Seven Lances Current Version: 1.07

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FoxBat
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Seven Lances Current Version: 1.07

Post by FoxBat » Wed Aug 28, 2002 8:27 pm

Version 1.07 is now avaliable here.


Changelog:

v 1.07 03/09/2003

-Fixed the unhandled exception crash that occured when a Win9X machine started a singleplayer game or hosted a multiplayer game.
-Fixed the bug with necro minions becoming invincible or dying in one hit.
-Fixed bugs with the muling program. Just run multiple instances of Seven Lances Windowed to mule.
-Fixed a hireling skill crash in the MPQ version.
-Windowed version will not minimize, yet alt+tab works on full-screen version.
-All characters have had their base mana regeneration doubled. Without any mana regeneration bonus, they all regenerate an empty bulb in 1 minute instead of 2. Many spell-like skills have had their cost doubled to match this change. Mana regen% items will multiply off this doubled base.
-Sorceress costs redone, they start somewhat lower now.
-Warmth strongly nerfed, since the base mana regeneration was improved.
-Asssasin costs adjusted. (Lowered relative to double regeneration)
-Charged Sentry fires a fixed number of bolts at increased damage.
-Assasins can now have 10 sentry/wake style traps out at once. However, these traps now activate erratically. The speed of placing them is no long affected by weapon speed. Concentrate many traps in the same place for reliable firepower.
-Mana potions are now 50% more likely to drop.
-Increased the drop rate by 20% for one player, diminishing returns as additional players are added.
-Each necro golem is now vulnerable to a specific element.
-Lowered damage bonuses and base health for most necro golems, and increased life sharing with blood golem.
-Dramatically increased iron golem regeneration.
-Lowered heatlh of shadow master and warrior. These two stick closer to their assasin master now.
-Valkyrie has higher AC, lower health, and higher damage. This makes them vulnerable to elemental attacks.
-Staff damage reduction lowered in normal and nightmare.

v 1.06 01/11/2003

Technical
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-Fixed various string bugs with runewords and sets introduced in 1.05 (doh!)
-Fixed the generic greed recipie crash
-Fixed another worldstone keep invalid monster spawn crash.
-Fixed a few uniques.
-Fixed the 100% critical hit bug on throwing mastery.
-Fixed the bug with ranged weapons adding poison durations from items together, it is averaged now like melee weapons.
-Fixed requirements on the various +skills affixes.
-Fixed a few cube recipies to use existing 7L affixes.
-Fixed the druid shapeshift skill crash, technically it's still possible to get your skill levels high enough for it...
-Fixed an ethereal reroll recipie.
-Added a new method of forcing english, foreign language versions should display english now.
-Enhanced D2Accelerator options to cope with removed skill timers.
-New Single Player mule/transfer functionality, see the readme.
-In windowed mode, D2 will no longer minimize when it loses focus.
-Most skills can be activated with the left mouse button now.

General
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-Friendly monsters and NPCs, such as summoned minions, wandering barbarians, and bone walls, no longer get a health increase for the number of players in the game.
-Reduced hell difficulty mana steal divisor from 4 to 3.
-Maggot spit and corpulent's corpses now have a high tohit value. This means that enough AC can help avoid them, as well as shield blocking and the amazon's avoid skill.
-Lowered hell difficulty monster skill bonus by 1. This should weaken elemental attacks slightly.
-Absorb% cap increased to 45% from 40%.

