[1.10]New D2ModPlugins

Discuss applications of D2Mod (v1.10), NefEx (v1.11+), and PlugY, and post suggestions for future plugins.

Moderators: Nefarius, Yohann, SVR

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HarvestWombs
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Re: [1.10]New D2ModPlugins

Post by HarvestWombs » Wed Sep 30, 2020 1:22 pm

Moonpaw wrote:
Tue Sep 29, 2020 2:00 pm
Is it possible to make a spellbook thats universal, and not restricted to one class? Can i ignore the column "charclass" in the D1Addskill.txt or put something in to ignore the character class restriction?
From the first page of this post.
dav92 wrote:The skill will only be saved it is a class specific skill. You can add up to four skills, which have to be on at least lvl X. As written before, I will add calc-fields, so that you could do something like that: Only add a skill if skill X is NOT skilled.
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