keep in mind that extra damage/defense mods that spawn aren't going to be blindingly obvious, you'll have to figure out if they're there or not.
Appearance is often mistaken for reality. If accepted for too long, appearance then becomes reality.

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