Why doesn't someone take over the mod and work on it?

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bdk
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Why doesn't someone take over the mod and work on it?

Post by bdk » Mon Mar 26, 2007 1:19 am

I'm half tempted to do that myself. The problem is I'd only care to work with 1.07 since the new one I didnt like some of the changes he had made to the game. Mostly graphical.
\

But has anyone seriously considered just up and taking over....he's not answering emails and whatnot. I consider the project up for grabs ...??

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Re: Why doesn't someone take over the mod and work on it?

Post by the_bogan » Thu Mar 29, 2007 9:14 pm

I'd like to, but I must be really stupid, because looking at his mpq file, I can't see what has been altered.

I've thought about creating something similar for 1.11b, but I need to learn my map making.

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Post by Malachai29 » Fri Mar 30, 2007 12:36 am

If he only put in the bin files, you wont be able to see what was changed.
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bdk
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Post by bdk » Sun Apr 01, 2007 4:32 am

Ya I was digging thru the 1.07 files...I may make an attempt at working on it but I would definetly give it a new name. wouldnt want to possibly disrespect him and his changes.

Ah I dont know...I just think this mod is quite enjoyable and still a blast and shouldnt be left up in the air like this

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Post by the_bogan » Tue Apr 03, 2007 7:51 am

[quote=Malachai29";p="315291"]If he only put in the bin files, you wont be able to see what was changed.[/quote]

He's got text files in there too, but do they have to match the bin files? I know that the text files included aren't all there is to it.

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Re: Why doesn't someone take over the mod and work on it?

Post by Myhrginoc » Wed Apr 04, 2007 4:18 am

The txt files only help if they are not vanilla D2 files. It is not uncommon for a modmaker to include changed bins and leave the original txts.
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