cube recipes (well as many as I have ever used)

Information and updates for Teknokyo's "Ancestral Recall" mod. If you have any questions or suggestions for the mod, please post them here.

Moderator: TeknoKyo

Post Reply
User avatar
Damecles
Posts: 66
Joined: Wed Jun 05, 2002 3:52 pm
Location: NW England
Contact:

cube recipes (well as many as I have ever used)

Post by Damecles » Tue Jul 04, 2006 5:46 pm

as people keep asking for cube lists I have posted the 3 I normaly use
please remember that the ones for normal d2 also work (well the ones up 2 ver 10 anyway) oh and sorry about the lack of formating

AR 1.07 Cube Recipes from http://cybcom.net/~dfmix/download/Diabl ... ecipes.htm

Weapons and Armor Items Creates
Weapon(rare) + jew + 3 Ohm + 3 Pskull Crafted 200-300 dmg weapon
Orb(magic) + Tal + Ral + Ort + jew + Pskull IAS 40, Increase Mana 20-40, Dmg 200-250%
Orb(rare) + Jew + Zod + 3 pskull Sor skill 2-3, Mana/Kill 10-20, Dmg 250-300%, Indestructable
Rare weapon + jewel + rune 07 + 08 + 09 + pskull 200-250% dmg weapon + IAS
Rare + rune Tal r07 + Ral r08 + Ort r09 + El r01 Uniq
Rare armor + rune 07 + 08 + 09 + r33 Zod 200-300 def + resist all 50 + fastest Hit recovery
collussus sword + rune Tal r07 + Ral r08 + Ort r09 + Ohm r27 + r28 Lo 250-300dmg + Deadly/lvl + IAS
Weapon + 3 psapphire + 3 Thul r10 300-400 Cold dmg weapon
Weapon + 3 pruby + 3 Ral r08 600-800 fire dmg weapon
Weapon + 3 ptopaz + 3 Ort r09 1-1100 ltng dmg weapon
Weapon + 3 emerald + 3 Tal r07 1000-1500 poison dmg
Weapon + 3 pdiamond + Tal + Ral + Ort + Thul Fire/Ltng/Cold/Poison dmg weapon
Rare armor + pskull + rune 07 + 08 + 09 +jew 200-300% Defence Armor
Magic Item + rune Tal r07 + Ral r08 + Ort r09 + El r01 Rare
Low Quality Weap + any gem Normal
Low Quality Armor + any gem Normal Armor
Normal Armor + any gem Superior Armor
Normal weapon + any gem Hi quality weapon
Gidbinn + pskull 500% dmg dagger + IAS +2 all skills, +5 Poison Dagger skill
Maid/Cere/Matr spear/pike + pskull + Tal + Ral + Ort Same type + 250-300% dmg + IAS +2 amazon skills, +2 Jav/spear skills
Maid/Cere/Matr Javelin + pskull + Tal + Ral + Ort Same Type + 250-300% dmg + IAS +2 all amazon skills, +2 Javelin/spear skills
Rare Spear/Pike/Lance (Norm/Exceptional/Elite) + pskull + Tal + Ral + Ort Same Type + 250-300% dmg + IAS +2 Barbarian Combat skills
any rar + hb-Quill + elixer + herb + Pemerald Set item of input type
any rar + hb-Quill + elixer + herb + Ptopaz Unique item of input type
Rare Helm + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Helm +1-2 all skills, resist all 10-15, magic find 30-50, magic dmg reduced by 10-15
Rare Armor + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Armor +1-2 all skills, resist all 25-40, magic find 30-50, Fastest hit recovery
Rare Boot + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Boot +1 all skills, resist all 10-15, magic find 30-50,Fastest Walk/Run
Rare Glove + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Glove +1 all skills, resist all 10-15, magic find30-50, IAS
Rare Belt + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Belt +1 all skills, resist all 10-15, magic find 30-50,dmg reduce by 10-15%
Set Item + hb-Tail Rare of same type
Uniq Boot + Set Boot Crafted Boot based on Uniq - The Horse
Natalya Odium Set Items Loricated Mail + 500 AC, Life/Mana steal 16%, all-skills +3, Resist all +50%
Aldurs Set Items Shadow Plate + 500AC, Life/Mana steal 10%, all-skills +3, Resist all +50%
Immortal King Set Items Sacred Armor + 400AC, Magic Dmg -10, all-skills +3, Resist all +50%, +150 Life
Sazabi Set Items Balrog Skin + 400AC, Max Life +30%, Run/Walk +40%, Resist all +30%, Life Steal 10%
Naj's Set Items Hellforge Plate +475def, Resist all +50%, All Skills +2, Mana +200, Replenish Life +10
Hwanin's Set Items Tigulated Mail +500def, Resist all +30%, All Skills +2, Run/Walk +30%, Life steal +20


