Legacy of the Horadrim Change Log and Download Links

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Quatl
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Legacy of the Horadrim Change Log and Download Links

Post by Quatl » Tue Oct 03, 2006 8:17 am

[color=c8b478]______________________________________________________________________________[/color]
[color=00ff00]The most recent general release is Beta 1.6A

From The Phrozen Keep File Center:
+ LotH(V)_1.6A (beta).zip +
Or Alternative Download Link:
+ LotH(V)_1.6A (beta).zip + [/color]

[color=c8b478]______________________________________________________________________________[/color]
[color=c8b478]LotH(V) Beta 1.6A Changes[/color]

[color=c8b478]A Bright New Shiny Version Number![/color]
- Welcome to 1.6
- Well I'm excited :)
| seriously though this is a major update with lots of Newness(tm)

[color=c8b478]Affinity System is more or less Complete[/color]
- Skills now grant and receive benefits from Affinities
- New item affects from Affinities
- Read the Readme for details

[color=c8b478]RTFM[/color]
- The Readme file has been updated for 1.6A
| you should read it again. The readme here on the message board
| is updated, as is the one in the archive.
| I even spell checked it this time ;)

[color=c8b478]Saves are Broken (as usual)[/color]
- New characters for a new release ... it's almost like springtime ;)

[color=c8b478]Skill descriptions and new graphics[/color]
- Skills now have proper descriptions
- Skill scrolls now come in several colors and styles
| These will be improved further in future releases

[color=c8b478]Crafting changes in very early stages[/color]
- Nearly all Reagents have new graphics
- some minor alterations to the effects available

[color=c8b478]Major changes to armor and weapons[/color]
- Read the readme, mostly involves Affinities
- Also Durability has been removed




[color=c8b478]______________________________________________________________________________[/color]
[color=c8b478]LotH(V) Beta 1.5E Changes[/color]

[color=c8b478]RTFM[/color]
- The Readme file has been updated, with alot of new information
| you should probly read it again. (the readme in the archive, the one here
| will be updated soon, but may take me a little while to get to it)

[color=c8b478]Saves are Broken (sort of)[/color]
- I'd recomend starting a new character
- Old saves should load, but you will not be able to use your Tome

[color=c8b478]Horadric Tome Therepy[/color]
- The Tome is VERY different Please Read the readme for full details
- The Tome now consumes skill points when adding skills
| If the skill cross button is red you have a point
| skill points availible are listed on the skill tree page again
- The Tome should never excede your level.
- You still must quilify for skills by level
- You still cannot excede 20 points per skill
- The Tome must be "Bound" before it can be used
| How this is done is in the readme.
| The Tome must be re-bound in nightmare, and hell difficulties
| this is done useing items called Orbs of Binding, you start with all 3
| eventualy the later 2 will probly be moved to an item drop from a quest
| monster. But I didn't want to mess with that yet.

[color=c8b478]Monsters are Thougher[/color]
- Monster difficulty increased somewhat.

[color=c8b478]Gems Fiddled With[/color]
- All gems now have higher level requirements
- Gems are no longer sold by vendors
- Gems may once again be tri-cubed to upgrade

[color=c8b478]Shiny new PlugY[/color]
- LotH now comes with PlugY v 7.01b
- You can now share gold between characters (via the stash)
- The stat interface has a some new stuff
- Extended atribute pages show additional stats
- PlugY's Interfaces have been altered to fit in with the LotH interface
| scheme.

[color=c8b478]______________________________________________________________________________[/color]

[color=c8b478]LotH(V) Beta 1.5D Changes[/color]

[color=c8b478]Horadric Tome Therepy[/color]
- The Tome has had a few bug fixes and revisions
- Level based skill adding restrictions made more vanilla
| to add a skill your tome must have a knowledge level 1 less than the
| skill's level requirement.
| (So to add a lvl 6 skill the Tome must have a knowledge level of 5 or higher)
- The skill's level reqs should now be correct for every tier
| previously some skill levels were off by one
- Some existing Tomes will be fixed by this automaticaly and some won't

[color=c8b478]Class Restrictions Labled[/color]
- In game descriptions for skills with class restrictions now display them
| right on the item description in red

[color=c8b478]New Interface Graphics[/color]
- Most in game screens have new graphics
| The tone is a bit darker and less elaborate.
- A LotH version stamp now apears on the game select screen
- There are a few that still need to be changed

[color=c8b478]Miscellaneous bug fixes[/color]
- Several other minor bugs squished
| Most of these would only have affected very high level characters
| so you proly won't notice.

