Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Information and updates for Teknokyo's "Ancestral Recall" mod. If you have any questions or suggestions for the mod, please post them here.

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BugsteR
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Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Post by BugsteR » Fri Dec 31, 2010 1:10 pm

Hello everyone!

After deciding to go back to Diablo 2 and of course AR, i found out that Teknokyo isn't supporting his mod anymore and that his website and txts were gone.
I have the files saved and i'm attaching them here for all the people who still need cube recipes, information about hirelings, items, skills and maps.

You can find everything attached in the zip file.




Ancestral Recall - Horadic Cube Recipe Info:

Notes:
- Recipes that have results as Uniques will sometimes give rares instead of unique ... it's like gambling for unique or rare.
- Socketing Recipes might cause crashes on certain items. Some items work, some don't, the max sockets is still as per on LOD item types.

Additions to latest versions of AR is towards bottom of listing:

- Runes can be upgrade 3-> 1 next level up to Zod
- Weapon(rare) + jew + 3 Ohm + 3 Pskull -> Crafted 200-300 dmg weapon
- Orb(magic) + Tal + Ral + Ort + jew + Pskull = IAS 40, Increase Mana 20-40, Dmg 200-250%.
- Orb(rare) + Jew + Zod + 3 pskull -> Sor skill 2-3, Mana/Kill 10-20, Dmg 250-300%, Indestruct
- 3 Rare rings + jew + pskull -> Uniq ring
- 3 Rare ammy + jew + pskull -> Uniq Ammy
- 3 Uniq rings -> Uniq Ammy
- 3 Uniq ammy -> Uniq Ring
- 3 Uniq Ring + 3 pskull + 1 zod -> Crafted Ring, Dual Leech 6-10 Both, All skills +1-2
- 3 Uniq ammy + 3 pskull + 1 zod -> Crafted Ammy, Dual Leech 6-10 Both, All skills +1-2
- Rare ring + pskull + psapphire + El(not typo ... it's r01) -> Crafed 4-7 manaleech
- Rare ring + pskull + pruby + El(not typo ... it's r01) -> Crafed 4-7 lifeleech

