D2Spawn - need help

Discuss applications of D2Mod (v1.10), NefEx (v1.11+), and PlugY, and post suggestions for future plugins.

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hulkchat
Posts: 7
Joined: Sat May 26, 2018 1:25 pm

D2Spawn - need help

Post by hulkchat » Mon May 28, 2018 5:53 pm

Hello!

I do not happen monsters when using the plugin D2Spawn .

Other plugins D2SMod work.

Maybe I have the wrong set up?

D2Mod.ini code

Code: Select all


[D2MOD]
PlugY = plugy.dll
Utility = Utility.dll
MercMod = MercMod.dll
StatFix = StatFix.dll
SetStat = SetStat.dll
SkillPrereq = SkillPrereq.dll
GemFix = GemFix.dll
D2Spawn=D2Spawn.dll
NewTxt=NewTxt.dll

[D2Spawn]
;calc1=IDx from D2Spawn.txt
;Which pSpell do you want to use? (range 0..31)
pSpell=13
D2Spawn.txt code

Code: Select all

  est	0	0	2	1	1	0	2	1	1	-1	0 

Next step:

I added to misc.txt in Healing Potion and Mana Potion value pSpell = 13 , and calc1 = 0
Full code:

Code: Select all

   Healing Potion			1	0	0	0	1	0	0	1	60	0	hpo	hpo	hpo	16	1	1	0	0	0	flprps	invrps			0	xxx	0	0	1		hpot		item_potion	14	item_potion_drink	0	0	5	0	1	1	0	0	0	0	0		0	-1	13						1								0	0	0	non	0	1	1	0	0	255	0	0	0	0	255	0	0	0	0	255	0	0	0	0	255	1	1	0	0	255	0	0	0	0	255	0	0	0	0	255	1	1	0	0	255	0	0	0	0	255	0	0	0	0	255	0	0	0	0	255	1	1	0	0	255	0	0	0	0	255	1	1	0	0	255	1	1	0	0	255	0	0	0	0	255	0	0	0	0	255			0	0	0	xxx	xxx	1	1	0	0   
Now, when going out of town and click on the potion, nothing happens.

How do I make a monster call when I click on a potion?)

Maybe I'm wrong use field calc1... it is readmy written that "The calc1-column in your items.txt "
items.txt I do not see))
Pls help :roll:

hulkchat
Posts: 7
Joined: Sat May 26, 2018 1:25 pm

Re: D2Spawn - need help

Post by hulkchat » Tue May 29, 2018 9:08 am

I did the following:

1) Install pure Diablo 1.10
2) Download rebased D2Common.dll (like a readme)
3) Delete all other plugins
4) I tried to put calc1=1 in D2mod.ini,
5) I tried to change pSpell=30

No effect on right click in item(( I tried potions, scrolls of the portal, amulet
Test other plugin (D2ModUtility) - it works

At whom does this plugin work?
Can upload your test mod that you have done this, I would be very grateful. :)

Maybe there are some conditions for spawn superuniqies and monsters ... I tried calling them in 1 and 2 locks
Or maybe they first need to kill and then call ...

My D2Spawn.txt code:

Code: Select all

  *desc	IDx	hcIDxSU1	hcIDxSU2	amountSU	randMobs	hcIDxMob1	hcIDxMob2	amountMob	levelreq	ReqLevelID	*eol
test	0	0	50	20	10	0	10	20	-1	-1	0
test	1	0	50	20	10	0	10	20	-1	-1	0

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