[color=c8b478]______________________________________________________________________________[/color]
[color=00ff00]Preview Release of (V)1.5C[/color]
LotH(V)_1.5C(beta).zip

[color=c8b478]LotH(V) Beta 1.5C Changes[/color]

[color=c8b478]Pact of the Horadrim (Anti-Cheader)[/color]
- Holding Multiple Tomes Discouraged via Pact of the Horadrim
| When you add your first bonus to the Tome this "skill" is added as well.
| If you carry two Tomes that contain Skills the Pact inflicts unpleasentness.
| Max Hps is set to 1, Stamina and Mana maximums are set to Zero

[color=c8b478]All Synergies Should Work Now[/color]
- While converting synergies, I missed a few
| For the curious, these are calculated only from inate skill levels in
| vanilla. In LotH there are no inate skills.

[color=c8b478]Various typos and Creative Spellings Corrected[/color]
- Thanks for Pointing these out Phlebiac
| Quintessence was in fact spelled in three different incorrect ways ;)

[color=c8b478]Save Files Broken[/color]
- I think this should be the last time this happens for the (V) versions
| LotH non-vanilla will be character incompatible with vanilla
| but it will be some time before a playable version of that exists


[color=c8b478]The Install Folder Has Changed[/color]
- The Vanilla Skills versions of Loth will now install to: [Diablo II]\Loth(V)\
| This should help reduce stupidity errors on my part with releases

[color=c8b478]Nameing Convention Change[/color]
- Future releases (untill final) will be named as follows
| LotH(V or X)_X.XX(beta, alpha or final).zip
| (V) for versions useing the vanilla skill set
| (X) for alpha releases of the new skill set
| Hopefuly this will prevent filenames getting choped off in some browsers
(X) versions will most likely not be fun to play, but I'll apritiate help with testing]

[color=c8b478]______________________________________________________________________________[/color]

[color=c8b478]Version Beta 1.5B Changes[/color]

[color=c8b478]Functional[/color]
- This release (1.5B) actualy works. :oops:
| Due to my general flakyness, 1.5A was missing some crittical files.

[color=c8b478]______________________________________________________________________________[/color]

[color=c8b478]Version Beta 1.5A Changes[/color]

Masteries now Appear on the Tree
- Passive and Mastery skills now appear on the skill trees for refrence
| All of them are on the first skill page.
| They will display the benifits you currently recieve from each mastery
| you have added to the Tome.
- The display is a bit odd, but functional.

Bragging Rights :)
- All crafted items now display the crafter's name

Skill Repairs
- Double Swing is functional, for Assassins and Barbarians
| it's animation looks odd, but the dammage is correctly done from
| both weapons.
- Dodge, Avoid, and Evade should no longer cause crashes
| for paladins who are useing two-handed weapons

Skill Synergies
- Skill synergies should now work properly

Skill Caps Return
- The level 20 cap per skill is back, and working

Save files Broken
- This release breaks some (most) character save files


[color=c8b478]______________________________________________________________________________[/color]
Last edited by Quatl on Fri Jun 22, 2007 4:31 am, edited 17 times in total.
Legacy of the Horadrim: Have a taste, contains a full days supply of 0 esential vitamins and minerals.
The Mod-Makeing Trinity: Tutorials|File Guides|Search

User avatar
Quatl
Retired staff
Champion of the Light
Posts: 322
Joined: Wed Aug 18, 2004 7:54 pm
Location: Very close to the bottom of the bottle

Re: Legacy of the Horadrim Anouncements

Post by Quatl » Tue Oct 03, 2006 8:42 am

[color=c8b478]______________________________________________________________________________[/color]
[color=00ff00]News, October 3rd '06[/color]

Wow! The new forum is so roomy, it's a little intimidateing :)

I've been toying around with skill related things. The new skill system will follow a pretty un-vanilla model, I think you folks are gonna like it :) So far things are working, but I'm going to play around a bit more before giveing any details.

In the mean time please check out 1.5A and let me know if you encounter any problems, as well as any criticism you may have. Your comments really do make an impact.

Future Releases will be detailed in this thread along with change logs, and what not.

Enjoy the spacious new forum the PhrozenKeep has generously provided for us :)

-Quatl

[color=c8b478]______________________________________________________________________________[/color]
Legacy of the Horadrim: Have a taste, contains a full days supply of 0 esential vitamins and minerals.
The Mod-Makeing Trinity: Tutorials|File Guides|Search

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