*** Added in for ARv1.05SE/CS ***

- Rare weapon + jewel + rune 07 + 08 + 09 + pskull -> 200-250% dmg weapon + IAS
- Rare + rune Tal r07 + Ral r08 + Ort r09 + El r01 -> Uniq
- Rare armor + rune 07 + 08 + 09 + r33 Zod -> 200-300 def + resist all 50 + fastest Hit recovery
- 3 perfect gems -> pskull
- 3 jewels -> pskull
- collussus sword + rune Talr07 + Ralr08 + Ortr09 + Ohm r27 + r28 Lo -> 250-300dmg + Deadly/lvl + IAS
- Weapon + 3 psapphire + 3 Thul r10 -> 300-400 Cold dmg weapon
- Weapon + 3 pruby + 3 Ral r08 -> 600-800 fire dmg weapon
- Weapon + 3 ptopaz + 3 Ort r09 -> 1-1100 ltng dmg weapon
- Weapon + 3 emerald + 3 Tal r07 -> 1000-1500 poison dmg
- Weapon + 3 pdiamond + Tal + Ral + Ort + Thul -> Fire/Ltng/Cold/Poison dmg weapon
- Rare armor + pskull + rune 07 + 08 + 09 +jew -> 200-300% Defence Armor
- Uniq ring + r29 sur + r33 Zod -> Skills 1-2, Necroskill + 2, mana +50%, fastest cast
- Uniq ammy + r29 Sur + r33 Zod -> Skills 1-2, Necroskill + 2-3 , mana +50%, fastest cast
- Magic Item + rune Tal r07 + Ral r08 + Ort r09 + El r01 -> Rare
- Rare Jew + Ohm -> Crafted 50% dmg jew (only way to get 50% or more dmg on helms/armor/shields)
- Small Charm + Ral + Ort + Thul -> Crafted charm 5-30fire + 1-50 lightnin + 5-15 cold
- Large Charm + Ral + Ort + Thul -> Crafted charm 10-120 lightnin + 15-70 fire + 15-40 cold
- Grand Charm + Ral + Ort + Thul -> Crafted charm 30-250 lightnin + 50-150 fire + 40-100 cold
- Low Quality Weap + any gem -> Normal
- Low Quality Armor + any gem -> Normal Armor
- Normal Armor + any gem -> Superior Armor
- Normal weapon + any gem -> Hi quality weapon
- Uniq ring + Tal + Ral + Ort + Thul -> Crafted ring +1 skills + allresist 15-20
- Uniq Ammy + Tal + Ral + Ort + Thul -> Crafted Ammy +1 skills + resist all 30-40
- 6 pskull + any ring -> uniq rin
- 6 pskull + any ammy -> uniq ammy
- Gidbinn + pskull -> 500% dmg dagger + IAS +2 all skills, +5 Poison Dagger skill (Very usefull for Poison Dagger Necro)
- Jewel + Ral + Ort + Thul -> Crafted Jewel 30-250 lightnin + 50-150 fire + 40-100 cold
- *Refer new recipe on later release* Book of Skill + pskull -> +1 all skills Large Charm
- Ear + pskull -> Large Charm +25 magic find + 200% gold from Monsters (go kill someone)
- Scroll of Malah + pskull -> +25 resist all Grand Charm (rclick Malah scroll only gives 15%)
- *Refer new recipe on later release* Elixer of life + pskull -> +25% HP Large Charm
- Lam Esam Tome + pskull -> +2 to Str,Dex,Vit,Energy Grand Charm (this can be done many many times)
- 5 Zod r33 -> Horadic Cube
- Horadic Cube + pskull -> +10 to Str,Dex,Vit,Energy, +1 allskills Grand Charm
- Horadic Cube + Book of Skill -> +15 to Str,Dex,Vit,Energy, +2 allskills Small Charm (Sml charms takes up only 1 block)
- Grand Charm + Pul r21 + Eld r02 -> Crafted charm 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead
- Grand Charm + Mal r23 -> Crafted Grand charm Prevent Monster Heal + Magic Dmg reduce by 7
- Grand Charm + Gul r25 -> Crafted Grand charm 20% Bonus to Attack Rating + Max-resist-Poision +5%
- Grand Charm + Vex r26 -> Crafted Grand charm 7% mana steal/hit + Max Fire resist +5
- Grand Charm + Ohm r27 -> Crafted Grand charm 50% dmg + Max Cold resist +5
- Grand Charm + Lo r28 -> Crafted Grand charm 20% deadly strike + Max Lightning resist +5
- Grand Charm + Sur r29 -> Crafted Grand charm Hit Blinds Target + Max man 5% + 50 to mana
- Grand Charm + Ber r30 -> Crafted Grand charm 20% Crushing blow + Dmg reduce by 8%
- Grand Charm + Jo r31 -> Crafted Grand charm Slows Target 25% + Max Life 5% + 50 to Life
- ** should work on ARv1.06 ** Grand Charm + Cham r32 -> Crafted Grand charm Freeze Target + Cannot be Frozen
- 5 Zod r33 -> Horadic Cube
- Horadic Cube + Book of Skill -> +15 to Str,Dex,Vit,Energy, +2 allskills Small Charm
- Non-socketed item + stone of jordan-+ Tal + Ral + Ort -> add 1 socket
- Maid/Cere/Matr spear/pike + pskull + Tal + Ral + Ort -> Same type + 250-300% dmg + IAS +2 amazon skills, +2 Jav/spear skills
- Maid/Cere/Matr Javelin + pskull + Tal + Ral + Ort -> Same Type + 250-300% dmg + IAS +2 all amazon skills, +2 Javelin/spear skills
-Rare Spear/Pike/Lance (Norm/Exceptional/Elite) + pskull + Tal + Ral + Ort -> Same Type + 250-300% dmg + IAS +2 Barbarian Combat skills

*** Added/Changed for ARv1.06SE/CS ***

- Book of Skill + pskull +Tal +Ral +Ort -> +1 all skills Grand Charm
- Elixer of life + pskull +Tal +Ral +Ort -> +25% HP Grand Charm

Notes: hb = Hell Bovine, Elixer only available in NM/Hell, Herb only available in Hell

