ES 3.00 R6D ported to Diablo 2 1.12a (PC)

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by freykin » Mon Nov 22, 2010 8:33 am

At 1440x900, on Median, everything noticed me either before I saw them or as I did. Never felt like I was cheating.

I forget, did it get clarified on whether this was legal for tournaments? I'm running them normally for now, but would love to expand my vision.
Check out how I'm doing in tournaments and playing in general at:

http://miyoshino.la.coocan.jp/eswiki/?Diary_Freykin

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Hans » Mon Nov 22, 2010 3:09 pm

Freykin: I think it was deemed as not to be used since it is a feature that not everyone can use.

Metro can clarify this.
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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Berto » Mon Nov 22, 2010 10:26 pm

So, after doing a bunch of things to my computer (Disk cleanup, Disk defrag, virus scanning, etc.), I think I've got it working pretty regularly. Only time will tell though...

One thing that I've noticed on my sorc, which is annoying, is that sometimes some of my skills don't work. For example, both static field and energy shield don't work sometimes (Static field doesn't reduce monsters health [Even if they're NOT immune to lightning], and energy shield doesn't absorb and damage and reduce my mana).

Also, another bit thing that I noticed was that after upgrading to 1.12, my chain lightning overflowed on the character screen, and instead of doing like 1-100k+ damage, it was doing 5-6.

Just some things that people should be aware of and take note on.

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Hans » Tue Nov 23, 2010 3:07 pm

Just a heads up on energy shield. If your mana goes to 0 the energy shield will not work and that the visual indication that energy shield is active may still be showing.

1.12 has a different cap than 1.10.

Since your minimum damage is below 83k you should still be doing damage up to that point depending on the roll for the damage if it goes over 83k then you will be doing 0 damage until you reach the next cap.
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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Stabby_McTwist » Tue Nov 23, 2010 4:53 pm

Hans" wrote:Just a heads up on energy shield. If your mana goes to 0 the energy shield will not work and that the visual indication that energy shield is active may still be showing.

1.12 has a different cap than 1.10.

Since your minimum damage is below 83k you should still be doing damage up to that point depending on the roll for the damage if it goes over 83k then you will be doing 0 damage until you reach the next cap.
1.12 also has a Damage Clamp which, if I recall, will cut off any damage over the cap rather than roll over.
Maybe it's just a case of the character screen lying to you?

As for Static Field, there are life caps of 20%/30%/40% respectively in Normal, Nightmare and Hell (In Diablo II/LoD it was 0%/33%/50%).

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Berto » Tue Nov 23, 2010 5:07 pm

Stabby_McTwist" wrote: As for Static Field, there are life caps of 20%/30%/40% respectively in Normal, Nightmare and Hell (In Diablo II/LoD it was 0%/33%/50%).
I know that. I meant that static field is sometimes doing NO damage at all, even to monsters with full HP.

At this point I've given up. My Eastern Sun doesn't work regularly enough for me to play it. I always have to worry whether or not its working on a particular day. It worked fine yesterday. Today it doesn't. I haven't done anything to my computer since then, as far as I know, that would have caused it to not work today. Plus, some of my skills aren't even working, so I'll probably just wait for the S series to come out to start playing again.

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by CajunAzn » Sun Nov 28, 2010 2:38 am

Hi Berto, sorry to hear you're having troubles with that dreaded unhandled exception error. I really wish, they coded a more descriptive debug info.

The thing I would recommend is unzipping Stabby's install to a secondary PC (if you have one). See if you're getting those errors. If you aren't, you know configuration on your primary PC is causing it.

In this case, I recommend you disable desktop composition entirely, by switching to the "Windows Basic" theme via the "Personalize" option in the desktop context menu. It's probably some video driver / OS interaction that's causing the error while switching 3D acceleration on the fly. (Just to let you know, I have an ATI Mobility 4850 card, I'm not sure about Stabby, but this could be another reason, if you have an NVidia card.)

Another thing I noticed is that you are disabling the desktop composition via the shortcut rather than directly from the properties of the Game.exe file. This shouldn't make any difference, but who knows, Windows can be weird sometimes.

Hope this helps you a little.

PS. For the "that's the way Diablo's supposed to be played!" comment, I meant it in the overall "game feel" sense. I mean when I first launched Diablo II, way back when, I was sorely disappointed that the resolution hadn't changed from Diablo I! Setting it to 800x600 was a slight improvement, but monitors back then were at least 1024x768 and mine was 1280x1024. After looking at the nice previews and ads for Diablo II for over a year, it was quite let down.

I agree, it would be nice if the agro radius of the monsters could be widened. Does anyone know if thats hard coded or modifiable in the MPQs?

