Waypoints

Discuss applications of D2Mod (v1.10), NefEx (v1.11+), and PlugY, and post suggestions for future plugins.

Moderators: Nefarius, Yohann, SVR

User avatar
Drac0
Retired staff
Angel
Posts: 589
Joined: Tue Sep 24, 2002 2:24 am
Location: Nowra NSW, Australia
Contact:
Australia

Re: Waypoints

Post by Drac0 » Mon Aug 27, 2012 1:48 am

I'm using an even older version (‎28 ‎April ‎2005, 28,672 bytes), though I'm not sure WHO's version it is! But it works for me without a problem. I'll try to locate my original download.

Cheers

***EDIT***
Ok, found what I'm using. It's the plugin by RicFaith, (D2ModWaypoints1.31.zip). It's worked fine for me. I'll attach it to this post. I also have Havvoric's v0.10 & v0.11 if required.

Cheers
Attachments
D2ModWaypoints1.31.zip
RicFaiths Waypoint Plugin
(22.55 KiB) Downloaded 90 times

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1047
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: Waypoints

Post by weapon-x » Mon Aug 27, 2012 2:07 am

hi senior mod- maker Drac0

for some odd reason Richfaith's plugin causes

pCell errors, i tried adding more frames inside the waygateicons but it doesn't work...

so i used havvoric's .10 version, but it crashes :lol:

mind sharing his .11 plugin... :mrgreen:

thank you in advanced
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

User avatar
Drac0
Retired staff
Angel
Posts: 589
Joined: Tue Sep 24, 2002 2:24 am
Location: Nowra NSW, Australia
Contact:
Australia

Re: Waypoints

Post by Drac0 » Mon Aug 27, 2012 2:20 am

Don't know why you're having so many problems but here is the v0.11 dll file. Hope it helps.

Cheers

***EDIT***
You are using D2 v1.10? Just checking...
Attachments
waypoints_v0.11.zip
Havvoric's v0.11 dll file
(9.86 KiB) Downloaded 87 times

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1047
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: Waypoints

Post by weapon-x » Mon Aug 27, 2012 2:35 am

:mrgreen:

thanks good sir...

yup i am modding on 1.10

am gonna test em as soon as i come back home from errands :lol:

cheers
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

User avatar
Trevor
Forum Legend
Principality
Posts: 2068
Joined: Sat Aug 05, 2006 11:03 pm
Location: Alberta Canada
Contact:
Canada

Hand-picked

Re: Waypoints

Post by Trevor » Mon Aug 27, 2012 3:05 am

weapon-x" wrote:the one from the keep which is the one i am using

dates March 11, 2007 (23,552 bytes) :-|

maybe the one you are using is the latest?


if you try to add new waypoint ids, does d2 crash?

mine crashes so, i re use current town ids and impose a lock...
solves the crash issues but limits the mod-maker to add outdoor wps
No. Everything finally works here.
AfterMath Overview: http://www.aftermathcentral.com

Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown

Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1047
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: Waypoints

Post by weapon-x » Mon Aug 27, 2012 4:21 am

i just replaced my current version waypoints.dll v0.10

with v0.11 from sir Drac0

everything seems to be working flawlessly now... :mrgreen:

adding new waypoint IDs no longer crashes the game...

cheers to all

and have fun modding ;)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

User avatar
Trevor
Forum Legend
Principality
Posts: 2068
Joined: Sat Aug 05, 2006 11:03 pm
Location: Alberta Canada
Contact:
Canada

Hand-picked

Re: Waypoints

Post by Trevor » Mon Aug 27, 2012 6:22 am

Are you using the d2res plugin? If so, could you please post a ss of your waypoint tab?
Cheers

And yes, modding is fun as hell when it works. Enjoy! :P
AfterMath Overview: http://www.aftermathcentral.com

Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown

Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

Post Reply

Return to “PlugY|NefEx|D2Mod”