- 5 hb-Tail -> 1 hb-Fang
- 3 hb-Fang -> 1 hb-Horn
- 3 hb-Horn -> 1 hb-Spleen
- 3 hb-Spleen -> 1 hb-Jaw
- 3 hb-Jaw -> 1 hb-Brain
- 3 hb-Brain -> 1 hb-Quill
- Normal Gem + hb-Tail -> Random Normal Gem
- Any Gem + hb-Quill -> Random Perfect Gem/Skull
- Any ring + 3 hb-Quill -> uniq ring
- Any ammy + 3 hb-Quill -> uniq ammy
- hb-Tail + hb-Fang + hb-Horn + hb-Spleen + hb-Jaw + hb-Brain + hb-Quill -> hb-Flag
- 4 herb + 4 Elixer + 4 hb-Quill -> Zod
- Magic shield + hb-Tail + hb-Fang + hb-Horn -> Make shield 3 sockets
- any rar + hb-Quill + elixer + herb + Pemerald -> Set item of input type
- any rar + hb-Quill + elixer + herb + Ptopaz -> Unique item of input type
- Ring rar + hb-Quill + Pemerald -> set Ring
- Ring rar + hb-Quill + PTopaz -> Unique Ring
- Rare Ammy + hb-Quill + Pemerald -> set Ammy
- Rare Ammy + hb-Quill + PTopaz -> Unique Ammy
- Magic shield + hb-Spleen + hb-Jawbone + hb-Brain -> Make shield 2 sockets
- Magic melee weapon + hb-Spleen + hb-Jawbone + hb-Brain -> Make weapon 2 sockets
- Magic melee weapon + hb-Jawbone + hb-Brain + hb-Quill -> Make weapon 5 sockets
- Magic Melee Weapon + elixer + herb + hb-Quill -> 3 socket same Melee Weapon
- Magic Helm/Armor + hb-Tail + hb-Fang + hb-Horn -> Make Helm/Armor 3 sockets
- Magic melee weapon + hb-horn + hb-Spleen + hb-Jawbone -> Make weapon 4 sockets
- Magic Helm/Armor + hb-Spleen + hb-Jawbone + hb-Brain -> Make Helm/Armor 2 sockets
- Magic Weapon + 2 elixer + 2 herb -> Make weapon 6 sockets
- Magic Bow/Xbow + hb-Tail + hb-Fang + hb-Horn -> Make Bow/Xbow 3 sockets
- Magic Bow/Xbow + hb-Spleen + hb-Jawbone + hb-Brain -> Make Bow/Xbow 2 sockets
- 2 herb + 2 Elixer + 2 hb-Quill -> Lo r28
- Tal r07 + herb -> Ral r08
- Ral r08 + herb -> Ort r09
- Rare Jewel + Pul r21 + Eld r02 + herb -> Crafted Jewel 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead
- Rare Jewel + Mal r23 + herb -> Crafted Jewel Prevent Monster Heal + Magic Dmg reduce by 7
- Rare Jewel + Gul r25 + herb -> Crafted Jewel 20% Bonus to Attack Rating + Max-resist-Poision +5%
- Rare Jewel + Vex r26 + herb -> Crafted Jewel 7% mana steal/hit + Max Fire resist +5
- Rare Jewel + Ohm r27 + herb -> Crafted Jewel 50% dmg + Max Cold resist +5
- Rare Jewel + Lo r28 + herb -> Crafted Jewel 20% deadly strike + Max Lightning resist +5
- Rare Jewel + Sur r29 + herb -> Crafted Jewel Hit Blinds Target + Max man 5% + 50 to mana
- Rare Jewel + Ber r30 + herb -> Crafted Jewel 20% Crushing blow + Dmg reduce by 8%
- Rare Jewel + Jo r31 + herb -> Crafted Jewel Slows Target 25% + Max Life 5% + 50 to Life
- Rare Jewel + Cham r32 + herb -> Crafted Jewel Freeze Target + Cannot be Frozen
- Uniq ring + r33 Zod + r03 Tir + r05 Eth + herb + elixer + -> Ring Necroskill + 1-2, fastest cast, +10-15 mana after kill, 30-50% mana regen
- Rare Helm + Tal r07 + Ral r08 + Ort r09 + herb + elixer -> Crafted Helm +1-2 all skills, resist all 10-15, magic find 30-50, magic dmg reduced by 10-15
- Rare Armor + Tal r07 + Ral r08 + Ort r09 + herb + elixer -> Crafted Armor +1-2 all skills, resist all 25-40, magic find 30-50, Fastest hit recovery
- Rare Boot + Tal r07 + Ral r08 + Ort r09 + herb + elixer -> Crafted Boot +1 all skills, resist all 10-15, magic find 30-50, Fastest Walk/Run
- Rare Glove + Tal r07 + Ral r08 + Ort r09 + herb + elixer -> Crafted Glove +1 all skills, resist all 10-15, magic find 30-50, IAS
- Rare Belt + Tal r07 + Ral r08 + Ort r09 + herb + elixer -> Crafted Belt +1 all skills, resist all 10-15, magic find 30-50, dmg reduce by 10-15%
- Set Item + hb-Quill -> Random Set Item of same Type (useful for same type items in diff sets ... ie, rings, ammy ...etc)

