What's comming next ? Check here to see !

Information and updates for the "Le Royaume des Ombres" mod by Xaphan. If you have any questions or suggestions for these mods, please post them here.

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What's comming next ? Check here to see !

Post by Xaphan » Wed Nov 06, 2013 8:15 pm

This is the changelog on the next update that will be released. Here you can see what is going to change, and how far I am in the process. Once something is ready, it will have a DONE next to it. When an update is released, the whole changelog will be moved to the 'Past updates' topic and the changelog for the next update will start to be posted here.

[!] = Has been added to the list or modified recently.

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Xaphan
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Re: What's comming next ? Check here to see !

Post by Xaphan » Fri Jun 03, 2016 4:07 pm

Version 6.00 :

This version will be the 1st focused on balancing the game. Items are getting rebalanced, skills and mastery systems are reworked, and a new way to use mana is implemented. All of theses changes are done to be able in the future to release higher difficulties levels.

Changelog :
Important : Characters created on any older versions will NOT be compatible !

Overall progress :
60%

Items
[DONE] Two-handed weapons now have 2 upgrade slots instead of 1. This dosen't affect bows and crossbows
[DONE] Ranged weapons now add damage to skills based on your dexterity the same way that magics weapons doses based on energy
[DONE] Melee weapons now add damage to skills based on your strength the same way that magics weapons doses based on energy
[DONE] Items no longer require a gear level but now require a specific character level
[DONE] Rare items now always spawn with 5 magic properties
[DONE] Players can now equip belts in a new slot of their inventory
[DONE] Players can now buy or loot belts
[DONE] Hirelings can now equip a belt
[DONE] Hirelings can now equip an artefact
[DONE] Players can now craft belts
[DONE] Orbs and Mojos now have an increased chance to block
[DONE] One-handed mighty weapons have been removed from the game
[DONE] Two-handed mighty weapons have been split into 3 types: mighty swords, mighty axes and mighty maces
[DONE] Added 6 tiers for class specific items to match the number of tiers others items have
[DONE] Some class specifics items have new names and inventory icons
[DONE] Bracers have been removed from the game
[DONE] Added Mighty belts as Warrior only items
[DONE] Crafting armors and weapons do not require a Page of Blacksmithing anymore, and as such, resulted craftd items dosen't come with an additional magic propertie
[DONE] Hireling only items have been removed from the game
[DONE] All magic properties that can spawn on magic and rare items have been rebalanced
[NOT DONE] All set items have been rebalanced
[DONE] Set amulets are now set belts
[NOT DONE] All unique items have been rebalanced
[NOT DONE] All runewords have been rebalanced
[DONE] All artefacts have been rebalanced
[DONE] Greaters artefacts no longer drop in normal difficulty
[DONE] Added 20 artefacts for a total of 36
[DONE] The following properties no longer spawn on items :
- +X to mana
- Damage taken goes to mana
- +X Mana per hit
- +X mana on kill
- +X life per hit
- +X to light radius
- +X seconds of immobilisation
- All stamina-related properties
- All properties increasing skills lengths and power
- + to [element] skills
[DONE] Added 3 new properties : Increase damage of physical skills by X%, Increase damage of magic skills by X% and Increase damage of all skills by X%
[DONE] The 'Increase fire/cold/lightning/poison minions resistance by X%' properties have been merged into a single propertie : 'Increase minions elemental resistances by X%'
[DONE] The 'Increase fire/cold/lightning/poison maximum minions resistance by X%' properties have been merged into a single propertie : 'Increase maximum minions elemental resistances by X%'
[DONE] Added a new magic propertie : Steal life on hit. This new magic propertie steal a fixed amount of life over 2 seconds wich is not dependent of damage you deal. The amount of life you leech with this propertie is based on your character level, your vitality and can be altered by some specialities
[DONE] The '+X% to elemental resistances' propertie now also include poison resistance
[DONE] The '+X% to maximum elemental resistances' propertie now also include poison resistance
[DONE] The '+X to [mastery] skills' propertie can now spawn on more items and is not limited to only class-specific items
[DONE] Mana potions no longer drop
[DONE] Replaced Rejuvenation Potions by Enchanted Healing Potions. These potions heal 75% life back in 5 seconds instead of 10 seconds for normal potions, and can be aquired when using some shrines
[DONE] Slightly increased melee damage of spears
[DONE] All spears have been resized to 1x4 squares
[DONE] Spears can now have up to 4 sockets
[DONE] Amulets can no longer be socketed
[DONE] Magic, rare, set and unique items have now 60% chance to spawn without sockets, 30% chance to spawn with 1 socket and 10% chance to spawn with 2 sockets
[DONE] Orbs of personnalisation : These orbs now add 1 socket to magic, rare, set and unique items with the exeption of amulets and quivers. Each tier of orbs can be used on items up to a specific gear level
[DONE] All charms and relics that could be socketed in amulets can now be socketed in belts instead
[DONE] Class specific items can no longer roll with bonus to a specific skill on top of their other bonus, but now have a high chance to spawn with one as a normal bonus
[DONE] Monsters can now drop Essences of Luck. Using an essence of luck add 1% to magic find. Magic find is capped at 300%
[DONE] Monster charm : Bat fang : Now increase attack ratting percent
[DONE] Monster charm : Drop of blood : Now increase the chance to force oponnent to scare away - Can now only be socketed in gloves
[DONE] Monster charm : Spider web : Now increase minions defense percent
[DONE] Monster charm : Tortured soul : Now increase weapon spells duration - Can now only be socketed in pants
[DONE] Monster charm : Spectral matter : Now increase minions elemental resistances
[DONE] Monster charm : Pristine plumage : Now increase minions attack rating percent
[DONE] Monster charm : Demon's blood : Now increase chance to dodge attacks while moving - Can now only be socketed in boots
[DONE] Monster charm : Yeti fur : Can now only be socketed in helms
[DONE] Monster charm : Hard shell : Can now only be socketed in torso armors
[DONE] Monster charm : Rotten heart : Can now only be socketed in gloves
[DONE] Monster charm : Fetish tooth : Can now only be socketed in pants
[DONE] Monster charm : Succubus wing : Can now only be socketed in boots
[DONE] Added 3 news monster charms
[DONE] Relic : Agility of the tribe of the snake : Now increase physical skills damage
[DONE] Relic : Cult of Rathma : Now increase magic skills damage
[DONE] Relic : Trag'Oul Power : Now increase poison skills damage - Can now only be socketed in belts
[DONE] Relic : Malah's Ankk : Now increase minions life - Can now be socketed in all armors
[DONE] Relic : Church of Zakarum : Can now only be socketed in helms
[DONE] Relic : Trickery of the Vizjereis : Can now only be socketed in gloves
[DONE] Relic : Anya's Tear : Can now only be socketed in boots
[DONE] Relic : Reign of Athulua : Can now only be socketed into pants
[DONE] Relic : Manuscript of Deckard Cain : Can now only be socketed in pants
[DONE] Relic : Karcheus's Cold : Can now only be socketed in belts
[DONE] Updated and rebalanced possibles bonus when a relic is completed
[DONE] Updated and rebalanced possibles bonus when a monster charm is completed
[DONE] Scroll of stamina : Changed functionality - Now called Scroll of burning - Now increase fire skills damage
[DONE] Scroll of skill : Changed functionality - Now called Scroll of blizzard - Now increase cold skills damage
[DONE] Scroll of luck : Changed functionality - Now called Scroll of plague - Now increase poison skills damage
[DONE] Scroll of regeneration : Increased life regeneration from this scroll
[DONE] Scroll of aether : Decreased mana regeneration from this scroll
[DONE] Scroll of blood : Increased life per kill from this scroll
[DONE] Scroll of magic : Changed functionality - Now increase magic skills damage
[DONE] Mana potion (crafted) : Changed functionality - Now called Potion of the master of magic - Now increase magic skills damage
[DONE] Rejuvenation potion (crafted) : Changed functionality - Now called Potion of earth - Now increase physical skills damage
[DONE] There is now 25 different scrolls per difficulty instead of 14
[DONE] Increases minions life, armor and attack ratting properties now work multiplicatively instead of additively

