Hmm... Whats this? A new build?

Information and updates for the Darkness Weaves Ironman mod. If you have any questions or suggestions for the mod, please post them here.
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RexxLaww
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Hmm... Whats this? A new build?

Post by RexxLaww » Wed Nov 13, 2002 3:11 am

It seems that there might be a new build of DWX sometime in the near future.

Just some gameplay tweaks, spelling corrections (Righteous!), and some level editing.

Maybe, just maybe, some new cube recipes, unique items, and other nonsense.

Maybe... :lol:
The Frost. Sometimes it makes the blade stick.

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Post by WoTRaptoR » Wed Nov 13, 2002 4:34 pm

Sweetness. Keep us posted ^^.

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Post by RexxLaww » Thu Nov 14, 2002 7:40 am

So far....

About 15 new cube recipes

Twentyish new uniques

Fixes, Fixes, Fixes... (Spelling, Hjork Nests, etc...)

A New Glyph and a New Gem (Booyah)

Monster tweaking (Elementals and X Warriors)

Level Fixes (No more Bandits and Undead Archers all the way to Act 3)

Item Drops have been tweaked just a tad...

Monster Density has been tweaked as well...

Some new baddies in Act V...

No more sell-buy-identify schemes... (It was actually fixed a while ago, but I still get emails saying it exists. Must be a FilePlanet thing.

Thats about all I can think of right now, I will keep you updated.

OOOOT!
RexxLaww

Oh yeah... If there is something you would like to see... let me know here.
The Frost. Sometimes it makes the blade stick.

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Post by Zhoulomcrist » Thu Nov 14, 2002 9:00 am

Sounds like good news to me :) . I'll definitely be making a download when it's ready to rock 'n roll.

I should have more time to enjoy it heartily more than usual after CryptForge gets released and I can start a new Hardcore Druid for Darkness Weaves to work with since my last one got executed in the Claw Viper Temple.
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Post by Will » Thu Nov 14, 2002 11:19 pm

Booyah! :D I want it!

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Post by Groo » Fri Nov 15, 2002 9:15 pm

The Mod has been very fun. I'm glad to be back to playing it again!

The No Dachi sword doesn't seem to have a left hand animation.

Act V definately needs a little tweaking. Until I killed Baal, I didn't feel like I found much of value to replace the items I was wearing out.

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Post by RexxLaww » Sat Nov 16, 2002 5:16 pm

Groo" wrote:The No Dachi sword doesn't seem to have a left hand animation.

Thanks for that. I will look into it.
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Post by RexxLaww » Tue Nov 19, 2002 8:25 am

Just an update...

ACT V has been tweaked again, its a WHOLE lot tougher and there are some pretty tough monsters stomping around there.

Item drops have been revised just a tad.

The new recipes are working quite nicely after some work/rework/re-rework...

The original throwing weapons from DCX1/DWX1 are installed. The stack sizes are way down, as well as the overall damage, but they are working just dandily.

Level progression is needing some attention. About halfway through Act V, we (My wife and I) are pushing level 55ish. I may look at XP distribution. I WONT use the 250 level experience table, sorry guys/gals.

The new monster tweaks are making the game real enjoyable and pretty danged tough.

ACT V Demons dont teleport (This worked previously), but they have had their output damage upped a tad to compensate.

The Shock Bats have gone away, replaced with a tasty new monster animation.

Big, Big suprises at Baal's house. (Compliments of Glass Angel). 8)

That should cover it for now. Ill keep you posted. The way my luck runs, I figure about the time I have it ready for release, the 1.10 patch will hit the streets.

Then again, knowing Blizzard, maybe not. ;)
The Frost. Sometimes it makes the blade stick.

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Post by Groo » Fri Dec 13, 2002 9:18 pm

Another very minor item. The suffix "of Repair" or "of self repair" I forget which, still shows up. The actual repairing ability was gone like it should be, so I ended up with a pair of gloves with a blue name and no magical qualities.

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Post by Groo » Sun Dec 15, 2002 5:36 am

I know it's all random, but I've started 2 new characters. One is almost through act 2 and the other is half way through act one, and I've seen a total of 1 set item.

I love the sounds for the Hjork!

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Post by RexxLaww » Sun Dec 15, 2002 5:44 am

Set item drops has been radically changed. You will like. 8)
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Post by Groo » Mon Dec 16, 2002 6:16 am

Another minor request. Can you add the gloves, belts and boots to the socketable item descriptions? I always forget which one each of them corresponde to which. i.e Helm, armor, weapon or shield.

The last time I checked your site, I didn't see a link to your Dark Crusade mod. My wife doesn't like the ironman mod, but I was hoping to try the DC mod with her. I think the problem for her with DWX has to do with the lack of SHOPPING!

Best wishes for the holiday season. Can't wait to play the next version!

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Post by RexxLaww » Mon Dec 16, 2002 2:47 pm

Actually, the current build is a DCX version. (My wife hates DWX too). I will post both when the project is done.
The Frost. Sometimes it makes the blade stick.

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Post by Mercenary » Sat Dec 21, 2002 9:59 pm

One more thing, minor suggestion but its very vexing to me as I use these a lot. Rare grimoires frequently have a mod such as +15 damage, that doesn't show up on the char screen, and presumably doesn't work. Please fix this thx, great mod -.-

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Post by RexxLaww » Tue Jan 14, 2003 3:51 am

Groo" wrote:Another minor request. Can you add the gloves, belts and boots to the socketable item descriptions? I always forget which one each of them corresponde to which. i.e Helm, armor, weapon or shield.
Aw heck, thats half the fun of it!

Psssst...... :x-mas:

Gloves=Weapons
Belts=Shields
Boots=Armor
The Frost. Sometimes it makes the blade stick.

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