*** Added/Changed for ARv1.07 SE/CS ***

-Normal shield + hb-Spleen + hb-Jawbone + hb-Brain -> Make shield 2 sockets
-Normal melee weapon + hb-Spleen + hb-Jawbone + hb-Brain -> Make weapon 2 sockets
-Normal melee weapon + hb-Jawbone + hb-Brain + hb-Quill -> Make weapon 5 sockets
-Normal Melee Weapon + elixer + herb + hb-Quill -> 3 socket same Melee Weapon
-Normal Helm/Armor + hb-Tail + hb-Fang + hb-Horn -> Make Helm/Armor 3 sockets
-Normal melee weapon + hb-horn + hb-Spleen + hb-Jawbone -> Make weapon 4 sockets
-Normal Helm/Armor + hb-Spleen + hb-Jawbone + hb-Brain -> Make Helm/Armor 2 sockets
-Normal Weapon + 2 elixer + 2 herb -> Make weapon 6 sockets
-Normal Bow/Xbow + hb-Tail + hb-Fang + hb-Horn -> Make Bow/Xbow 3 sockets
-Normal Bow/Xbow + hb-Spleen + hb-Jawbone + hb-Brain -> Make Bow/Xbow 2 sockets
-6 Elixer + Flag -> Herb
-Set Item + hb-Tail -> Rare of same type
-Uniq Boot + Set Boot -> Crafted Boot based on Uniq - The Horse
-Natalya Odium Set Items -> Loricated Mail + 500 AC, Life/Mana steal 16%, all-skills +3, Resist all +50%
-Aldurs Set Items -> Shadow Plate + 500AC, Life/Mana steal 10%, all-skills +3, Resist all +50%
-Immortal King Set Items -> Sacred Armor + 400AC, Magic Dmg -10, all-skills +3, Resist all +50%, +150 Life
-Sazabi Set Items -> Balrog Skin + 400AC, Max Life +30%, Run/Walk +40%, Resist all +30%, Life Steal 10%
-Naj's Set Items -> Hellforge Plate +475def, Resist all +50%, All Skills +2, Mana +200, Replenish Life +10
-Hwanin's Set Items -> Tigulated Mail +500def, Resist all +30%, All Skills +2, Run/Walk +30%, Life steal +20

