Hmm... Whats this? A new build?
Hmm... Whats this? A new build?
It seems that there might be a new build of DWX sometime in the near future.
Just some gameplay tweaks, spelling corrections (Righteous!), and some level editing.
Maybe, just maybe, some new cube recipes, unique items, and other nonsense.
Maybe...
Just some gameplay tweaks, spelling corrections (Righteous!), and some level editing.
Maybe, just maybe, some new cube recipes, unique items, and other nonsense.
Maybe...
The Frost. Sometimes it makes the blade stick.
So far....
About 15 new cube recipes
Twentyish new uniques
Fixes, Fixes, Fixes... (Spelling, Hjork Nests, etc...)
A New Glyph and a New Gem (Booyah)
Monster tweaking (Elementals and X Warriors)
Level Fixes (No more Bandits and Undead Archers all the way to Act 3)
Item Drops have been tweaked just a tad...
Monster Density has been tweaked as well...
Some new baddies in Act V...
No more sell-buy-identify schemes... (It was actually fixed a while ago, but I still get emails saying it exists. Must be a FilePlanet thing.
Thats about all I can think of right now, I will keep you updated.
OOOOT!
RexxLaww
Oh yeah... If there is something you would like to see... let me know here.
About 15 new cube recipes
Twentyish new uniques
Fixes, Fixes, Fixes... (Spelling, Hjork Nests, etc...)
A New Glyph and a New Gem (Booyah)
Monster tweaking (Elementals and X Warriors)
Level Fixes (No more Bandits and Undead Archers all the way to Act 3)
Item Drops have been tweaked just a tad...
Monster Density has been tweaked as well...
Some new baddies in Act V...
No more sell-buy-identify schemes... (It was actually fixed a while ago, but I still get emails saying it exists. Must be a FilePlanet thing.
Thats about all I can think of right now, I will keep you updated.
OOOOT!
RexxLaww
Oh yeah... If there is something you would like to see... let me know here.
The Frost. Sometimes it makes the blade stick.
- Zhoulomcrist
- Arch-Angel
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Sounds like good news to me . I'll definitely be making a download when it's ready to rock 'n roll.
I should have more time to enjoy it heartily more than usual after CryptForge gets released and I can start a new Hardcore Druid for Darkness Weaves to work with since my last one got executed in the Claw Viper Temple.
I should have more time to enjoy it heartily more than usual after CryptForge gets released and I can start a new Hardcore Druid for Darkness Weaves to work with since my last one got executed in the Claw Viper Temple.
I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.
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Just an update...
ACT V has been tweaked again, its a WHOLE lot tougher and there are some pretty tough monsters stomping around there.
Item drops have been revised just a tad.
The new recipes are working quite nicely after some work/rework/re-rework...
The original throwing weapons from DCX1/DWX1 are installed. The stack sizes are way down, as well as the overall damage, but they are working just dandily.
Level progression is needing some attention. About halfway through Act V, we (My wife and I) are pushing level 55ish. I may look at XP distribution. I WONT use the 250 level experience table, sorry guys/gals.
The new monster tweaks are making the game real enjoyable and pretty danged tough.
ACT V Demons dont teleport (This worked previously), but they have had their output damage upped a tad to compensate.
The Shock Bats have gone away, replaced with a tasty new monster animation.
Big, Big suprises at Baal's house. (Compliments of Glass Angel). 8)
That should cover it for now. Ill keep you posted. The way my luck runs, I figure about the time I have it ready for release, the 1.10 patch will hit the streets.
Then again, knowing Blizzard, maybe not.
ACT V has been tweaked again, its a WHOLE lot tougher and there are some pretty tough monsters stomping around there.
Item drops have been revised just a tad.
The new recipes are working quite nicely after some work/rework/re-rework...
The original throwing weapons from DCX1/DWX1 are installed. The stack sizes are way down, as well as the overall damage, but they are working just dandily.
Level progression is needing some attention. About halfway through Act V, we (My wife and I) are pushing level 55ish. I may look at XP distribution. I WONT use the 250 level experience table, sorry guys/gals.
The new monster tweaks are making the game real enjoyable and pretty danged tough.
ACT V Demons dont teleport (This worked previously), but they have had their output damage upped a tad to compensate.
The Shock Bats have gone away, replaced with a tasty new monster animation.
Big, Big suprises at Baal's house. (Compliments of Glass Angel). 8)
That should cover it for now. Ill keep you posted. The way my luck runs, I figure about the time I have it ready for release, the 1.10 patch will hit the streets.
Then again, knowing Blizzard, maybe not.
The Frost. Sometimes it makes the blade stick.
Another minor request. Can you add the gloves, belts and boots to the socketable item descriptions? I always forget which one each of them corresponde to which. i.e Helm, armor, weapon or shield.
The last time I checked your site, I didn't see a link to your Dark Crusade mod. My wife doesn't like the ironman mod, but I was hoping to try the DC mod with her. I think the problem for her with DWX has to do with the lack of SHOPPING!
Best wishes for the holiday season. Can't wait to play the next version!
The last time I checked your site, I didn't see a link to your Dark Crusade mod. My wife doesn't like the ironman mod, but I was hoping to try the DC mod with her. I think the problem for her with DWX has to do with the lack of SHOPPING!
Best wishes for the holiday season. Can't wait to play the next version!
Aw heck, thats half the fun of it!Groo" wrote:Another minor request. Can you add the gloves, belts and boots to the socketable item descriptions? I always forget which one each of them corresponde to which. i.e Helm, armor, weapon or shield.
Psssst......
Gloves=Weapons
Belts=Shields
Boots=Armor
The Frost. Sometimes it makes the blade stick.