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Berto » Sun Nov 28, 2010 6:32 am

CajunAzn" wrote:Hi Berto, sorry to hear you're having troubles with that dreaded unhandled exception error. I really wish, they coded a more descriptive debug info.

The thing I would recommend is unzipping Stabby's install to a secondary PC (if you have one). See if you're getting those errors. If you aren't, you know configuration on your primary PC is causing it.

In this case, I recommend you disable desktop composition entirely, by switching to the "Windows Basic" theme via the "Personalize" option in the desktop context menu. It's probably some video driver / OS interaction that's causing the error while switching 3D acceleration on the fly. (Just to let you know, I have an ATI Mobility 4850 card, I'm not sure about Stabby, but this could be another reason, if you have an NVidia card.)

Another thing I noticed is that you are disabling the desktop composition via the shortcut rather than directly from the properties of the Game.exe file. This shouldn't make any difference, but who knows, Windows can be weird sometimes.

Hope this helps you a little.

PS. For the "that's the way Diablo's supposed to be played!" comment, I meant it in the overall "game feel" sense. I mean when I first launched Diablo II, way back when, I was sorely disappointed that the resolution hadn't changed from Diablo I! Setting it to 800x600 was a slight improvement, but monitors back then were at least 1024x768 and mine was 1280x1024. After looking at the nice previews and ads for Diablo II for over a year, it was quite let down.

I agree, it would be nice if the agro radius of the monsters could be widened. Does anyone know if thats hard coded or modifiable in the MPQs?
After a lot of testing, I've figured out that if as soon as my Windows gets fired up I run Eastern Sun, it runs with no problems from then on. Basically, so long as ES is the first thing I run when I turn on my computer, I'm fine until I shut my computer down.

I'm guessing that something that I do from the time my computer gets started to the first time I run ES, something gets messed up and give me that error.

However, that's not even my main problem as of now. As I mentioned above, some of my sorceresses skills are simply not working. Static field sometimes does ZERO damage to monsters at full HP that are not immune to lightning. Also, Energy shield sometimes absorbs ZERO damage, with or without the sphere above my head.

Also, in response to Stabby/Hans above, ALL of my damage of CL gets rolled over. For example,
if I do 2-99k CL damage. As soon as I add in another skill charm or something, my damage goes from 2-99k to 5-6, even if only the upperbound of my damage rolling over.

Another thing that I've noticed is mercs and auras. On my sorceress, my merc has several "auras." Defiance, BO, Battle Command (Or whatever the one that gives +skills is called), aura of divinity (The one that gives +exp and +skills), and vigor to name a few. I've noticed that I can't have all of them "active" at the same time. For example, if defiance is activated and his defense is raised, his health is lowered due to vigor not being activated.

It seems as if upgrading to 1.12 has caused a lot of problems :(

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Hans » Sun Nov 28, 2010 8:07 pm

Try re-equipping the merc to see if the issue is fixed. The mercs have an issue with when aura is equipped mod on them. It usually happens after the merc is resurrected but I think I have seen when the merc sometimes goes into the dazed and confused mode when you have to teleport to town to get him out of that mode.
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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Stabby_McTwist » Mon Dec 06, 2010 12:32 am

Anyone else have trouble equipping shields on an Act2 Merc?
I grabbed a Fanat merc last night and couldn't equip a shield on him. I had to install ES for 1.10 and load my saves into that to get him equipped.

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Berto » Mon Dec 06, 2010 9:42 am

Stabby_McTwist" wrote:Anyone else have trouble equipping shields on an Act2 Merc?
I grabbed a Fanat merc last night and couldn't equip a shield on him. I had to install ES for 1.10 and load my saves into that to get him equipped.
Hmm, I haven't tried. I can fire up ES 1.12 tomorrow and see if I have any trouble equipping shields onto Act 2 mercs.

Aside from that problem, do you notice any of your skills not working (Similar to how some of my sorcs aren't)? It really baffles me that some skills don't work.

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Necrolis » Mon Dec 06, 2010 10:50 am

Stabby_McTwist" wrote:Anyone else have trouble equipping shields on an Act2 Merc?
I grabbed a Fanat merc last night and couldn't equip a shield on him. I had to install ES for 1.10 and load my saves into that to get him equipped.
the fact that non act 3 mercs can equip shields in the 1.10 version is a bug of the mercmod pluginm
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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Stabby_McTwist » Mon Dec 06, 2010 7:19 pm

Necrolis" wrote:the fact that non act 3 mercs can equip shields in the 1.10 version is a bug of the mercmod pluginm
Hmmm... Interesting.