*** Added in for ARv108a Current Build Only ***

- 20 Ears + Gheed's Fortune -> String of Ears
- Crafted Runeword Ancient's Pledge variant -> shield + r08 + r09 + r07
- Crafted Runeword Black variant -> weapon + r10 + r16 + r04
- Crafted Runeword Fury variant -> melee weapon + r31 + r25 + r05
- Crafted Runeword Holy Thunder variant -> weapon + r05 + r08 + r09 + r07
- Crafted Runeword Honor variant -> melee weapon + r11 + r01 + r06 + r03 + r12
- Crafted Runeword King's Grace variant -> weapon + r11 + r08 + r10
- Crafted Runeword Leaf variant -> staff + r03 + r08
- Crafted Runeword Lionheart variant -> body armor + r15 + r17 + r19
- Crafted Runeword Lore variant -> helm + r09 + r12
- Crafted Runeword Malice variant -> melee weapon + r06 + r01 + r05
- Crafted Runeword Melody variant -> missile weapon + r13 + r18 + r04
- Crafted Runeword Memory variant -> staff + r17 + r16 + r12 + r05
- Crafted Runeword Nadir variant -> helm + r04 + r03
- Crafted Runeword Radiance variant -> helm + r04 + r12 + r06
- Crafted Runeword Rhyme variant -> shield + r13 + r05
- Crafted Runeword Silence variant -> weapon + r14 + r02 + r15 + r24 + r03 + r26
- Crafted Runeword Smoke variant -> body armor + r04 + r17
- Crafted Runeword Stealth variant -> body armor + r07 + r05
- Crafted Runeword Steel variant -> weapon + r03 + r01
- Crafted Runeword Strength variant -> melee weapon + r11 + r03
- Crafted Runeword Venom variant -> weapon + r07 + r14 + r23
- Crafted Runeword Wealth variant -> body armor + r20 + r18 + r03
- Crafted Runeword White variant -> wand + r14 + r16
- Crafted Runeword Zephyr variant -> missile weapon + r09 + r05
- Crafted Runeword Bound by Duty variant -> body armor + r14 + r22 + r30 + r24
- Crafted Runeword Bramble variant -> body armor + r08 + r27 + r29 + r05
- Crafted Runeword Breath of the Dying variant -> weapon + r26 + r15 + r01 + r02 + r33 + r05
- Crafted Runeword Call to Arms variant -> weapon + r11 + r08 + r23 + r24 + r27
- Crafted Runeword Crescent Moon variant -> weapon + r13 + r22 + r03
- Crafted Runeword Delirium variant -> helm + r20 + r24 + r16
- Crafted Runeword Doomsayer variant -> weapon + r15 + r27 + r22 + r28 + r32
- Crafted Runeword Enigma variant -> body armor + r31 + r06 + r30
- Crafted Runeword Stone variant -> body armor + r13 + r22 + r21 + r17
- Crafted Runeword Eternity variant -> melee weapon + r11 + r30 + r24 + r12 + r29
- Crafted Runeword Exile's Path variant -> shield + r26 + r27 + r24 + r14
- Crafted Runeword Famine variant -> weapon + r19 + r27 + r09 + r31
- Crafted Runeword Hand of Justice variant -> weapon + r29 + r32 + r11 + r28
- Crafted Runeword Heart of the Oak variant -> weapon + r18 + r26 + r21 + r10
- Crafted Runeword Kingslayer variant -> weapon + r23 + r22 + r25 + r19
- Crafted Runeword Passion variant -> weapon + r14 + r09 + r02 + r20
- Crafted Runeword Gloom variant -> body armor + r19 + r22 + r21
- Crafted Runeword Sanctuary variant -> shield + r18 + r18 + r23
- Crafted Runeword Chaos variant -> weapon + r19 + r27 + r22
- Crafted Runeword The Beast variant -> weapon + r30 + r03 + r22 + r23 + r17
- Crated Weapon 100% Enhanced Dmg -> weapon + r01 + r02 + r03

* This are based on part of LOD v1.08 uniques, ie, Shako +40% life

- Harlequin Crest Variant -> Shako + 2 pskull + unique ring
- Veil of Steel Variant -> Spired Helm + 2 pskull + unique ring
- The Gladiator's Bane Variant -> Wire Fleece + 2 pskull + unique ring
- Arkaine's Valor Variant -> Balrog Skin + 2 pskull + unique ring
- Blackoak Shield Variant -> Luna + 2 pskull + unique ring
- Stormshield Variant -> Aegis + 2 pskull + unique ring
- Hellslayer Variant -> Decapitator + 2 pskull + unique ring
- Messerschmidt's Reaver Variant -> Champion Axe + 2 pskull + unique ring
- Baranar's Star Variant -> Devil Star + 2 pskull + unique ring
- Schaefer's Hammer Variant -> Legendary Mallet + 2 pskull + unique ring
- The Cranium Basher Variant -> Thunder Maul + 2 pskull + unique ring
- Lightsabre Variant -> Elegant Blade + 2 pskull + unique ring
- Doombringer Variant -> Champion Sword + 2 pskull + unique ring
- The Grandfather Variant -> Colossus Blade + 2 pskull + unique ring
- Wizardspike Variant -> Bone Knife + 2 pskull + unique ring
- Bartuc's Variant -> Greater Talons + 2 pskull + unique ring
- Stormspire Variant -> Archon Staff + 2 pskull + unique ring
- Eaglehorn Variant -> Crusader Bow + 2 pskull + unique ring
- Windforce Variant -> Hydra Bow + 2 pskull + unique ring

El - #1
Weapon : +50 Attack Rating, +1 Light Radius
Armor/Helm/Shield: +15 Defense, +1 Light Radius
Level Required : 11

Eld - #2
Weapon : +75% Damage vs. Undead, +50 Attack Rating vs. Undead
Armor/Helm : Lowers Stamina drain by 15%
Shield : +15% Increased Blocking
Level Required : 11

