CCM6 dev thread

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CCM6 dev thread

Post by Volf » Tue Mar 15, 2005 11:28 pm


Mar 15 2005

:arrow: Set dropps from sertain bosses changed, they they still have a better chance of dropping the specific set items but usually they dropp a magic version of the same base item.

:arrow: No more easy unique or rare dropps, this includes cow level

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Re: CCM6 dev thread

Post by Volf » Wed Mar 16, 2005 4:58 pm

Mar 16 2005
:arrow: Unsocket cube recipe changed, new recipe: Any Socketed item + Any Gem = Unsockets the item without loosing the runes/gems that were socketed in the item
:arrow: Socket unique item recipe chaged, new recipe: Unique Item + 14 Perfect gems = Gives unique item 1-3 sockets.
:arrow: Socket set item recipe chaged, new recipe: Set Item + 13 Perfect gems = Gives Set item 1-3 sockets.
:arrow: Socket Rare item Recipe chaged, new recipe: Rare Item + 10 Flawless Gems = Gives Rare item 1-4 sockets.
:arrow: Socket Magic item Recipe chaged, new recipe: Magic Item + 10 Flawless Gems = Gives Magic item 1-5 sockets.
:arrow: Socket Normal item Recipe chaged, new recipe: Normal Item + 10 Gems (any grade)= Gives Normal item 1-5 sockets.

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Re: CCM6 dev thread

Post by Volf » Wed Mar 23, 2005 3:25 am

Mar 23
:arrow: diablo clone can dropp stat pills + skill burbon ( the world even big D)
:arrow: Unique recipe recipe. 10 Perfect gems + unique ring = stone of jordan
:arrow: Most of the ccm4 and5 unique items were removed
:arrow: Grass maze map finished, only bosses missing
:arrow: Did some aditional changes to treasure classes and hours of general testing

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Post by Volf » Fri May 06, 2005 9:24 pm

May5
:arrow: Worked a bit on the spirit merchant, have had to make some changes due to something obvious that i dodnt think of but wont get in to details yet.
Se Screenshot

May6
:arrow: Got the coins done,, might still add a 10Vcent coin if needed
Se Screenshot

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Re: CCM6 dev thread

Post by Volf » Sun May 08, 2005 12:36 am

May 8
:arrow: Started to work on coin change recipes, to change coins player will need a Bank Note that can be bought from Akara
Currency: 100 VCent = 1VBuck
With the bank note and cube you can upgrade your coins to higher currencey
A few examples below
Bank note +
Two 10 VCent coins = one 20 VCent coin
Five 10 VCent coins = one 50 VCent coin
Ten 10 VCent coins = one 1 VBuck coin
One 10 VCent coin + Two 20 VCent coin = one 50 VCent coin
Three 10 VCent coins + One 20VCent coin = one 50 VCent coin
Five 20 VCent coins = one 1 VBuck coin
One 20 VCent coin = Two 10 VCent coins
One 50 VCent coin = Two 20 VCent coins + One 10 VCent coin
Eight 10 VCent coins + One 20 VCent coin = one 1 VBuck coin
Six 10 VCent coins + Two 20 VCent coins = one 1 VBuck coin
Four 10 VCent coins + Three 20 VCent coins = one 1 VBuck coin
Two 10 VCent coins + Four 20 VCent coins = one 1 VBuck coin

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Re: CCM6 dev thread

Post by Volf » Sun Oct 09, 2005 7:27 pm

:oops: forgot to post last update here

Spirit cube recipes for vov beta done

bank note +:
2x 10c = 20c
3x10c + 20c = 50c
2x 20c + 10c = 50c
5x 10c =50c
6x 10c + 2x 20c = 1g
5x 20c = 1g
2x50c = 1g
2x 10c + 4x 20c = 1g
8x 10c + 20c = 1g
10x 10c = 1g
4x 10c + 3x 20c = 1g
Downgrade coin 20
Downgrade coin 50
Downgrade coin 1g



1g+50c = random unique weapon ilvl 20
3g = random unique weapon ilvl 30
4g = random unique weapon ilvl 40
5g = random unique weapon ilvl 50
6g = random unique weapon ilvl 60
7g = random unique weapon ilvl 70
8g = random unique weapon ilvl 80
9g = random unique weapon ilvl 90
10g = random unique weapon ilvl 99
1g+10c = random unique armor ilvl 20
2g+10c = random unique armor ilvl 30
3g+10c = random unique armor ilvl 40
4g+10c = random unique armor ilvl 50
5g+10c = random unique armor ilvl 60
6g+10c = random unique armor ilvl 70
7g+10c = random unique armor ilvl 80
8g+10c = random unique armor ilvl 90
9g+10c = random unique armor ilvl 99

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