Max trap Shots

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Tomkomaster
Posts: 88
Joined: Thu Feb 07, 2008 1:15 am
Slovakia

Max trap Shots

Post by Tomkomaster » Wed Sep 18, 2019 11:34 am

Hi

I have a problem with increasing the Assassins maximum shots her traps can shoot via an item effect. I have already created the entries in itemstatcost and property.txt, modified the skills.txt and skilldesc.txt files, spawned an item with the new modifier and tried it out. In game, the information for the number of shots is correct, and increases as it should be if I equip an item with the modifier. However, the traps just only shoot the base number of shots set in the skills param field, then destroys themselves. I have modified the skillcalc fields for them too, but it doesnt seem to be working. Is there some other way to make it work, or the traps are just hardcoded to read the param field for the number of shots? Any help is appreciated. Im including the relevant rows from my skills.txt file. The created stat is the trap_addmax_ass.

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skill	Id	charclass	skilldesc	srvstfunc	srvdofunc	prgstack	srvprgfunc1	srvprgfunc2	srvprgfunc3	prgcalc1	prgcalc2	prgcalc3	prgdam	srvmissile	decquant	lob	srvmissilea	srvmissileb	srvmissilec	srvoverlay	aurafilter	aurastate	auratargetstate	auralencalc	aurarangecalc	aurastat1	aurastatcalc1	aurastat2	aurastatcalc2	aurastat3	aurastatcalc3	aurastat4	aurastatcalc4	aurastat5	aurastatcalc5	aurastat6	aurastatcalc6	auraevent1	auraeventfunc1	auraevent2	auraeventfunc2	auraevent3	auraeventfunc3	auratgtevent	auratgteventfunc	passivestate	passiveitype	passivestat1	passivecalc1	passivestat2	passivecalc2	passivestat3	passivecalc3	passivestat4	passivecalc4	passivestat5	passivecalc5	passiveevent	passiveeventfunc	summon	pettype	petmax	summode	sumskill1	sumsk1calc	sumskill2	sumsk2calc	sumskill3	sumsk3calc	sumskill4	sumsk4calc	sumskill5	sumsk5calc	sumumod	sumoverlay	stsuccessonly	stsound	stsoundclass	stsounddelay	weaponsnd	dosound	dosound a	dosound b	tgtoverlay	tgtsound	prgoverlay	prgsound	castoverlay	cltoverlaya	cltoverlayb	cltstfunc	cltdofunc	cltprgfunc1	cltprgfunc2	cltprgfunc3	cltmissile	cltmissilea	cltmissileb	cltmissilec	cltmissiled	cltcalc1	*cltcalc1 desc	cltcalc2	*cltcalc2 desc	cltcalc3	*cltcalc3 desc	warp	immediate	enhanceable	attackrank	noammo	range	weapsel	itypea1	itypea2	itypea3	etypea1	etypea2	itypeb1	itypeb2	itypeb3	etypeb1	etypeb2	anim	seqtrans	monanim	seqnum	seqinput	durability	UseAttackRate	LineOfSight	TargetableOnly	SearchEnemyXY	SearchEnemyNear	SearchOpenXY	SelectProc	TargetCorpse	TargetPet	TargetAlly	TargetItem	AttackNoMana	TgtPlaceCheck	ItemEffect	ItemCltEffect	ItemTgtDo	ItemTarget	ItemCheckStart	ItemCltCheckStart	ItemCastSound	ItemCastOverlay	skpoints	reqlevel	maxlvl	reqstr	reqdex	reqint	reqvit	reqskill1	reqskill2	reqskill3	restrict	State1	State2	State3	delay	leftskill	repeat	checkfunc	nocostinstate	usemanaondo	startmana	minmana	manashift	mana	lvlmana	interrupt	InTown	aura	periodic	perdelay	finishing	passive	progressive	general	scroll	calc1	*calc1 desc	calc2	*calc2 desc	calc3	*calc3 desc	calc4	*calc4 desc	Param1	*Param1 Description	Param2	*Param2 Description	Param3	*Param3 Description	Param4	*Param4 Description	Param5	*Param5 Description	Param6	*Param6 Description	Param7	*Param7 Description	Param8	*Param8 Description	InGame	ToHit	LevToHit	ToHitCalc	ResultFlags	HitFlags	HitClass	Kick	HitShift	SrcDam	MinDam	MinLevDam1	MinLevDam2	MinLevDam3	MinLevDam4	MinLevDam5	MaxDam	MaxLevDam1	MaxLevDam2	MaxLevDam3	MaxLevDam4	MaxLevDam5	DmgSymPerCalc	EType	EMin	EMinLev1	EMinLev2	EMinLev3	EMinLev4	EMinLev5	EMax	EMaxLev1	EMaxLev2	EMaxLev3	EMaxLev4	EMaxLev5	EDmgSymPerCalc	ELen	ELevLen1	ELevLen2	ELevLen3	ELenSymPerCalc	aitype	aibonus	cost mult	cost add
Charged Bolt Sentry	261	ass	charged bolt sentry		45																																																							chargeboltsentry	assassintrap	5	S1	BoltSentry	lvl	Fire Trauma	skill('Fire Trauma'.blvl)	Shock Field	skill('Shock Field'.blvl)	Lightning Sentry	skill('Lightning Sentry'.blvl)	Death Sentry	skill('Death Sentry'.blvl)				assassin_summon																																1	0		rng												S2	S2	S2				1	4												1									12	20																			1	8	13	0	1																(par1 + skill('Lightning Sentry'.blvl)/3)+stat('trap_addmax_ass'.accr)	shots fired	10	Shots fired			5	Bolts to send out	0	Bolts to send out per level							6	damage synergy	1								7															ltng	2	0	0	0	0	0	14	6	8	12	14	16	(skill('Fire Trauma'.blvl) + skill('Lightning Sentry'.blvl) + skill('Death Sentry'.blvl)) * par8						3		512	3000
Wake of Fire Sentry	262	ass	wake of fire sentry		45																																																							wakeofdestruction	assassintrap	5	S1	Wake Of Destruction Sentry	lvl	Fire Trauma	skill('Fire Trauma'.blvl)	Inferno Sentry	skill('Inferno Sentry'.blvl)					32			assassin_summon																																1	0		rng												S2	S2	S2				1	4												1									12	20																			1	8	13	0	1																		10	Shots fired													8	damage synergy	1								8															fire	5	2	3	5	7	9	10	2	3	6	8	10	(skill('Fire Trauma'.blvl) + skill('Inferno Sentry'.blvl)) * par8						3		512	3000
Lightning Sentry	271	ass	lightning sentry		45																																																							lightningsentry	assassintrap	5	S1	Sentry Lightning	lvl	Shock Field	skill('Shock Field'.blvl)	Charged Bolt Sentry	skill('Charged Bolt Sentry'.blvl)	Death Sentry	skill('Death Sentry'.blvl)						assassin_summon																																1	0		rng												S2	S2	S2				1	4												1									24	20																			1	8	20	0	1																		10	Shots fired													12	damage synergy	1								8															ltng	1	0	0	0	0	0	20	10	16	24	34	44	(skill('Shock Field'.blvl) + skill('Charged Bolt Sentry'.blvl) + skill('Death Sentry'.blvl))*par8						3		768	16000
Inferno Sentry	272	ass	inferno sentry		45																																																							infernosentry	assassintrap	5	S1	Mon Inferno Sentry	lvl	Fire Trauma	skill('Fire Trauma'.blvl)	Wake of Fire Sentry	skill('Wake of Fire Sentry'.blvl)	Death Sentry	skill('Death Sentry'.blvl)			32			assassin_summon																																1	0		rng												S2	S2	S2				1	4												1									24	20																			1	8	20	0	1																		10	Shots fired											10	synergy damage bonus	7	damage synergy	1								4															fire	20	17	21	26	32	39	50	19	23	28	34	41	(skill('Fire Trauma'.blvl) + skill('Death Sentry'.blvl)) * par7 + skill('Wake of Fire Sentry'.blvl)*par8						3		768	32000
Death Sentry	276	ass	death sentry		45																																																							deathsentry	assassintrap	5	S1	Mon Death Sentry	lvl	Death Sentry Ltng	lvl	Fire Trauma	skill('Fire Trauma'.blvl)	Lightning Sentry	skill('Lightning Sentry'.blvl)			32			assassin_summon																																1	0		rng												S2	S2	S2				1	4												1									30	20																			1	8	20	0	1																		10	Shots fired													12	damage synergy	1								8															ltng	1	0	0	0	0	0	50	8	14	22	28	34	(skill('Lightning Sentry'.blvl))*par8						3		896	64000
																																																																																																																																																																																																																																																															