Charms Items Creates
Small Charm + Ral + Ort + Thul Crafted charm 5-30fire + 1-50 lightnin + 5-15 cold
Large Charm + Ral + Ort + Thul Crafted charm 10-120 lightnin + 15-70 fire + 15-40 cold
Grand Charm + Ral + Ort + Thul Crafted charm 30-250 lightnin + 50-150 fire + 40-100 cold
Grand Charm + Pul r21 + Eld r02 Crafted charm 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead
Grand Charm + Mal r23 Crafted Grand charm Prevent Monster Heal + Magic Dmg reduce by 7
Grand Charm + Gul r25 Crafted Grand charm 20% Bonus to Attack Rating + Max-resist-Poision +5%
Grand Charm + Vex r26 Crafted Grand charm 7% mana steal/hit + Max Fire resist +5
Grand Charm + Ohm r27 Crafted Grand charm 50% dmg + Max Cold resist +5
Grand Charm + Lo r28 Crafted Grand charm 20% deadly strike + Max Lightning resist +5
Grand Charm + Sur r29 Crafted Grand charm Hit Blinds Target + Max man 5% + 50 to mana
Grand Charm + Ber r30 Crafted Grand charm 20% Crushing blow + Dmg reduce by 8%
Grand Charm + Jo r31 Crafted Grand charm Slows Target 25% + Max Life 5% + 50 to Life
Grand Charm + Cham r32 Crafted Grand charm Freeze Target + Cannot be Frozen
Ear + pskull Large Charm +25 magic find + 200% gold from Monsters
Book of Skill + pskull +Tal +Ral +Ort +1 all skills Grand Charm
Elixer of life + pskull +Tal +Ral +Ort +25% HP Grand Charm
Scroll of Malah + pskull +25 resist all Grand Charm
Lam Esam Tome + pskull +2 to Str,Dex,Vit,Energy Grand Charm
Horadic Cube + pskull +10 to Str,Dex,Vit,Energy, +1 allskills Grand Charm
Horadic Cube + Book of Skill +15 to Str,Dex,Vit,Energy, +2 allskills Small Charm


Jewels Items Creates
Jewel + Ral + Ort + Thul Crafted Jewel 30-250 lightnin + 50-150 fire + 40-100 cold
Rare Jewel + Pul r21 + Eld r02 + herb Crafted Jewel 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead
Rare Jewel + Mal r23 + herb Crafted Jewel Prevent Monster Heal + Magic Dmg reduce by 7
Rare Jewel + Gul r25 + herb Crafted Jewel 20% Bonus to Attack Rating + Max-resist-Poision +5%
Rare Jewel + Vex r26 + herb Crafted Jewel 7% mana steal/hit + Max Fire resist +5
Rare Jewel + Ohm r27 + herb Crafted Jewel 50% dmg + Max Cold resist +5
Rare Jewel + Lo r28 + herb Crafted Jewel 20% deadly strike + Max Lightning resist +5
Rare Jewel + Sur r29 + herb Crafted Jewel Hit Blinds Target + Max man 5% + 50 to mana
Rare Jewel + Ber r30 + herb Crafted Jewel 20% Crushing blow + Dmg reduce by 8%
Rare Jewel + Jo r31 + herb Crafted Jewel Slows Target 25% + Max Life 5% + 50 to Life
Rare Jewel + Cham r32 + herb Crafted Jewel Freeze Target + Cannot be Frozen
Rare Jew + Ohm Crafted 50% dmg jewel


