[Tool] D3TexConv

Post anything D3 related here!
Posts: 1
Joined: Mon Dec 04, 2017 12:28 am

Re: [Tool] D3TexConv

Post by nickrart » Mon Dec 04, 2017 12:47 am

Has there been any update to this? it crashes on some tex files. Looks like only files suffixed with autoNM, so maybe not an issue. Anybody know what autoNM files are for?
Invalid Texture Format!

Assertion failed: false, file C:\Users\Necrolis\Documents\Code\D3TexConv\main.cpp, line 109

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

User avatar
Site Admin
Posts: 8858
Joined: Sat Mar 25, 2006 1:22 pm
Location: The Land of the Dead
South Africa


Re: [Tool] D3TexConv

Post by Necrolis » Mon Dec 04, 2017 1:30 am

I haven't actually updated this since beta, however I know people have extracted all the RoS textures without issue bar the cubemaps.
Netiquette, Do you USE it?!?! | Nefarius' Fixed TXT Files | Terms Of Service
Blackened | Day of Death
"What was yours is mine. Your land, your people, and now your life." - Lim-Dul, the Necromancer
Judgement is Final, Death is Eternal

Post Reply

Return to “Diablo 3 Chatter”