Tir - #3
Weapon : +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill
Level Required : 13

Nef - #4
Weapon : Knockback
Armor/Helm/Shield: +30 Defense vs. Missile
Level Required : 13

Eth - #5
Weapon : -25% Target Defense
Armor/Helm/Shield: Regenerate Mana 15%
Level Required : 15

Ith - #6
Weapon : +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Goes to Mana
Level Required : 15

Tal - #7
Weapon : +75 poison damage over 5 seconds
Armor/Helm : +30% Poison Resistance
Shield : +35% Poison Resistance
Level Required : 17

Ral - #8
Weapon : +5-30 Fire Damage
Armor/Helm : +30% Fire Resistance
Shield : +35% Fire Resistance
Level Required : 19

Ort - #9
Weapon : +1-50 Lightning Damage
Armor/Helm : +30% Lightning Resistance
Shield : +35% Lightning Resistance
Level Required : 21

Thul - #10
Weapon : +3-14 Cold Damage (3 seconds)
Armor/Helm : +30% Cold Resistance
Shield : +35% Cold Resistance
Level Required : 23

Amn - #11
Weapon : 7% Life Stolen Per Hit
Armor/Helm/Shield: Attacker takes 14 damage
Level Required : 25

Sol - #12
Weapon : +9 to Minimum Damage
Armor/Helm/Shield: Damaged Reduced by 7
Level Required : 27

Shael - #13
Weapon : 20% Increased Attack Speed
Armor/Helm : 20% Faster Hit Recovery
Shields : 20% Faster Block Rate
Level Required : 29

Dol - #14
Weapon : 25% Chance that Hit Causes Monster to Flee
Armor/Helm/Shield: Replenish Life +7
Level Required : 31

Hel - #15
Weapon : Requirements -20%
Armor/Helm/Shield: Requirements -15%
Level required : 33
* Note: Requires Lvl 1 to use.

Io - #16
Weapon : +10 Vitality
Armor/Helm/Shield: +10 Vitality
Level Required : 35

Lum - #17
Weapon : +10 Energy
Armor/Helm/Shield: +10 Energy
Level Required : 37

Ko - #18
Weapon : +10 Dexterity
Armor/Helm/Shield: +10 Dexterity
Level Required : 39

Fal - #19
Weapon : +10 Strength
Armor/Helm/Shield: +10 Strength
Level Required : 41

Lem - #20
Weapon : +75% Extra Gold from Monsters
Armor/Helm/Shield: +50% Extra Gold from Monsters
Level Required : 43

Pul - #21
Weapon : +75% Damage vs Demons, +100 Attack Rating vs Demons
Armor/Helm/Shield: +30% Enhanced Defense
Level Required : 45

Um - #22
Weapon : 25% Chance of Open Wounds
Armor/Helm : +15 Resist All
Shields : +22 Resist All
Level Required : 47

Mal - #23
Weapon : Prevent Monster Heal
Armor/Helm/Shield: Magic Damage Reduced by 7
Level Required : 49

Ist - #24
Weapon : +30% Better Chance of Finding Magical Items
Armor/Helm/Shield: +25% Better Chance of Finding Magical Items
Level Required : 51

Gul - #25
Weapon : +20% Attack Rating
Armor/Helm/Shield: +5 to Max Poison Resist
Level Required : 53

Vex - #26
Weapon : 7% Mana Steal
Armor/Helm/Shield: +5 to Max Fire Resist
Level Required : 55

Ohm - #27
Weapon : +50% Enhanced Damage
Armor/Helm/Shield: +5 to Max Cold Resist
Level Required : 57

Lo - #28
Weapon : 20% Chance of Deadly Strike
Armor/Helm/Shield: +5 to Max Lightning Resist
Level Required : 59

Sur - #29
Weapon : Hit Blinds Target
Armor/Helm : +5% Max Mana
Shields : +50 Mana
Level Required : 61

Ber - #30
Weapon : 20% Chance of Crushing Blow
Armor/Helm/Shield: Damage Reduced by 8%
Level Required : 63

Jah - #31
Weapon : Ignores Target's Defense
Armor/Helm : +5% Max Life
Shields : +50 Life
Level Required : 65

Cham - #32
Weapon : Freezes Target
Armor/Helm/Shield: Cannot be Frozen.
Level Required : 67

Zod - #33
Weapon : Indestructible
Armor/Helm/Shield: Indestructible
Level Required : 69
This rune prevents items from losing durability. It can be socketed in
Ethereal items, effectively preserving them forever.

