Skill Icons

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godheadslament
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Skill Icons

Post by godheadslament » Tue Oct 12, 2004 3:37 am

What icons do you plan on the new skills having, if any?
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Re: Skill Icons

Post by mishy23 » Tue Oct 12, 2004 12:30 pm

Skill Icons are low priority, I wasn't plannign any change at all but then I've seen some nice skill icon packs and othe rmods with cool skill icon graphics.

My only stance is its all or nothing, meaning i wont mix and match icon grpahics from different sources, they must all look like the belong.

So if anyone haas any ideas for cool icons let me know otherwise i'm stuck with the basic icons for now, til i find a nice pack of 180 new icons that are useable.

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Post by godheadslament » Tue Oct 12, 2004 4:30 pm

I'd be happy with the default icons, I only wondered because I was unsure if there were enough. Are there?
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Re: Skill Icons

Post by mishy23 » Tue Oct 12, 2004 4:49 pm

There is enough, because after all this work, I am only having 30 skills for each class, so some old icons will be used for the new skills,
now since I have alot of old skills and a few new ones i am not suing to be used exclusively for +oskills on rare items,
I am not sure what icons I will use for them, its possible all oskills that are item only skills will have a default icon, i am currently looking around for what to use for those.

Good question though.
btw I am having fun creating melee skills, i heard how tough they are to create, but so far I am having some real nice luck with paladin and barb melee skills.
Asn and Ama are at the end of the line, and just FYI, they will probably switch skills alot. I am thinking of giving charge skills to Amazon,
while the Assassin will change to having trap tree/passive tree/offensive spells tee (lots of new mind related spells here).
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Post by godheadslament » Tue Oct 12, 2004 4:52 pm

Charge skills+Ama=My wet dream lol.
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Re: Skill Icons

Post by mishy23 » Tue Oct 12, 2004 5:31 pm

The charge skills will probably be spear/jav tree only.
Though i'll see what I can do with bow and arrow skills.
Amazons will lose all cold based skills though and
major in fire and lightning and poison now,
it'd be unfair if they had access to all elements when other classes don't

Impale(out) -> Tiger Strike(in)
lightning strike(out) -> claws of thunder(in)
all redone and renamed of course.
well unless some strange hard coding prevents me from doing this, but i'm getting ahead of myself, must finish barbs first.
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Post by godheadslament » Tue Oct 12, 2004 7:57 pm

Is it possible to have charged melee, then use ranged to disperse the charges?
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Re: Skill Icons

Post by mishy23 » Tue Oct 12, 2004 9:23 pm

I have to look into it, so far all the charge skills ar emelee, so not sure if you can make a long range attack that adds a charge.
As for finishing moves, you set any skill up you want to act as a finishing move, normal atatck is a finishing move by default.
I will activate most skills to be able to be used as a finisher, so you
definately can charge up, and release on a bow shot,
but i couldnt restrict it so only abow shot would work.
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Re: Skill Icons

Post by mishy23 » Tue Oct 19, 2004 4:18 pm

Okay after looking at a nice at some nice skills icons submitted to the keep by Malachor
I think I just might add some new icons,
gonna see what I can do.
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Last edited by mishy23 on Tue Oct 19, 2004 4:20 pm, edited 1 time in total.
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Post by godheadslament » Tue Oct 19, 2004 11:15 pm

Awesome.
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