The droprate of Sets/Uniqes in Act1!

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kunzen
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The droprate of Sets/Uniqes in Act1!

Post by kunzen » Mon Nov 08, 2004 5:17 pm

Finished playing Act1, and besides the SHOWDOWN-sets i managed to collect quite a bit of rares (apropiate amount i might add), 1 unique sword and 2 set items. My MF isn't worth mentioning.....

I killed aprox. 80% of the bad guys.

Just a notice for you, S!
My dad is stronger than yours...!!

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Seaular
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Re: The droprate of Sets/Uniqes in Act1!

Post by Seaular » Mon Nov 08, 2004 9:35 pm

Thanks for the info, I do appreciate it!

As for the Portal Keys, how easy were they to find? Did you go looking for them? Did too many of them drop? I want to make them harder to find, not impossible, but to the point where you'll probably need to concentrate on killing a certain type of monster if you desperately want a particular key.

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Re: The droprate of Sets/Uniqes in Act1!

Post by evilbill1782 » Tue Nov 09, 2004 12:30 am

I found four or five Pokey portal keys from Quill Rats in Blood Moor; no portal keys at all in the Cold Plains as yet but I was on autopilot when I fired it up and used 'players 8' like I always do for SP, so it's taking a while. LOL :)

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Re: The droprate of Sets/Uniqes in Act1!

Post by Seaular » Tue Nov 09, 2004 4:51 am

evilbill1782";p="200815" wrote: I found four or five Pokey portal keys from Quill Rats in Blood Moor
Uh oh, that sounds like a few too many!

I'm going to have to drop that down a little (a lot). ;)

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Re: The droprate of Sets/Uniqes in Act1!

Post by kunzen » Tue Nov 09, 2004 3:52 pm

All together i found 1 Pokey, 2 Frostscruffs and 1 Gigaskull in act1. The 4th i couldn't find.....Didn't know to look, thou'
My dad is stronger than yours...!!

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Re: The droprate of Sets/Uniqes in Act1!

Post by Molmoch » Tue Nov 09, 2004 4:43 pm

I might just be lucky, but I found one of each type of key before I hit the Tamoe Highlands. The complete set is nice, but if it is this easy to get... I also found getting the pieces of the set to be surprisingly easy. The battles there could be more difficult.

The helm portion also dropped from a different source. Is this intentional? Can you find any of them except for via the keys?

I like the idea behind the keys. Maybe have a generic key which give you a fight against a boss with minions of your char level to drop a random set item?

And for uniques, maybe two bosses with minions?

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Re: The droprate of Sets/Uniqes in Act1!

Post by Seaular » Tue Nov 09, 2004 6:16 pm

I plan on adding a lot more keys that lead to a whole slew of different places/situations. There are only the 4 keys in Act 1 right now, mainly because I wasn't sure if the whole key idea would work out ok or not, and I didn't want to make 25 different keys/areas if it was just going to be a waste of time, but it sounds like it isn't.

The keys are supposed to be much harder to find, but how am I going to test if they work out ok if no one finds them in the beta? :)

Yeah, one downside of that set is that it can be found from other monsters. I haven't figured out a way to limit set items to particular drops (although I might have just thought of a way).

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Re: The droprate of Sets/Uniqes in Act1!

Post by evilbill1782 » Tue Nov 09, 2004 10:06 pm

WRT the set, maybe use the same method that Blizz used so the Annihilus could only drop from the D clone?
As for the portal keys, the only reason I found four was because I was playing at 'players 8', the 'players 1' setting shouldn't yield anywhere near as many *g*

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Re: The droprate of Sets/Uniqes in Act1!

Post by Seaular » Tue Nov 09, 2004 10:21 pm

evilbill1782";p="200981" wrote:WRT the set, maybe use the same method that Blizz used so the Annihilus could only drop from the D clone?
Well, what Blizz did was to raise the lvl of the Annihilus to 110 so that only lvl 110 monsters (D Clone) could drop it. I suppose I could set the superuniques in the portals to a lvl above 100, but that might screw up their other drops. I suppose if I made it so they could only drop one item, that particular set item, there wouldn't be a problem. I'll think about it some more..

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evilbill1782
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Re: The droprate of Sets/Uniqes in Act1!

Post by evilbill1782 » Tue Nov 09, 2004 10:27 pm

Ah, yeah, I'd forgotten about that. And if you made the portal key bosses lvl 100+, they'd also start dropping Annihiluses, plus it'd be impossible for a level 10 char to get any exp from them or even hit them. *g*

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Re: The droprate of Sets/Uniqes in Act1!

Post by AzN0MN1P073N7 » Mon Jul 17, 2006 12:15 am

i found a portal key.. used it.. and the game crashed.. i have a post somewhere about that...

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Post by Malachai29 » Mon Jul 17, 2006 12:28 am

You may not get a response for a couple reasons. A) This mod is now unsupported. B) The mod creator has not logged in since December. C) This thread is almost 2 years old.

Please keep in mind the last posted date when replying in a thread.

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