I'd like to hear what some long time players (Namely Hans, Metro and Billy spring to mind) think of this...
Bug Bug? Or Unintended Feature? lol
Because as far as I know, Act 5 Mercs can't use shields either (or was that double weapons?) since they disappear (or was this fixed?)
Update: Pretty sure Act2 Mercs can only use the shield with 1H weapons, 2H weapons would cause the item to switch like normal, so it's not a huge bug (i.e. 2H spear + shield). Though I'd still like opinions.

Berto" wrote:Aside from that problem, do you notice any of your skills not working (Similar to how some of my sorcs aren't)? It really baffles me that some skills don't work.
I haven't played Sorc, but I've been thinking of doing that next (I've been a bit busy with a graphics "translation" project on a different game).
Last edited by Stabby_McTwist on Mon Dec 06, 2010 7:49 pm, edited 1 time in total.

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Hans » Mon Dec 06, 2010 7:38 pm

Act 5 Barbs can equip shields but have to use a 1 handed sword. I do not think that they can use 2 swords.

I never tried equipping an Act 1 rogue with a shield. She would not be able to use a weapon.

It is a bug of the plugin but I think it is a nice bug.

It can be made that a merc can use all weapons at least for 1.09/1.10. the first full merc dll plugin had a merc can use any weapon as long it was not a class restricted weapon or shield. But you could not equip both a weapon or shield.
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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Metropolis Man » Mon Dec 06, 2010 10:56 pm

Stabby_McTwist" wrote:
Necrolis" wrote:the fact that non act 3 mercs can equip shields in the 1.10 version is a bug of the mercmod pluginm
Hmmm... Interesting.

I'd like to hear what some long time players (Namely Hans, Metro and Billy spring to mind) think of this...
Bug Bug? Or Unintended Feature? lol
I honestly do not have much of an opinion on the matter. I religiously use the merc Sets in combination with Achilles for all mercs, so at least for the way I play, the Act III merc is the only one who ever gets a shield.
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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by gorunn » Tue Dec 07, 2010 2:21 pm

Hello all!
As you can see im pretty much new here..
I read all 7 pages of this topic cause i want to make my ES work on 1.12, but i have a issue.

I used Pukka's guide:
Instructions (Assuming you are installing to Default D2 Directory C:\program files\Diablo II\)
1) Backup your Characters (es300r\save folder)
------------------------------------------------------------------------------------------------------------------------------------
2) Fresh Install D2+LOD (Full Install, and copy D2XMUSIC.MPQ from LOD CD to C:\program files\diablo II\)
------------------------------------------------------------------------------------------------------------------------------------
3)patch the game to 1.12a (http://ftp.blizzard.com/pub/diablo2exp/ ... h_112a.exe)
------------------------------------------------------------------------------------------------------------------------------------
4)Install ES300r (http://miyoshino.la.coocan.jp/files/es300_R6D_full.zip)
------------------------------------------------------------------------------------------------------------------------------------
5)Install Stabby's Installer (http://www.mediafire.com/?zueje6lj3cgldlu)
------------------------------------------------------------------------------------------------------------------------------------
Please allow it time to finish, if it asks to modify D2gfx.dll, click [YES] (PlugY)
6) Modify ES 1.12 Shortcut in desktop:(Right click on it> properties)
FROM
Start in: "C:\program files\Diablo II"
TO
Start In: "C:\program files\Diablo II\es300r"
I followed first 4 steps, but when i tryed to download Stabbys Installer i got broken link for 2 days now.

So, instead of that i used Stabbys ES 1.12 Full that he packed for Berto at link http://www.mediafire.com/?mp6yrxm8dkk7hxw

I did first 4 steps, and then just overwrite my ES with Sabby's ziped file.

My D2 works fine in Direct draw mode on Win7, but when i try to run ES my screen just goes black for 1 sec and goes back to win.. I checked wia Task Manager is game running but it crashed. Any ideas?

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by AdmiralCrackbar » Sat Dec 11, 2010 5:47 pm

Stabby's installer downloaded fine for me (just tried it an hour ago). The batch file, however, might be broken. I, too, followed Pukka's guide, but found that Stabby's installer didn't download or install the files from zenx's website.

I'm not sure what the problem is, because the URLs seem to be the same. I'll try fiddling with it to see if I can download and install all the files manually, but there seem to be a couple of strange steps to get this to work (save itemratios.txt while game is running?).

Stabby, could you take a look at the installer? I ran your executable, and I think both batch files ran (since I saw the two command prompts), but there might be an error in one of them.