BoltSentry	306				17												sentrychargedbolt																																																																											23					sentrychargedbolt												1	0		none												SC	SC	xx																										1																								1										ln12 + skill('Shock Field'.blvl)/3	# bolts					(par8 + skill('Lightning Sentry'.blvl)/3)+stat('trap_addmax_ass'.accr)	shots fired	5	Bolts to send out	0	Bolts to send out per level											10	Shots Fired	1								8																																					0
Wake Of Destruction Sentry	281				125												wake of destruction maker																																																																											70					wake of destruction maker												1	0		none												SQ	SQ	S2				1																						1																								1																par8+stat('trap_addmax_ass'.accr)	shots fired	6	Number of missiles	2	Number of missiles per level			2	Min Range							10	Shots Fired	1								8																																					0
Sentry Lightning	313													sentrylightningbolt																																																																																		sentrylightningbolt													1	0		none												SQ	SQ	xx																	1									1																								1																(par8+skill('Shock Field'.blvl)/3)+stat('trap_addmax_ass'.accr)	shots fired	10	minimum damage	20	max damage	4	increase in dam/level (min & max)									10	Shots Fired	1								8																																					0
Mon Inferno Sentry	311			53	95												inferno sentry 1																																																																										52	77					inferno sentry 1	inferno sentry 2			-37	z offset							1	0		none												SQ	SQ	xx																										1																								1										ln34/2 + skill('Wake of Fire Sentry'.blvl)	range	par1 + skill('Wake of Fire Sentry'.blvl)	length of fire	3	density	par8+stat('trap_addmax_ass'.accr)	shots fired	15	frame length			40	range times two									10	Shots fired	1								8																																					0
Mon Death Sentry	312				55																				ln34																																																														necromancer_corpseexp_1	death_sentry			50	78					corpseexplosion	deathsentryexplode											1	0		none												SQ	SQ	xx											1															1																								1										par1	damage %	par2	damage %	50	fire %	(par8 + skill('Fire Trauma'.blvl)/3)+stat('trap_addmax_ass'.accr)	shots fired	40	% of base monster HP min damage	80	% of base monster HP max damage	10	radius (half squares)	1	additional radius/level (half squares)							10	Shots Fired	1								8															fire																						0

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