Skill OverView / Suggestion / Comments.

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Nevbo
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Joined: Mon Apr 26, 2004 6:50 am

Skill OverView / Suggestion / Comments.

Post by Nevbo » Sat Nov 06, 2004 9:29 pm

-Clay golem : Dump this spell, Replace with a blood golem called abomination.

-Re-arrange some of the combat skills for the necro so they benifit the abomination instead of the necro.

-Skills like Abomination mastery, Increase max hp, life steal.

-Give abomination a attack Proc skill. 10% chance to cast single target super life tap. Starts at 25% life leech, increases by 5% per level till 125%. At level 10 the proc also gets a enhanced damage bounus. starts at 5% and increases with 5% per level till 50%. *basicly like half the power of amplify damage.*

-Abomination Discharge. Drains all Necro's mana, and stamana. Also half of the necros life. Damage done is 200%+ of abominations life, all of the damage is physical. The discharge also has effects, causes prevent monster heal, open wounds, and stun's for 4 seconds. Skill has a cool down timer of 20 seconds, so its a desperation attack only.

-Target spell Insane Frenzy. Causes target minion to attack 50% faster *at level 1*, run 25% faster *at level 1*, and do 25% extra damage *at level 1*. All those effects increase with more points into the skill.
Downside to the skill is it causes a massive ammount of life drain, so the only real minion you could cast this on is the abomination because of its high hp and obscene life leech.

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Now that iv re-written those...

Some bugs for starters.
The display on the character screen for poison web is always 0-1, its a display bug.

Poison web is a VERY strong skill, much stronger than acid rain, and i think poison web does more damage than it displays. Suggestion would be to switch poison web and acid rain in level requirements and also switch amount of mana costs.
Or a side suggestion would be to increase acid rain duration and power. Make the poison damage .5 seconds long for instant effect.

Change bone armor synergies to 10%'s instead of 10... Would make the skill more effective in higher difficultys.

Skeletons are useless, suggestion would be to change the skill from summon skeleton, to Summon Skeleton army. When you raise a skeleton it will randomly be a melee fighter, ranged fighter, or mage.
They all have the same attack strength and hitpoints.
Add the skill skeleton mastery to increase their effectiveness. But make the skill a higher level so its effects can be really high instead of a level 1 limited ammount of effects skill. This will make it so skeletons can hold their own in hell difficulty.

Teeth, decent skill but you wont really be using it in higher difficultys, suggestion would be to have a small 1 yard explosion for each teeth. The explosions cause a 1 second stun too.

Bone spear, once again not that great, suggestion would be to convert bone spear to more of a bone spear chain lightning. Have the spear jump from enemy to enemy.....

Bone spirit, suposto be the strongest magic based necro skill but the poison skills are quite better. This is also single target... Suggestion would be to change at level 1 you only fire off 1 bone spirit, at level 20 you fire off 4 bone spirits.

Other than that everything seems ok o.O?

On a side note, iv played a mod that had the same idea of using passive skill tree's but it did't turn out so well for multiplayer. Whenever someone makes a game and he has too many passives up then the other player usually crashes. Its a wonderfully annoying diablo 2 bug =x

o yes, also whenever you level up the necromancers summons die. Could be quite fatal if you rely on your minions 0.0!!
Last edited by Nevbo on Mon Nov 08, 2004 8:15 am, edited 1 time in total.

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