EDIT: PlugY doesn't want to work, for whatever reason. I deleted the old PlugY folder, copied PlugY v10.0's folder, PlugY.dll, and PlugY.ini to diablo II/es300r. I also edited the 1.12 shortcut's Start In parameter to "C:\Program Files (x86)\Diablo II\es300r", as instructed. Oh, and my saves aren't showing up :(

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Stabby_McTwist » Sun Dec 12, 2010 12:42 am

AdmiralCrackbar" wrote:Stabby's installer downloaded fine for me (just tried it an hour ago). The batch file, however, might be broken. I, too, followed Pukka's guide, but found that Stabby's installer didn't download or install the files from zenx's website.

I'm not sure what the problem is, because the URLs seem to be the same. I'll try fiddling with it to see if I can download and install all the files manually, but there seem to be a couple of strange steps to get this to work (save itemratios.txt while game is running?).

Stabby, could you take a look at the installer? I ran your executable, and I think both batch files ran (since I saw the two command prompts), but there might be an error in one of them.
Installer should be fixed (I think something I updated on the web-end messed something up).
Redownload from MediaFire.
AdmiralCrackbar" wrote:EDIT: PlugY doesn't want to work, for whatever reason. I deleted the old PlugY folder, copied PlugY v10.0's folder, PlugY.dll, and PlugY.ini to diablo II/es300r. I also edited the 1.12 shortcut's Start In parameter to "C:\Program Files (x86)\Diablo II\es300r", as instructed. Oh, and my saves aren't showing up :(
It is recommended to no use the C:\Program Files folder when installing Diablo II/Eastern Sun because Windows Vista/7 protects the folders from being written to by applications without Admin permission.
Also, make sure that your save folder (Might be C:\Users\<Username>\AppData\Local\Diablo II\es300r\save or something else) in the PlugY.ini file that is inside the es300r directory.

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by AdmiralCrackbar » Sun Dec 12, 2010 5:30 am

Thanks for updating the installer, Stabby :)

The Good News: It works! Did a fresh install to a different directory, patched up, ran Stabby's installer, and everything started up.

The Bad News: I can't use Glide with the multi-res patch. Performance is less than ideal on Direct 3D mode, even on my GTX 260 at 1280x720 (text is too small at native res). I think I'll probably stick with glide + supersampling in 800x600, for now. Anyway, the extra stuff Zenx patched for 1.12a and the newest version of plugY are nice to have.

Excellent addition to Zenx's contribution, Stabby. It really cut down on the install time and confusion :D

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Stabby_McTwist » Sun Dec 12, 2010 3:27 pm

AdmiralCrackbar" wrote:Thanks for updating the installer, Stabby :)

The Good News: It works! Did a fresh install to a different directory, patched up, ran Stabby's installer, and everything started up.

The Bad News: I can't use Glide with the multi-res patch. Performance is less than ideal on Direct 3D mode, even on my GTX 260 at 1280x720 (text is too small at native res). I think I'll probably stick with glide + supersampling in 800x600, for now. Anyway, the extra stuff Zenx patched for 1.12a and the newest version of plugY are nice to have.

Excellent addition to Zenx's contribution, Stabby. It really cut down on the install time and confusion :D
Surprised Glide+MultiRes even started up for you.
I had to drop down to Direct3D when I started using MultiRes, and that has issues in Full Screen mode, so I hopped over to DirectDraw (2D).
I would have loved to see Diablo II at 1280x1024 with Glide :) (Also, it wouldn't keep flipping resolutions when you exit/enter the game from 800x600 at menu to your settings when you get ingame).

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by AdmiralCrackbar » Mon Dec 13, 2010 2:37 pm

There actually might be a way to do multiple resolutions with Glide, now :!: I haven't looked into it, but if anyone would do anything to have multiple resolutions using the Glide wrapper, check out dav92's D2ExpRes D2Mod plugin. It will need a bit of configuring, and the PlugY buttons might have to be moved, but a port to ES would be fantastic. Note: Make sure you download the Glide version of the plugin, since there are two versions.

