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Why doesn't someone take over the mod and work on it?

Posted: Mon Mar 26, 2007 1:19 am
by bdk
I'm half tempted to do that myself. The problem is I'd only care to work with 1.07 since the new one I didnt like some of the changes he had made to the game. Mostly graphical.
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But has anyone seriously considered just up and taking over....he's not answering emails and whatnot. I consider the project up for grabs ...??

Re: Why doesn't someone take over the mod and work on it?

Posted: Thu Mar 29, 2007 9:14 pm
by the_bogan
I'd like to, but I must be really stupid, because looking at his mpq file, I can't see what has been altered.

I've thought about creating something similar for 1.11b, but I need to learn my map making.

Posted: Fri Mar 30, 2007 12:36 am
by Malachai29
If he only put in the bin files, you wont be able to see what was changed.

Posted: Sun Apr 01, 2007 4:32 am
by bdk
Ya I was digging thru the 1.07 files...I may make an attempt at working on it but I would definetly give it a new name. wouldnt want to possibly disrespect him and his changes.

Ah I dont know...I just think this mod is quite enjoyable and still a blast and shouldnt be left up in the air like this

Posted: Tue Apr 03, 2007 7:51 am
by the_bogan
[quote=Malachai29";p="315291"]If he only put in the bin files, you wont be able to see what was changed.[/quote]

He's got text files in there too, but do they have to match the bin files? I know that the text files included aren't all there is to it.

Re: Why doesn't someone take over the mod and work on it?

Posted: Wed Apr 04, 2007 4:18 am
by Myhrginoc
The txt files only help if they are not vanilla D2 files. It is not uncommon for a modmaker to include changed bins and leave the original txts.