How to add melee splash damage?
Moderator: Skill Clinician
How to add melee splash damage?
Hi.
I'm trying to add melee splash damage in my mod. I know many mods achieve this function,and I try to modify my skills.txt and misilles.txt adding a submisille to attack.Unfortunately,it doesnt work.
Then I copy the Dragontail to Attack in skills.txt.BUT I only see the flame explosion in attack without any splash damage.
Hope any Handsome boys can help me. Thanks a lot.
I'm trying to add melee splash damage in my mod. I know many mods achieve this function,and I try to modify my skills.txt and misilles.txt adding a submisille to attack.Unfortunately,it doesnt work.
Then I copy the Dragontail to Attack in skills.txt.BUT I only see the flame explosion in attack without any splash damage.
Hope any Handsome boys can help me. Thanks a lot.
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- Paladin
- Posts: 144
- Joined: Sun Nov 11, 2012 9:46 am
Re: How to add melee splash damage?
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Last edited by jessedazebra on Sat Feb 19, 2022 9:40 am, edited 2 times in total.
Re: How to add melee splash damage?
Thanks for your reply.Its a great help. I will try again this weekend.
Re: How to add melee splash damage?
Attached splash.rar file seems to be corrupted or it's not RAR archive... anyone can help?
- HarvestWombs
- Arch-Angel
- Posts: 1019
- Joined: Wed May 25, 2011 11:50 pm
Re: How to add melee splash damage?
Works fine for me.
Re: How to add melee splash damage?
I've tried with different program and it actually works.
Thanks!
- FlowerDance
- Posts: 11
- Joined: Tue Feb 13, 2018 12:03 pm
Re: How to add melee splash damage?
I can't get this to work and don't know why. I copied all the texts properly and put splash 1 1 (i assume it needs the 1 1 boolean thing?) on an item and nothing happens.
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- Paladin
- Posts: 144
- Joined: Sun Nov 11, 2012 9:46 am
Re: How to add melee splash damage?
I tried it on a unique cap and on a jewel I socketed into a weapon and had no luck. It also doesn't display any stat for it. I also have the string for splash3 so it should say 'melee attacks deal splash damage'. I know I copied the texts correctly. Not sure what else could be wrong.
- Tomkomaster
- Posts: 96
- Joined: Thu Feb 07, 2008 1:15 am
Re: How to add melee splash damage?
It doesn't work for me either, as it should. I copied every line from the txt files to my txt files, and when I socket the jewels with the Splash damage to a weapon and hit an enemy, everytime a chipped gem drops instead of splash damage. Anyone able to help?
Re: How to add melee splash damage?
Sounds like you might have copied the wrong skill entry. Also, check if the skill ID number for hit-skill is correct and is in the correct column.Tomkomaster wrote: ↑Fri Feb 22, 2019 9:29 amIt doesn't work for me either, as it should. I copied every line from the txt files to my txt files, and when I socket the jewels with the Splash damage to a weapon and hit an enemy, everytime a chipped gem drops instead of splash damage. Anyone able to help?
D2TXT / D2INI - Python scripts for editing TXT files, or converting between TXT ↔ INI files
- Tomkomaster
- Posts: 96
- Joined: Thu Feb 07, 2008 1:15 am
Re: How to add melee splash damage?
Yes, that was the problem for me. It now works as intended, thank you mmpx222
Re: How to add melee splash damage?
So i wanted to double check something, i added all the info to my files correctly, however the ID number for the skill clashes with something i already have, so i have to allocate it a new ID number? since when i find the gem the affix is shown as "An Evil Force" and the splash doesnt work. (im assuming that the missile ID and the skill ID have to match)
- Lady Isabelle
- Champion of the Light
- Posts: 326
- Joined: Tue Jul 19, 2011 11:36 pm
Re: How to add melee splash damage?
Just set the ID to the next one in line. If the highest ID you have is 499, make it 500, etc.
Yes the IDs need to match
An Evil Force means you didn't put any strings for it.
Yes the IDs need to match
An Evil Force means you didn't put any strings for it.
Re: How to add melee splash damage?
