Waypoints.dll + D2ExpRes.dll

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Davenge
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Waypoints.dll + D2ExpRes.dll

Post by Davenge » Wed Jan 04, 2017 7:20 am

Hello,

Has anyone ever gotten the Waypoints.dll v.10 from the File Center by Havvoric to work with D2ExpRes?

Functionally, it's working great, I'm having no problems with it. However, when running at higher res, I get the wonky waypoints menu bug.

I've searched around but the only "solution" I found had screenshots that didn't show up any more so it was hard to tell what exactly they did to "fix" the issue.

Thanks in advance!

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weapon-x
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Re: Waypoints.dll + D2ExpRes.dll

Post by weapon-x » Sat Jan 07, 2017 7:14 am

i got it working once, via code-editing, but still very buggy on win7 and up,

what happens is that frame coordinates are overwritten by d2expres.dll,

so you have to let waypoints.dll function be called after d2client/d2expres

*i abandoned the workaround and am planning to rewrite a new expanded waypoints because the workaround's buggyness :lol:
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SheX - Lost Mage
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Re: Waypoints.dll + D2ExpRes.dll

Post by SheX - Lost Mage » Mon Dec 25, 2017 9:12 pm

Can we expect some updates or?....

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Trevor
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Re: Waypoints.dll + D2ExpRes.dll

Post by Trevor » Sat Jun 30, 2018 4:55 pm

I have a waypoint and d2res plugin working for the d2mod system. (without glide)
AfterMath Overview: http://www.aftermathcentral.com

Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown

Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

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