Discuss applications of D2Mod (v1.10), NefEx (v1.11+), and PlugY, and post suggestions for future plugins.

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Post by HarvestWombs » Thu Apr 13, 2017 9:42 pm

Can anyone actually confirm that the random number plugin works?
I'm trying to use it for randomizing cube outputs, and I've used every Op available, but to no luck the value of RandStat is ALWAYS 0.
I've done extensive tests and changes to try and get this plugin rolling.

The reason I'm trying to get this to work is so I don't have to add a "randomizer" star to the items I need to use.
I found a work around by saving the stat to the character but id like to minimize filesave.
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Re: Randnum

Post by k0r3l1k » Thu Nov 29, 2018 4:37 am

I am having the same problem.

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