pacmania90";p="363582" wrote:Glass Titan (Sacred Set)
The "Glass" bit to me says "fragile", which seems to be the opposite of what this set makes you.
pacmania90";p="363582" wrote:Sleight of Hand
Sacred Light Gauntlets
1152-1311 Defense
Req Level 75
Req Strength 653
200% Enchanced defense
20% reduced requirements
3 to Defensive Harmony
5 to Shadowform
Adds 500-1000 Magic damage
Damage taken increases by 6000% when using a potion
6000% is waaay overkill, and will cause overflow (or at least capping) even on /p1, no hmc.
Make that a flat increase instead and it might be doable.
You missed a couple of plusses there, for the oskills.
pacmania90";p="363582" wrote:Feet of Clay
Sacred Greaves
593-699 Defense
Req. Level 75
Req. Strength 893
+15 to Balance
Cannot be Stunned
25% chance to cast level 10 tremor when struck
50% chance to cast level 1 thunder Slam when struck
Running disabled
90% Slower run/walk
I doubt the disabling (here and on the sword) is possible.
50% ctc thunderslam? If that's not imba, I don't know what is.
pacmania90";p="363582" wrote:3 Set Pieces
50% chance to cast level 12 lionheart when struck
+2 to all skills
Increase max life by 50%
Enemies aura grants 33% crushing blow
Is that supposed to be an aura that grants enemies CB? If so, make it "Aura that grant enemies" instead. Otherwise, please elaborate.
50% ctc lionheart? Yey, go go confusion!
(Lionheart toggles on and off.)
pacmania90";p="363582" wrote:Full Set
+200% to total character defense
+300% to life
10% absorb all
100% chance to cast teleport when struck
100% chance to cast level 50 Death of a God when you die.
Enemy aura grants 100% crushing blow
100% ctc teleport? Of course, confusion isn't enough, we need
Khaoohs & Kon-Fus-Ion.
Also not sure how balanced all that TCDef is, especially considering you've already added oskill balance and runemaster.
The absorb would probably have to be fire/cold/lightning, maybe magic as well. No poison though, I don't think.
Maybe add some poison length reduction to make up for that.