Rune Crafting
Moderator: mishy23
- mishy23
- Arch-Angel
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- Joined: Mon Mar 22, 2004 6:44 pm
- Location: Middle of Nowhere, Wisconsin
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Rune Crafting
I am in need for more help if anyone is interested.
I have developed a new skill, tenatively called Rune Crafting for Druids.
This allows the druid to cube runes with a weapon and increase the power of the weapon.
Now I need to figure out what bonuses each rune will grant to the weapon (Note: rune crafting makes weapon become orange, and so each weapon can only be crafted once)
Now I thought of a few ways to do this.
1) Should this crafting only give bonus to ar and damage?
2) Should it grant special abilities that the rune already would grant, without having to socket it?
3) Should they grant hit skills or oskills? (maybe overpowered)
If anyone feels like adding anything feel free,
Thanks!
-Mishy23
I have developed a new skill, tenatively called Rune Crafting for Druids.
This allows the druid to cube runes with a weapon and increase the power of the weapon.
Now I need to figure out what bonuses each rune will grant to the weapon (Note: rune crafting makes weapon become orange, and so each weapon can only be crafted once)
Now I thought of a few ways to do this.
1) Should this crafting only give bonus to ar and damage?
2) Should it grant special abilities that the rune already would grant, without having to socket it?
3) Should they grant hit skills or oskills? (maybe overpowered)
If anyone feels like adding anything feel free,
Thanks!
-Mishy23
{Modding status: Project X}
What items would you be able to craft with this recipe? Just normal? or magic and/or the rest? Depending on the item quality, and the fact that it's only once, and also how important do you want this to be in your mod? Since the main focus has been the runewords, I'd probably just go with #2, weapon bonuses for weapons, etc. Not particularly powerful I know.
I just had a thought
Imagine if you could craft a runeword, wouldn't need sockets on the item, but then you would have a bit of trouble determining whether or not you could "unruneword" an item. on second thoughts maybe it wasn't a good thought at all
I just had a thought
Imagine if you could craft a runeword, wouldn't need sockets on the item, but then you would have a bit of trouble determining whether or not you could "unruneword" an item. on second thoughts maybe it wasn't a good thought at all
- mishy23
- Arch-Angel
- Posts: 1313
- Joined: Mon Mar 22, 2004 6:44 pm
- Location: Middle of Nowhere, Wisconsin
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Re: Rune Crafting
Okay here's abetter breakdown:
This is all for a single skill the Barbarians will get, called 'Rune Crafting' (subject to change).
They can craft any magic weapon with a rune, to get a crafted weapon with 2 automods. I'm mostly wondering what to make these automods for each rune.
Its not that all important, its just one skill, for one class...I always liked games that had the ability to 'forge' so wanted to add it.
And as far as I can see so far, i'd allow these crafted items to be runeworded still just like rare items.
I think i'm settling for the crafting being +max dmg and +hit-skill for each rune (plus the random crafted affixes that will spawn)
-mishy23
This is all for a single skill the Barbarians will get, called 'Rune Crafting' (subject to change).
They can craft any magic weapon with a rune, to get a crafted weapon with 2 automods. I'm mostly wondering what to make these automods for each rune.
Its not that all important, its just one skill, for one class...I always liked games that had the ability to 'forge' so wanted to add it.
And as far as I can see so far, i'd allow these crafted items to be runeworded still just like rare items.
I think i'm settling for the crafting being +max dmg and +hit-skill for each rune (plus the random crafted affixes that will spawn)
-mishy23
{Modding status: Project X}
- icefrosty99
- Posts: 26
- Joined: Wed Sep 08, 2004 6:25 am
- Location: Michigan
- Contact:
Re: Rune Crafting
I think the weapon would be overpowered if it granted skills. I like the ar and dmg bonus granted. This skill is unique to the druid but what about the other characters....are they gonna have a special skill like this one ??
- mishy23
- Arch-Angel
- Posts: 1313
- Joined: Mon Mar 22, 2004 6:44 pm
- Location: Middle of Nowhere, Wisconsin
- Contact:
Re: Rune Crafting
I wasn't planning on it, but now that I think about it, I just might try to give each class something.
First thoughts are:
Barb - craft weapon
Pal - craft shield
Sor - craft staff
Dru - craft charm
Asn - craft claw
Ama - craft bow/spear
Nec - craft amulet
Hmm might have to remove a skill or two to do this though...
Do ppl like crafting enough to have this ability?
I'd only remove the weakest link of a skill if i have to remove anything.
-Mishy23
First thoughts are:
Barb - craft weapon
Pal - craft shield
Sor - craft staff
Dru - craft charm
Asn - craft claw
Ama - craft bow/spear
Nec - craft amulet
Hmm might have to remove a skill or two to do this though...
Do ppl like crafting enough to have this ability?
I'd only remove the weakest link of a skill if i have to remove anything.
-Mishy23
{Modding status: Project X}