Skills
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-Removed timers from most skills. They have been modified for larger mana costs, modified damage, and sometimes longer durations. Mana cost is intended to restrict their usage now. Don't waste precious mana on freeze arrowing a lone monster, save it for groups.
-Adjusted mana costs of many skills.
-Sorceress has roughly tripled mana costs, and the first level of warmth yields +200% regeneration, 1 point is recommended for nearly any sorceress. Quick spend and quick regen now characterizes the sorceress playstyle.
-Blizzard density and radius slightly reduced, since they can be easily stacked now.
-Armageddon range and damage slightly reduced and density increased.
-Hurricane, Armageddon, and Thunderstorm now have shorter durations to allow for more selective usage.
-Assassin traps are untimered, much more costly, and fire twice the number of shots.
-Lowered base life of spirit and dire wolves in nightmare and hell.
-Lowered shockwave damage and duration, and slightly increased mana cost.
-Improved damage and to-hit of Fire Claws.
-New skill "Poisoned Strike" replaces Power Strike, now adds poison damage over a long time to a melee spear or javelin attack.
-Increased duration of poison dagger.
-Increased number of attacks from whirlwind by 50%, doubled attack rating.
-Slightly improved iron skin.
-Nerfed meditation to balance for timer removal.
-Lowered damage on corpse explosion and death sentry.
-Slightly weakened iron maiden and spirit of barbs.
-Weakened leech of hunger and cobra strike.
-Slightly strengthed resist fire/cold/lightning auras.
-Weakened taunt initially & strengthed at higher levels.
-Holy Bolt now pierces correctly as intended.
-Twister now creates 5 twisters instead of 4.
-Increased tornado radius by 33% and hit frequency by 50%.
-Decreased volcano lava density and increased damage and missile size.


Items
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-Damage on all elite weapons has been slightly adjusted to factor strength and dexterity requirements properly.
-Amazon spears given a 20% speed boost to match the boost given to normal spears.
-Balanced knives and axes and their upgrades given a 20% speed penalty and damage increase to help avoid the throwing speed bug.
-Socketed rings no longer drop.
-Decreased item sell value from 1/4th to 1/6th.
-Nerfed various +mana item mods.
-Improved and randomized elemental damage affixes, added the lowest three to gloves, and removed the highest two from bows.
-Added stats to the four unique elite throwing axes and kinves.
-Changed stats on Ank and Pent runes.


Hirelings
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-Desert Mercenaries no longer use teleport. They hang back defensively and will only fight if you lead monsters towards them. However, a desert mercenary hired in normal difficulty only that has gained it's final aura will use whirlwind to engage enemies. Just don't call them whirling dervishes. ;)
-Barbarian Mercenaries now use charge instead of whirlwind.
-Rogue Mercanaries now use lower levels of fire arrow & higher levels of inner sight at a reduced chance.



v 1.05 11/17/2002

-Fixed a crash with invalid monsters occasionally spawning in the worldstone keep
-Fixed a crash with chance-to-cast-skill effects
-Fixed some "evil force" uniques
-Fixed the launcher script to work on more system configurations
-Fixed flesh archers occasionally spawning in The Pit (way above level)
-Fixed some skill affix bugs
-Fixed a few typos
-Fixed those darn socketing recipies!!! However, note that you can't get more sockets than is normally the max for an item.

v 1.04 9/17/2002

-Fixed a crash with + to magic arrow items
-Added a timer and improved damage of lightning strike
-Lowered damage and fixed bolts from charged strike
-Fixed some nonfunctional cube recipies

v 1.03 9/12/2002

-Fixed a bug with energy not showing up on a few charms
-Lowered level requirements for low-level items
-Fixed a crash bug with some +skilltab affixes
-Increased cost and rarity of throwing potions
-Lowered damage of fire potions
-Increased level requirements of poison potions
-DLLs can now be run on BnetD servers
-Fixed a bug with barbarian mercenaries failing to use whirlwind
-Melee mercs now use hit and run tactics as intended
-Fixed a bug with normal fire sorcerer mercenaries
-Lowered chances for +skill charms
-Blessed Aim now adds crushing blow to the Paladin
-Lowered costs of most armors

v 1.02 9/01/02

-Added enlarged stash and a few monster color changes (incredible oversight)
-Improved elemental and poison charms
-Tweaked high-end poison affixes
-lowered chances for unique, slightly lowered chances for rare
-Increased chances for magical


v 1.01 8/28/02

-Added a "Recover From Crash" utility, use this if running Seven Lances crashed your entire system to restore D2's DLLs.
-Fixed a crash with low level suffixes on charms and jewels
-Made jewels slightly rarer
Last edited by FoxBat on Mon Feb 10, 2003 5:18 am, edited 4 times in total.

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