If you find you're running into trouble in figuring out how to reposition the buttons, D2Inventory (a GUI Inventory Editor) might be of some help. I would look into it myself, but finals are coming up :(

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by maxmage » Wed Jan 19, 2011 4:58 pm

in regards to plugy 9 working in tcp games (me and my friend do it all the time with no errors WITH shared stash.) it may have been because i was using d2se.

now i did a test and! if host a tcp ip game and join with a second char from your save folder then you must be careful only put items in the shared stash with the joining char not the host. since the last person to exit the game is the person who saves. i cant remember exactly since i have not done tcp ip games in a while. but you may be able to put items in the shared stash from the host and exit with the second char 1st then exit with the host and the host will save his data. but if you put items in the shared stash on both chars. the 1st one to exit is gona lose his items cuz the last person to exit saves his data over top of the data already saved.

now to really cause confusion and misunderstanding. why not host a game join with a second char from the same save folder. then have a freind join with 2 chars from the same save folder on his end. and both wonder why your missing items when you exit. the key is to make sure to exit with the char who puts stuff in the shared stash last, so that he gets the last say on whats saved and whats not. so this comes with a little courtesy. let your friend exit hi chars 1st in order so he doesnt lose his items. then do the same for your self.

now about crashes. i only noticed this from 1.10 but that would be because 1.10 has not been implemented on d2se yet. AND YES the maker of d2se may have messed with plugy a little bit to make it compatible he even admits to tinkering with mods to make them work with d2se. HOW ever if the mod is still supported (well from what he thinks is STILL BEING supported) then he leaves it up to the mod maker to make his mod compatible with d2se if they need help (im not sure ) hes happy to oblige. he has a list of mods currently under investigation.

PS: now im not so sure he tinkers with the mod himself and since he IS a fellow mod maker he probably asks the mod creator if its ok before he does (this may be the direct reason so many mods are unsupported for d2se since he cant get in contact with the mod creator) i think he tinkers with the d2se program to make it work (this would be much easier since he knows the inner workings of this program better then anyone)

also i have noticed that the plugy.init (the one with d2se) is distictly different then the standard plugy you download from the plugy website. how ever neffy EDIT:(woops i mean volf xD) may have done it custom for him.

im not saying plugy will work for you (I SHOULD NEVER HAVE SAID THAT IN THE 1ST PLACE) i am simply saying it works for me. and my freinds. but i would encourage some inspection as to why it works for me and to help others make it work for them. ( i have a strong suspicion it works cuz of d2se tho xD cuz i saw the d2se maker say that he hasnt implemented plugy 1.10 yet xD)
power is only limited by understanding hence its possible to attain power far more powerful then unlimited or infinity
but if you cant comprehend such power
then such power is not possible for that individual....

well guys here is the asnwer to why you never get answer to your modding questions that have to do with features of other mods.
Myhrginoc wrote:The game does read bin files, but it is no trivial task. We haven't pursued the technique, it would be a huge chunk of code. And we repect the wishes of mod makers who don't include changed txt files because that would give away their secrets.

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Valherran
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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Valherran » Tue Feb 22, 2011 1:43 am

The way to install this makes no sense what so ever. I need a very detailed step by step instruction on how to do this. The READMEs are saying 1 thing, and this thread is saying another thing, niether of which add up. Every path taken leads to the game still running on version 1.10. Need some help here. :cry:
Promoting my friend's Dungeon Keeper 1 MOD for him:
http://keeperklan.com/threads/1790-Dung ... e2?p=35496

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by SotSS » Thu Feb 24, 2011 3:33 am

I'm gonna say "no," but just to check: will this work with the community patches found at the eastern sun wiki?

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Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Post by Stabby_McTwist » Thu Feb 24, 2011 5:33 pm

Valherran" wrote:The way to install this makes no sense what so ever. I need a very detailed step by step instruction on how to do this. The READMEs are saying 1 thing, and this thread is saying another thing, niether of which add up. Every path taken leads to the game still running on version 1.10. Need some help here. :cry:
Well... I had an installer script written that would grab the files and automatically install this, but my hosting site shut down my account due to activity and the restore link was broken from the start.
I'll work on getting it updated to a new site and post here.

Well... Since the webupdate aspect has been nothing but trouble for me, and this project doesn't seem to be progressing in terms of updates/new files (all in all it works fine), I've decided to toss the whole 'updatable' idea and go with an Offline Installer.
http://www.mediafire.com/?7wu2njqazz9h6q3 -- Link updated, now the installer is an actual installer (and includes 7zip, so it should actually work)
Extract the ESInstaller folder to your Diablo II directory (Not es300r!)
Run installer.bat and it will automatically install the 1.12 mod + PlugY 10.0
You will need to accept to have PlugY install if you are on Vista/7 with UAC enabled, and then you will also have to edit the shortcut on your desktop.

SotSS" wrote:I'm gonna say "no," but just to check: will this work with the community patches found at the eastern sun wiki?
Yes, it will.
The 1.12 port changes DLLs that the are essentially for the Diablo II game part of the mod. The community patches change things that are in tables of various types and don't overlap/conflict with eachother.
Last edited by Stabby_McTwist on Sun Jun 05, 2011 6:18 pm, edited 2 times in total.

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