Why doesn't someone take over the mod and work on it?
Moderator: TeknoKyo
Why doesn't someone take over the mod and work on it?
I'm half tempted to do that myself. The problem is I'd only care to work with 1.07 since the new one I didnt like some of the changes he had made to the game. Mostly graphical.
\
But has anyone seriously considered just up and taking over....he's not answering emails and whatnot. I consider the project up for grabs ...??
\
But has anyone seriously considered just up and taking over....he's not answering emails and whatnot. I consider the project up for grabs ...??
- the_bogan
- Champion of the Light
- Posts: 494
- Joined: Sun Dec 12, 2004 6:00 am
- Location: Otaki, New Zealand
Re: Why doesn't someone take over the mod and work on it?
I'd like to, but I must be really stupid, because looking at his mpq file, I can't see what has been altered.
I've thought about creating something similar for 1.11b, but I need to learn my map making.
I've thought about creating something similar for 1.11b, but I need to learn my map making.
- Malachai29
- Arch-Angel
- Posts: 1531
- Joined: Sun Jun 15, 2003 7:25 am
- Location: Union, Ne
- Contact:
Re: Why doesn't someone take over the mod and work on it?
The txt files only help if they are not vanilla D2 files. It is not uncommon for a modmaker to include changed bins and leave the original txts.
Do the right thing. It will gratify some people and astonish the rest.
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening
~ Mark Twain
Run Diablo II in any version for mods: tutorial
The Terms of Service!! Know them, abide by them, and enjoy the forums at peace.
The Beginner's Guide v1.4: (MS Word | PDF) || Mod Running Scripts || TFW: Awakening