Sockets Items Creates
Normal shield + hb-Spleen + hb-Jawbone + hb-Brain Make shield 2 sockets
Normal melee weapon + hb-Spleen + hb-Jawbone + hb-Brain Make weapon 2 sockets
Normal melee weapon + hb-Jawbone + hb-Brain + hb-Quill Make weapon 5 sockets
Normal Melee Weapon + elixer + herb + hb-Quill 3 socket same Melee Weapon
Normal Helm/Armor + hb-Tail + hb-Fang + hb-Horn Make Helm/Armor 3 sockets
Normal melee weapon + hb-horn + hb-Spleen + hb-Jawbone Make weapon 4 sockets
Normal Helm/Armor + hb-Spleen + hb-Jawbone + hb-Brain Make Helm/Armor 2 sockets
Normal Weapon + 2 elixer + 2 herb Make weapon 6 sockets
Normal Bow/Xbow + hb-Tail + hb-Fang + hb-Horn Make Bow/Xbow 3 sockets
Normal Bow/Xbow + hb-Spleen + hb-Jawbone + hb-Brain Make Bow/Xbow 2 sockets
Magic shield + hb-Spleen + hb-Jawbone + hb-Brain Make shield 2 sockets
Magic melee weapon + hb-Spleen + hb-Jawbone + hb-Brain Make weapon 2 sockets
Magic melee weapon + hb-Jawbone + hb-Brain + hb-Quill Make weapon 5 sockets
Magic Melee Weapon + elixer + herb + hb-Quill 3 socket same Melee Weapon
Magic Helm/Armor + hb-Tail + hb-Fang + hb-Horn Make Helm/Armor 3 sockets
Magic melee weapon + hb-horn + hb-Spleen + hb-Jawbone Make weapon 4 sockets
Magic Helm/Armor + hb-Spleen + hb-Jawbone + hb-Brain Make Helm/Armor 2 sockets
Magic Weapon + 2 elixer + 2 herb Make weapon 6 sockets
Magic Bow/Xbow + hb-Tail + hb-Fang + hb-Horn Make Bow/Xbow 3 sockets
Magic Bow/Xbow + hb-Spleen + hb-Jawbone + hb-Brain Make Bow/Xbow 2 sockets
Magic shield + hb-Tail + hb-Fang + hb-Horn Make shield 3 sockets
Non-socketed item + stone of jordan-+ Tal + Ral + Ort add 1 socket


Rings and Ammys Items Creates
Ring rar + hb-Quill + Pemerald set Ring
Ring rar + hb-Quill + PTopaz Unique Ring
Rare Ammy + hb-Quill + Pemerald set Ammy
Rare Ammy + hb-Quill + PTopaz Unique Ammy
Uniq ring + r29 sur + r33 Zod Skills 1-2, Necroskill + 2, mana +50%, fastest cast
Uniq ammy + r29 Sur + r33 Zod Skills 1-2, Necroskill + 2-3 , mana +50%, fastest cast
Uniq ring + Tal + Ral + Ort + Thul Crafted ring +1 skills + allresist 15-20
Uniq Ammy + Tal + Ral + Ort + Thul Crafted Ammy +1 skills + resist all 30-40
6 pskull + any ring uniq ring
6 pskull + any ammy uniq ammy
3 Rare rings + jew + pskull Uniq ring
3 Rare ammy + jew + pskull Uniq Ammy
3 Uniq rings Uniq Ammy
3 Uniq ammy Uniq Ring
3 Uniq Ring + 3 pskull + 1 zod Crafted Ring, Dual Leech 6-10 Both, All skills +1-2
3 Uniq ammy + 3 pskull + 1 zod Crafted Ammy, Dual Leech 6-10 Both, All skills +1-2
Uniq ring + r33 Zod + r03 Tir + r05 Eth + herb + elixer Ring Necroskill + 1-2, fastest cast, +10-15 mana after kill,30-50% mana regen
Any ring + 3 hb-Quill uniq ring
Any ammy + 3 hb-Quill uniq ammy
Rare ring + pskull + psapphire + El Crafed 4-7 manaleech
Rare ring + pskull + pruby + El Crafed 4-7 lifeleech