!!! IMPORTANT !!!
Weapon(rare) + jew + 3 Ohm + 3 Pskull -> Crafted 200-300 dmg weapon
Rare weapon + jewel + rune 07 + 08 + 09 + pskull -> 200-250% dmg weapon + IAS
3 perfect gems -> pskull
3 jewels -> pskul
Rare armor + pskull + rune 07 + 08 + 09 +jew -> 200-300% Defence Armor
Uniq ring + r29 sur + r33 Zod -> Skills 1-2, Necroskill + 2, mana +50%, fastest cast
Uniq ammy + r29 Sur + r33 Zod -> Skills 1-2, Necroskill + 2-3 , mana +50%, fastest cast
Grand Charm + Ral + Ort + Thul -> Crafted charm 30-250 lightnin + 50-150 fire + 40-100 cold
Uniq ring + Tal + Ral + Ort + Thul -> Crafted ring +1 skills + allresist 15-20
Uniq Ammy + Tal + Ral + Ort + Thul -> Crafted Ammy +1 skills + resist all 30-40
Jewel + Ral + Ort + Thul -> Crafted Jewel 30-250 lightnin + 50-150 fire + 40-100 cold
Book of Skill + pskull +Tal +Ral +Ort -> +1 all skills Grand Charm
Elixer of life + pskull +Tal +Ral +Ort -> +25% HP Grand Charm
Gidbinn + pskull -> 500% dmg dagger + IAS +2 all skills, +5 Poison Dagger skill (Very usefull for Poison Dagger Necro)
Attachments
AR1.10 FAQ.zip
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Last edited by BugsteR on Fri Dec 31, 2010 1:26 pm, edited 2 times in total.

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BugsteR
Posts: 3
Joined: Fri Dec 31, 2010 12:51 pm

Re: Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Post by BugsteR » Fri Dec 31, 2010 1:11 pm

Hireling skills
---------------------------
Added skills on top of current skills.

Kashya
- Rogue(Fire) - Immolation Arrow
- Rogue(Cold) - Freezing Arrow

Grietz

---Normal Difficulty---

Combat - Prayer
Defensive - Defiance
Offensive - Blessed Aim

---Nightmare Difficulty---

Combat - Thorns
Defensive - Holy Freeze
Offensive - Might

---Hell Difficulty---

Combat - Holy Freeze, Prayer
Deffensive - Defiance, Salvation
Offensive - Holy Shock, Blessed Aim


Asheara
- Sorcerer(Fire) - Firewall, FireBall,Inferno
- Sorcerer(Cold) - FrostNova, Bonespear, Glacial Spike
- Sorcerer(Ltng) - ChargedBolt, Nova, ChainLightning

QualKhek
- Barbarian - Berserk

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BugsteR
Posts: 3
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Re: Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Post by BugsteR » Fri Dec 31, 2010 1:18 pm

Maps for Ancestral Recall 1.10:

Maps for Ancestral Recall - Act 1
---------------------------------

Rogue Encampment
|
Blood Moor --- Den of Evil
|
Cave Lvl 2 --- Cold Plains --- Burial Grounds
|
Stony Field --- Tristam
|
Dark Wood
|
Black Marsh --- Hole Lvl 2
|
Tamoe Highland --- Pit Lvl 2
|
Monastery Gate
|
Outer Cloister
|
Barracks
|
Inner Cloister
|
Cathedral
|
Catacomb 4 (Andy)


New Crypt - 17 Areas
--------------------

Burial Ground
|
Forgotten Tower 1
|
Forgotten Tower 2
|
Forgotten Tower 3
|
Forgotten Tower 4
|
Jail 1 (Waypoint)
|
Jail 2
|
Jail 3
|
Jail 3
|
Cave Level 1
|
Underground passage 1 -- Underground passage 2 (Unique/Champion Andy)
|
Hole Level 1
|
Pit Level 1
|
Catacomb 1
|
Catacomb 2 (Waypoint)
|
Catacomb 3
|
Crypt (Natalya here)





