MetalStorm Progress Report (28 June 2016)

Information and updates for all other projects by Black Omen Productions (besides Shadow Empires): Namely Codename: MetalStorm, Anti-Balance, Ultimate Fixer and all versions of XyRAX

Moderators: Nefarius, Joel, Doombreed-x, Vendanna

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1047
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: MetalStorm Progress Report (9th Mar. 2011 - 12 Units Left)

Post by weapon-x » Sun Mar 13, 2011 1:58 am

@marquise

same here bro

been patiently waiting for Metalstorm to come out too...

according to the posts here, the development has been going for years already...

this mod has everything... from animated inventories, to new skill functions and other super stuff i could ever imagine :mrgreen:

when this comes out, the whole d2 world will rock ! :twisted:
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

marquise
Posts: 59
Joined: Tue Mar 08, 2011 12:28 pm

Re: MetalStorm Progress Report (9th Mar. 2011 - 12 Units Left)

Post by marquise » Sun Mar 13, 2011 11:47 am

yea bro, i know this. The best mod was Median Xl befor is saw this. I like mods like median, with new areas, completly new items, monsters, uber quests with uber charms.
Thats all what i need :)

Paco
Posts: 4
Joined: Fri Apr 15, 2011 12:51 pm

Re: MetalStorm Progress Report (8th Apr. 2011 - 8 Units Left)

Post by Paco » Fri Apr 15, 2011 1:00 pm

What does 8more lines left mean? Is this Mod close to Beta testing? I am looking forward to play it. I am sure it will be best mod ever when u put so much effort in it. But i am inpatient :)

CHEERS!

User avatar
Vendanna
Hosted Forum Moderator
Arch-Angel
Posts: 1387
Joined: Sun Nov 24, 2002 4:55 pm
Location: Cartagena (Spain)

Re: MetalStorm Progress Report (8th Apr. 2011 - 8 Units Left)

Post by Vendanna » Fri Apr 15, 2011 3:10 pm

It means that the next giant update will be posted :p
"Mysteries are revealed in the light of reason."

Black Omen's production

Paco
Posts: 4
Joined: Fri Apr 15, 2011 12:51 pm

Re: MetalStorm Progress Report (8th Apr. 2011 - 8 Units Left)

Post by Paco » Fri Apr 15, 2011 3:29 pm

Ohhh thanks for info... Well ive always wanted to participate in making mod in D2 or wc3 maps but i never got time for it. Now when i graduate ill have a plenty of time to try out something. I fell in love with RPG since D1. I also dont know anything about scripting but iam CG artist so there will be alot of studding but it is all for fun :). Cant w8 to try this MOD

Paco
Posts: 4
Joined: Fri Apr 15, 2011 12:51 pm

Re: MetalStorm Progress Report (18th Apr. 2011 - 6 Units Left)

Post by Paco » Thu May 05, 2011 9:33 pm

Any new updates soon?

Spejs
Posts: 8
Joined: Mon Apr 26, 2010 5:23 pm
Location: RF, Moscow
Contact:

Re: MetalStorm Progress Report (21st May, 2011)

Post by Spejs » Sun May 29, 2011 1:51 pm

It's nice to see your progress every time you post in this topic, thanks for keeping us informed. Will you write new Random Tidbits anytime soon?

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains
Contact:

Hand-picked

Re: MetalStorm Progress Report (21st May, 2011)

Post by Nefarius » Mon May 30, 2011 2:32 am

Yes, there are a few coming up once we begin working on the next build (currently theres a bit of prebuild cleanup).
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

marquise
Posts: 59
Joined: Tue Mar 08, 2011 12:28 pm

Re: MetalStorm Progress Report (21st May, 2011)

Post by marquise » Wed Jun 08, 2011 3:16 pm

Cant wait to this get released :( . Will u finish this befor diablo 3 comes out? :P

User avatar
Krabator
Posts: 34
Joined: Tue May 02, 2006 6:24 pm

Re: MetalStorm Progress Report (21st May, 2011)

Post by Krabator » Mon Jul 18, 2011 6:28 pm

of course he will, and we are all lurking the forum for the great announcement.

User avatar
kirerellim
Posts: 35
Joined: Fri Aug 01, 2008 10:55 pm

Re: MetalStorm Progress Report (21st May, 2011)

Post by kirerellim » Sat Oct 15, 2011 3:59 am

Is this still being worked on?

User avatar
Lady Isabelle
Hosted Forum Moderator
Champion of the Light
Posts: 326
Joined: Tue Jul 19, 2011 11:36 pm
United States of America

Re: MetalStorm Progress Report (21st May, 2011)

Post by Lady Isabelle » Sat Oct 15, 2011 4:21 am

He posted an update not to long ago about durability.