Gems, Runes and Skulls Items Creates
3 Runes Next lvl Rune
3 perfect gems pskull
3 jewels pskull
Normal Gem + hb-Tail Random Normal Gem
Any Gem + hb-Quill Random Perfect Gem/Skull
4 herb + 4 Elixer + 4 hb-Quill Zod
Tal r07 + herb Ral r08
Ral r08 + herb Ort r09
2 herb + 2 Elixer + 2 hb-Quill Lo r28


HB and Misc. Items Creates
5 Zod r33 Horadic Cube
5 hb-Tail 1 hb-Fang
3 hb-Fang 1 hb-Horn
3 hb-Horn 1 hb-Spleen
3 hb-Spleen 1 hb-Jaw
3 hb-Jaw 1 hb-Brain
3 hb-Brain 1 hb-Quill
hb-Tail + hb-Fang + hb-Horn + hb-Spleen + hb-Jaw + hb-Brain + hb-Quill 1 Flag
6 Elixer + Flag Herb

and from the archives

20 Ears + Gheed's Fortune -> String of Ears
Crafted Runeword Ancient's Pledge variant -> shield + r08 + r09 + r07
Crafted Runeword Black variant -> weapon + r10 + r16 + r04
Crafted Runeword Fury variant -> melee weapon + r31 + r25 + r05
Crafted Runeword Holy Thunder variant -> weapon + r05 + r08 + r09 + r07
Crafted Runeword Honor variant -> melee weapon + r11 + r01 + r06 + r03 + r12
Crafted Runeword King's Grace variant -> weapon + r11 + r08 + r10
Crafted Runeword Leaf variant -> staff + r03 + r08
Crafted Runeword Lionheart variant -> body armor + r15 + r17 + r19
Crafted Runeword Lore variant -> helm + r09 + r12
Crafted Runeword Malice variant -> melee weapon + r06 + r01 + r05
Crafted Runeword Melody variant -> missile weapon + r13 + r18 + r04
Crafted Runeword Memory variant -> staff + r17 + r16 + r12 + r05
Crafted Runeword Nadir variant -> helm + r04 + r03
Crafted Runeword Radiance variant -> helm + r04 + r12 + r06
Crafted Runeword Rhyme variant -> shield + r13 + r05
Crafted Runeword Silence variant -> weapon + r14 + r02 + r15 + r24 + r03 + r26
Crafted Runeword Smoke variant -> body armor + r04 + r17
Crafted Runeword Stealth variant -> body armor + r07 + r05
Crafted Runeword Steel variant -> weapon + r03 + r01
Crafted Runeword Strength variant -> melee weapon + r11 + r03
Crafted Runeword Venom variant -> weapon + r07 + r14 + r23
Crafted Runeword Wealth variant -> body armor + r20 + r18 + r03
Crafted Runeword White variant -> wand + r14 + r16
Crafted Runeword Zephyr variant -> missile weapon + r09 + r05
Crafted Runeword Bound by Duty variant -> body armor + r14 + r22 + r30 + r24
Crafted Runeword Bramble variant -> body armor + r08 + r27 + r29 + r05
Crafted Runeword Breath of the Dying variant -> weapon + r26 + r15 + r01 + r02 + r33 + r05
Crafted Runeword Call to Arms variant -> weapon + r11 + r08 + r23 + r24 + r27
Crafted Runeword Crescent Moon variant -> weapon + r13 + r22 + r03
Crafted Runeword Delirium variant -> helm + r20 + r24 + r16
Crafted Runeword Doomsayer variant -> weapon + r15 + r27 + r22 + r28 + r32
Crafted Runeword Enigma variant -> body armor + r31 + r06 + r30
Crafted Runeword Stone variant -> body armor + r13 + r22 + r21 + r17
Crafted Runeword Eternity variant -> melee weapon + r11 + r30 + r24 + r12 + r29
Crafted Runeword Exile's Path variant -> shield + r26 + r27 + r24 + r14
Crafted Runeword Famine variant -> weapon + r19 + r27 + r09 + r31
Crafted Runeword Hand of Justice variant -> weapon + r29 + r32 + r11 + r28
Crafted Runeword Heart of the Oak variant -> weapon + r18 + r26 + r21 + r10
Crafted Runeword Kingslayer variant -> weapon + r23 + r22 + r25 + r19
Crafted Runeword Passion variant -> weapon + r14 + r09 + r02 + r20
Crafted Runeword Gloom variant -> body armor + r19 + r22 + r21
Crafted Runeword Sanctuary variant -> shield + r18 + r18 + r23
Crafted Runeword Chaos variant -> weapon + r19 + r27 + r22
Crafted Runeword The Beast variant -> weapon + r30 + r03 + r22 + r23 + r17
Crated Weapon 100% Enhanced Dmg -> weapon + r01 + r02 + r03
Harlequin Crest Variant -> Shako + 2 pskull + unique ring
Veil of Steel Variant -> Spired Helm + 2 pskull + unique ring
The Gladiator's Bane Variant -> Wire Fleece + 2 pskull + unique ring
Arkaine's Valor Variant -> Balrog Skin + 2 pskull + unique ring
Blackoak Shield Variant -> Luna + 2 pskull + unique ring
Stormshield Variant -> Aegis + 2 pskull + unique ring
Hellslayer Variant -> Decapitator + 2 pskull + unique ring
Messerschmidt's Reaver Variant -> Champion Axe + 2 pskull + unique ring
Baranar's Star Variant -> Devil Star + 2 pskull + unique ring
Schaefer's Hammer Variant -> Legendary Mallet + 2 pskull + unique ring
The Cranium Basher Variant -> Thunder Maul + 2 pskull + unique ring
Lightsabre Variant -> Elegant Blade + 2 pskull + unique ring
Doombringer Variant -> Champion Sword + 2 pskull + unique ring
The Grandfather Variant -> Colossus Blade + 2 pskull + unique ring
Wizardspike Variant -> Bone Knife + 2 pskull + unique ring
Bartuc's Variant -> Greater Talons + 2 pskull + unique ring
Stormspire Variant -> Archon Staff + 2 pskull + unique ring
Eaglehorn Variant -> Crusader Bow + 2 pskull + unique ring
Windforce Variant -> Hydra Bow + 2 pskull + unique ring