Maps for Ancestral Recall - Act 2
-----------------------------------

Lut Gholien --- Sewers Lvl 1 --- Sewers 3 (Radament)
|
Rocky Waste --- Stony Tomb Lvl 2
|
Dry Hills --- Halls of the Dead (Refer Halls of Dead Map)
|
Far Oasis --- Maggots Lair 3 (Staff)
|
Lost City --- Ancient Tunnels (Home of Dire Wolfs)
|
Valley of Snakes --- Claw Viper Temple 2 (Viper Amulet)

-------------------------------------------------------------------------


New Halls of the Dead - 8 Lvls (alternate route for Horadic Staff items)
------------------------------------------------------------------------

Dry Hills
|
Stony Tomb Lvl 1
|
Sewers Lvl 2 (Waypoint)
|
Maggots Lair 1
|
Maggots Lair 2
|
Halls of the dead 1
|
Halls of the dead 2 (Waypoint)
|
Claw Viper 1
|
Halls of the dead 3 (Cube + Bloodwitch random drop Staff Items)





Maps for Ancestral Recall - Act 3
-------------------------------------

New Swampy Pit - Near Flayer Jungle waypoint
(Killing Diablo here completes Act 4 and you can go straight to Act 5)
----------------------------------------------------------------------


Flayer Jungle
|
Swampy Pit Lvl 1
|
Swampy Pit Lvl 2
|
Flayer Dungeon 1
|
Flayer Dungeon 2
|
Disused Reliquary (Champion/Uniques Diablo)




Maps for Ancestral Recall - Act 5 - ARv1.05 onwards
-------------------------------------------------------

Harrogath
|
Bloody Foothills
|
Frigid Highlands -- Abaddon
|
Arreat Plateau -- Pit of Acheron
|
Crystalline Passage -- Frozen River
|
Frozen Tundra -- Infernal Pit
|
Ancient's Way -- Halls of Anguish(Refer New Icy Cellar below)
|
Arreat Summit
|
World Stone Keep
|
Throne of Destruction
|
Worldstone Chamber



New Icy Cellar Area off Ancient's Way
-------------------------------------


Ancient's Way
|
Halls of Anguish
|
Glacial Trail(WayPoint) -- Drifter Cavern (Another Cow-Level)
|
Icy Cellar (Spin + Baal Minions)



New Nihlathak Temple
--------------------

Nihlatak Temple
|
Halls of Pain(Waypoint)
|
Halls of Vaught

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Re: Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Post by Hans » Fri Dec 31, 2010 5:29 pm

Thanks Bugster
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Re: Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Post by Zeboodes » Sun Nov 06, 2011 5:41 pm

*waves* hello all...

i love AR... so a big THANKS to Teknokyo for the time and effort!!

and a big THANKS to you BugsteR for posting this info!!

i do have a couple of questions tho.

1) i noticed in a few recipes that "IAS" is shown as one of the add-ons. just what is it? for example this recipe: - Rare weapon + jewel + rune 07 + 08 + 09 + pskull -> 200-250% dmg weapon + IAS

2) A: i also noticed these 'cube' recipes. at first glace they seem to indicate that you can make a Horadic Cube. i have not tried these yet because i have never even gotten close to having 5 Zods!! :lol: so my take on it is...you put 5 zods in current cube, combine and another cube appears inside the combining cube. then add other item, ie pskull to get +10 all attributes, +1 skills G. Charm.

- 5 Zod r33 -> Horadic Cube
- Horadic Cube + pskull -> +10 to Str,Dex,Vit,Energy, +1 allskills Grand Charm
- Horadic Cube + Book of Skill -> +15 to Str,Dex,Vit,Energy, +2 allskills Small Charm (Sml charms takes up only 1 block)

2) B:if one where to make a cube in a cube, does it open like a normal cube? can you remove it from current cube and have 2 (or more) in your inventory?
Last edited by Zeboodes on Wed Nov 09, 2011 9:25 pm, edited 1 time in total.

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Re: Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Post by gogodanny » Sun Nov 06, 2011 7:05 pm

a) IAS = increased attack speed

b) yes u get a cube inside the cube

c) it doesnt open or anything and if u click it you cant place it in the cube again which means you will have wasted 5 zods
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Re: Ancestral Recall 1.10 - CUBE / HIRELINGS / MAPS / SKILLS

Post by Zeboodes » Sun Nov 06, 2011 7:31 pm

tyvm for the info / fast responce!!

*applause*

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