User avatar
kirerellim
Posts: 35
Joined: Fri Aug 01, 2008 10:55 pm

Re: MetalStorm Progress Report (21st May, 2011)

Post by kirerellim » Sun Oct 16, 2011 9:56 am

>< not sure how I missed that. Thanks ><

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains
Contact:

Hand-picked

Re: MetalStorm Progress Report (21st May, 2011)

Post by Nefarius » Mon Oct 17, 2011 9:49 pm

Yes of course we're still working on this, I had some other matters to attend to, but I should be back now ;)
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
Valius
Posts: 3
Joined: Sat Mar 19, 2005 11:58 am
Location: Void

Re: MetalStorm Progress Report (21st May, 2011)

Post by Valius » Sat Oct 29, 2011 7:00 pm

Awesome Im glad to see its still being worked on. I can't wait for a update :D

User avatar
Krabator
Posts: 34
Joined: Tue May 02, 2006 6:24 pm

Re: MetalStorm Progress Report (3rd Dec, 2011)

Post by Krabator » Mon Dec 12, 2011 8:42 pm

Thanks for this update Nef !

Amazing, I can't wait anymore :)

User avatar
prodigypm
Banned
Champion of the Light
Posts: 304
Joined: Fri Apr 09, 2010 10:12 am
Location: Bulgaria

Re: MetalStorm Progress Report (3rd Dec, 2011)

Post by prodigypm » Thu Jan 12, 2012 2:18 pm

Hi , its me (this {filtered} troll again)
How is metal storm doing - 1 month with developing u must be on the right way. can i get some updates please. doesnt have to be public if you want write it as a pm . Thank you. :) ;)
We're moving faster than lights and dealing with these demons inside so , Where are the ones who made us now!?

User avatar
Krabator
Posts: 34
Joined: Tue May 02, 2006 6:24 pm

Re: MetalStorm Progress Report (24th June, 2012)

Post by Krabator » Fri Jul 06, 2012 4:49 pm

Nice to see that the project is always living :)

Keep up the good job :)

User avatar
Rattlecage
Forum Regular
Angel
Posts: 932
Joined: Sun Apr 13, 2003 8:46 pm
Location: The Frozen North
Contact:
United States of America

Re: MetalStorm Progress Report (24th June, 2012)

Post by Rattlecage » Mon Jul 09, 2012 6:03 pm

I don't know if you've fixed this yet, but one of the summoner's cast anims doesn't have an activate frame in animdata.d2
No beating heart I felt. I brought no sights to the silver lips; no warmth from the gold.

User avatar
Nefarius
Retired Admin
Cherub
Posts: 11607
Joined: Sat Jun 15, 2002 8:13 pm
Location: Where the blood forever rains
Contact:

Hand-picked

Re: MetalStorm Progress Report (24th June, 2012)

Post by Nefarius » Mon Jul 09, 2012 6:08 pm

In my AnimData.d2 he has triggers 1 and 2 for S1 and SC, both of these are valid trigger values (and technically interchangeable in v1.10+ when using skills), though I might have added one of these and forgot about it, pretty much all the stuff I looked at gfx wise in this cleanup round had something hosed in it.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots

User avatar
Rattlecage
Forum Regular
Angel
Posts: 932
Joined: Sun Apr 13, 2003 8:46 pm
Location: The Frozen North
Contact:
United States of America

Re: MetalStorm Progress Report (24th June, 2012)

Post by Rattlecage » Mon Jul 09, 2012 6:22 pm

I think it was S1 that was hosed. When I used summoner graphics for advocates I had them using the S1 anim and they ended not casting anything.
No beating heart I felt. I brought no sights to the silver lips; no warmth from the gold.

Derrickpt
Posts: 1
Joined: Mon Sep 10, 2012 8:32 pm

Re: MetalStorm Progress Report (24th June, 2012)

Post by Derrickpt » Mon Sep 10, 2012 8:53 pm

I've been checking the status on MetalStorm periodically for a long time and you guys are doing an amazing job with the progress all things considered. Keep up the good work.

Cheers!

Deis
Posts: 2
Joined: Wed Jun 06, 2012 2:34 am

Re: MetalStorm Progress Report (24th June, 2012)

Post by Deis » Thu Dec 20, 2012 1:40 pm

Hoping to hear some good news soon. I've been following this project for a long time and can't wait to get my hands on it!

User avatar
justin3009
Junior Member
Paladin
Posts: 180
Joined: Sat Jul 08, 2006 7:59 pm
United States of America

Re: MetalStorm Progress Report (2nd January, 2014)

Post by justin3009 » Fri Jan 03, 2014 1:08 am

Absolutely amazed by the update there! I'm glad everyone's still working on this gem in the making. I can't even imagine the moments you went through with the original coding!

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1047
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: MetalStorm Progress Report (2nd January, 2014)

Post by weapon-x » Sat Jan 04, 2014 12:29 am

:cry: now this is good news

i am really really glad to hear that metalstorm is still alive :P

this calls for celebration :)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

Post Reply

Return to “Mods by Nefarius”