Problem with the pets that summoned by the Hydra's func
Moderator: Skill Clinician
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- Posts: 19
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Problem with the pets that summoned by the Hydra's func
I notice that the skill Hydra can summon three monster at once,so I create a new skill using these func(srvstfunc:14 srvdofunc:144),and successfully summon these pets.
But!The problem is that these three pets can not attract monter to attack them,even I change their threat in monsters.txt it's not work.
SO,what should I do to make these pets become attractive to monsters?Or is there other way to summon three pets(can attract monsters) at once?
PS:Forgiving my poor english,I'm not a native speaker~
But!The problem is that these three pets can not attract monter to attack them,even I change their threat in monsters.txt it's not work.
SO,what should I do to make these pets become attractive to monsters?Or is there other way to summon three pets(can attract monsters) at once?
PS:Forgiving my poor english,I'm not a native speaker~
Re: Problem with the pets that summoned by the Hydra's func
Unfortunately this effect belongs to the srvDoFunc that is used by the Hydra skill. it deletes the minion's attraction for enemies. I tried many times to achieve a fully working multiple summoning with only txt editing but it seems there's no chance nor a decent workaround.
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Creating a proper summoning skill for enemy monsters
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The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
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- Posts: 19
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Re: Problem with the pets that summoned by the Hydra's func
Well,Thank youOgodei wrote: ↑Tue Apr 03, 2018 8:38 amUnfortunately this effect belongs to the srvDoFunc that is used by the Hydra skill. it deletes the minion's attraction for enemies. I tried many times to achieve a fully working multiple summoning with only txt editing but it seems there's no chance nor a decent workaround.
Re: Problem with the pets that summoned by the Hydra's func
From my attempts, the only way I could get multiple summoning working is via an aura with perdelay tied to some stat, such that perdelay will be so high without enough of that stat that you won't see any summoning. So then you'd make a buff skill that gives you a ton of that stat, bringing down the perdelay to 1 frame and with a duration of 3 frames, so that it would produce 3 summons and then stop since it would revert to the long delay. The problem is that perdelay has to run out before it will update, so the player is forced to use the buff skill, then quickly select the aura.
This would work really well if there was some way to limit auras, but auras refuse to be limited. I tried filters, state requirements, weapon requirements, not-in-town requirement, mana requirements and so on, but the aura will always keep on working. It would also work well if there was a way to make an ally give you an aura that would make you cast summons, but as far as I know, the aura summoning only works on the unit with the aura.
This would work really well if there was some way to limit auras, but auras refuse to be limited. I tried filters, state requirements, weapon requirements, not-in-town requirement, mana requirements and so on, but the aura will always keep on working. It would also work well if there was a way to make an ally give you an aura that would make you cast summons, but as far as I know, the aura summoning only works on the unit with the aura.
Re: Problem with the pets that summoned by the Hydra's func
Yeah, Auras completely ignore any requirements. I have tried several times to make summoning auras just by text files, but always failed. Does this workaround make your pets attract the melee enemies?
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My tutorials:
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Fixing the Shadow Master's AI
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The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Problem with the pets that summoned by the Hydra's func
As far as I can tell, the pets summoned by aura are exactly the same as normal, and definitely possess threat.
To make a summoning aura:
1) Choose a summoning skill that doesn't have unusual requirements. I used a spirit wolf aura. Iron golem aura doesn't seem to work at all, and necroskeleton aura sort of works but in an unexpected way.
2) Set 'aura' to 1 and 'perdelay' to the number of frames you want to elapse per summon.
3) Add a state under 'aurastate'. The skill will not summon pets unless there is an aurastate set.
To make a summoning aura:
1) Choose a summoning skill that doesn't have unusual requirements. I used a spirit wolf aura. Iron golem aura doesn't seem to work at all, and necroskeleton aura sort of works but in an unexpected way.
2) Set 'aura' to 1 and 'perdelay' to the number of frames you want to elapse per summon.
3) Add a state under 'aurastate'. The skill will not summon pets unless there is an aurastate set.
Re: Problem with the pets that summoned by the Hydra's func
Yes. I know the trick but thanks for pointing it out.
The issue, here, is related to the SrvDoFunc the original poster used to make a multi-summoning spell. 144 is the SrvDoFunc of the hydra, and it removes any threat value from the pets, making them ignored by enemies that only have melee skills or melee attacks. Therefore, even using an aura for this won't work. Spirit Wolf uses SrvDoFunc 119, which is +\- the same as 56 and 49, and works.
The issue, here, is related to the SrvDoFunc the original poster used to make a multi-summoning spell. 144 is the SrvDoFunc of the hydra, and it removes any threat value from the pets, making them ignored by enemies that only have melee skills or melee attacks. Therefore, even using an aura for this won't work. Spirit Wolf uses SrvDoFunc 119, which is +\- the same as 56 and 49, and works.
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I