Greetings,
i try to give Fire Arrow some additional missiles per stat with this formula. The skill itself can shoot multiple missiles like multi arrow and the propertie to show the stat is also displayed properly.
This method worked very well with cooldowns but somehow the number of missiles doesn`t increase
Any Ideas? Thanks in advance
Additional missiles formula doesn`t work 1.13c
Moderator: Skill Clinician
Re: Additional missiles formula doesn`t work 1.13c
The formula needs to be in quotes if using the 'min' function.
Try:
"min(24,ln12)+stat('item_fire_arrow'.accr)"
Try:
"min(24,ln12)+stat('item_fire_arrow'.accr)"
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- Champion of the Light
- Posts: 448
- Joined: Fri Dec 01, 2017 2:08 am
Re: Additional missiles formula doesn`t work 1.13c
Are you sure the stat is adding properly to your character? A few ideas to verify:
(1) Check to make sure the stat is being referenced properly. If you reference clc1 directly via skilldesc.txt, does the skilldesc value go up when you equip the item with the stat?
(2) Try referencing a different stat for # missiles scaling. Does the different stat work, yet yours doesn't?
Also, it might be nitpicky of me, but you might be able to use a skill instead of a stat for this. I like to do that since stats are so limited, whereas you can have tens of thousands of skills. So for example, instead of stat('item_fire_arrow'.accr) you could use skill('item_fire_arrow'.len), where auralencalc in the skill item_fire_arrow has the formula lvl-stat('item_allskills'.accr), such that the value of the skill that acts as a stat does not increase with +skills.
(1) Check to make sure the stat is being referenced properly. If you reference clc1 directly via skilldesc.txt, does the skilldesc value go up when you equip the item with the stat?
(2) Try referencing a different stat for # missiles scaling. Does the different stat work, yet yours doesn't?
Also, it might be nitpicky of me, but you might be able to use a skill instead of a stat for this. I like to do that since stats are so limited, whereas you can have tens of thousands of skills. So for example, instead of stat('item_fire_arrow'.accr) you could use skill('item_fire_arrow'.len), where auralencalc in the skill item_fire_arrow has the formula lvl-stat('item_allskills'.accr), such that the value of the skill that acts as a stat does not increase with +skills.
Re: Additional missiles formula doesn`t work 1.13c
Thank you very much!Cypress wrote: ↑Fri Apr 09, 2021 3:24 pmAlso, it might be nitpicky of me, but you might be able to use a skill instead of a stat for this. I like to do that since stats are so limited, whereas you can have tens of thousands of skills. So for example, instead of stat('item_fire_arrow'.accr) you could use skill('item_fire_arrow'.len), where auralencalc in the skill item_fire_arrow has the formula lvl-stat('item_allskills'.accr), such that the value of the skill that acts as a stat does not increase with +skills.
It worked the nitpicky way and it adds a lot of flexibility to it
Haven't even thought about that because i was so possessed by that stat to make it work.