Thanks, i found out the issue with the coding not working, the excel editor i was using for viewing the txt files was a load of crap, ive now fixed that and the splash effect works fine, just the description doesnt work. Not too sure on how i fiddle around with string files. (very odd thing happens now though, certain monsters when hit are emitting a huge shower of icebolts at my character)
Re: How to add melee splash damage?
hey thanks for this! that is just what i was looking for!
i was just wondering if you could add some more range to the splash?
thanks !
i was just wondering if you could add some more range to the splash?
thanks !
- Lady Isabelle
- Champion of the Light
- Posts: 326
- Joined: Tue Jul 19, 2011 11:36 pm
Re: How to add melee splash damage?
You can edit the radius in it's missile.txt entry. Should be under serverHitPar1 and clientHitPar1
Re: How to add melee splash damage?
hm there are no entries in serverHitPar1 or clientHitPar1 (or any of those). i was only to increase the Range of the "splash effect", so just the animation...Lady Isabelle wrote: ↑Sun Sep 22, 2019 8:20 pmYou can edit the radius in it's missile.txt entry. Should be under serverHitPar1 and clientHitPar1
im still really bad at skills/missiles editing unfortunately
Re: How to add melee splash damage?
Thank you, I've been looking for something like this.jessedazebra wrote: ↑Thu Jun 21, 2018 8:08 amI got this cool thing work in my mod (the strings I took from Resurgence mod). Just simply copy these strings to the end of the every required file and it should work. And of course you have to add strings to any .tbl file (splash3 | Melee attacks deal splash damage). This file also contains magicprefix.txt with jewel modifiers, so this splash damage preperty can be spawned on jewels. You can just add these lines too, or add this property anywhere you want, like in uniqueitems.txt or whatever, it's up to you.
PS.I also added random missile to the CelFile column, so it has graphical effect. If you don't like it, you can just simply remove it by changing curseCast to none.
However I would like to make it so that it acts like a nova instead of firing out projectiles. Any tips on how I should achieve that?
Re: How to add melee splash damage?
Thanks for this! I've successfully created a cleave skill for my barb and it works like a charm. However the splash damage seems to hit eventhough the normal attack misses and I,m guessing this is a case och att-skill rather than hit-skill rendering AR useless. I wish to have this activated upon hits only. I also want to make the skill for 2H wpns only, including swords held with both hands but not with one hand.
Re: How to add melee splash damage?
Hello, i just tried it and my game is crashing when i hit with splash weapon, cant understand...
Edit, i put the wrong line ID
But now nothing crashes but there is no splash.... what serv and client function do you use for splash skill??
Edit, i put the wrong line ID
But now nothing crashes but there is no splash.... what serv and client function do you use for splash skill??
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- Posts: 33
- Joined: Mon Mar 11, 2019 5:34 am
Re: How to add melee splash damage?
Can Whirlwind be triggered?
- eleriaqueen
- Posts: 57
- Joined: Mon Dec 16, 2019 8:49 am
Re: How to add melee splash damage?
In case someone has issues putting this splash property on a unique item, simply paste the following data onto an UniqueItem starting at "propX":
(I would also advise against leaving the value 128 in SrcDamage column in Missiles.txt as it makes the aoe deal 100% of the damage of the attack which seems a bit overpowered !)
Code: Select all
splash proc_SplashDamage 100 1
Re: How to add melee splash damage?
File is Damaged.
Still didnt manage to make it work, i see the stat on item but no splash when i hit...
i use fonction 163 (what is the correct one to use?) :
All my txt are filled, property, item stat cost, missiles, automagic, weapon...
proc_SplashDamage 374 163 proc_splashdamage proc_splashdamage 1 5 none A1 A1 xx 1 1 1 1 1 8 4 1 1 0 extra phys dmg% 5 range 1 5 2 8 128 0
Still didnt manage to make it work, i see the stat on item but no splash when i hit...
i use fonction 163 (what is the correct one to use?) :
All my txt are filled, property, item stat cost, missiles, automagic, weapon...
proc_SplashDamage 374 163 proc_splashdamage proc_splashdamage 1 5 none A1 A1 xx 1 1 1 1 1 8 4 1 1 0 extra phys dmg% 5 range 1 5 2 8 128 0