oh and the ones from battle.net http://www.battle.net/diablo2exp/items/cube.shtml

3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune

3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune


This only works for Runes El-Ort and not on any higher Runes.

3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to to a zero socket Rare Item.

1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type
This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).

6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.

4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output.

3 Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.

3 Magic Amulets = 1 Random Magic Ring
Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.

3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion


3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
Use this formula to upgrade your growing masses of low quality Gems into something more useful.

2 Quivers of Bolts = 1 Quiver of Arrows
For users of Bows that are in need of ammunition. Random quantity of Arrows produced.

2 Quivers of Arrows = 1 Quiver of Bolts
For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.

1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.

1 Axe + 1 Dagger = Throwing Axe
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.

3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion


6 Perfect Gems (1 of each type) + 1 Amulet (Magic) = Prismatic Amulet
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well.

1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes
ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.

Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).

Wirt's Leg + A Tome of Town Portal = Secret Cow Level
You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo

Diablo II 1.10 Transmuting Formulae

3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune

The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.
3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune



3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion
Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use chipped skulls.

3 Health Potions + 3 Mana Potions + 1 Gem (any) = 1 Full Rejuvenation Potion
Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems.

3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.

3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets.

3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets.

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas.

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.

1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.

1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type


1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded.

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
The item type is upgraded.

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
The item type is upgraded.

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
The item type is upgraded.

1 Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.

1 Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor.

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons.

1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
Last edited by Damecles on Tue Jul 04, 2006 5:49 pm, edited 1 time in total.
Network go BOOM

DANGER DYSLEXIC

Post Reply

Return to “Ancestral Recall”