Crafting system
[DONE] When crafting set and unique items, you no longer need to use a specific rare item. An item on any level will do the job

Playability
[DONE] Characters starting stats have been re-balanced :
- Huntress start with 60 strength, 100 dexterity and 40 energy
- Sorceress start with 40 strength, 60 dexterity and 100 energy
- Necromancer start with 50 strength, 70 dexterity and 80 energy
- Guardian start with 70 strength, 60 dexterity and 70 energy
- Warrior start with 100 strength, 60 dexterity and 40 energy
- Ritualist start with 60 strength, 70 dexterity and 70 energy
- Assassin start with 60 strength, 80 dexterity and 60 energy
[DONE] Characters maximum mana is now equal to their starting energy
[DONE] Characters now regenerate 10% mana per second
[DONE] Character maximum mana no longer increase when they level up
[DONE] Maximum fame is now increased automatically when you level up
[DONE] Intelligence no longer increase maximum mana, but increase damage of magic related skills (ie : everything that is not a melee or ranged attack) instead by 1%
[DONE] Refill, Health, Mana, Divine, Portal and Eldritch Shrines now display their name when selected instead of 'Mysterious Shrine'.
[DONE] Divine shrine now only restore health and drop 2-4 Healing Potions and 1-2 Enchanted Healing Potions when used
[DONE] Eldritch shrine now convert all your Healing Potions to Enchanted Healing Potions when used (Instead of Revenjulation Potions)
[DONE] Rebalanced experience gains when killing monsters (less at low level, more at high level)
[DONE] Decreased gambling costs by 50%

UI
[DONE] Font used for monsters descriptions has been made larger and should now be easier to read
[DONE] Magic find is now shown in the stat screen
[DONE] Updated inventory icons of all crafted potions and scrolls
[DONE] Improved difficulty selection screen

World
[DONE] Added 2 news monsters
[DONE] Added Gargoyle traps, Fire towers and Lightning spires to some maps
[DONE] Teleport pads are now displayed on the map when the player aproach thems
[DONE] Slightly increased luminosity in underground areas
[DONE] Shrines that affect cooldowns no longer spawn
[NOT DONE] Optional dungeons entrances have now 100% chance to appear instead of 33%
[NOT DONE] Players can now sometime find Cursed chests while exploring some areas - Cursed chests spawn monsters and reward the player with some rare (or better) items
[NOT DONE] Players can now sometime find Blessed chests while exploring some areas - Blessed chests spawn a lot of rare (or better) items and buff the player
[NOT DONE] Players can now sometime find Altars of challenge while exploring some areas - Altars of challenge spawn monsters and buff the player
[NOT DONE] Players can now sometime find Guardians of shadows - Guardians of shadows reward rare (or better) items and can open portal to news unseen areas when defeated
[DONE] Tran Athulua's Marsh : This map has been reworked
[DONE] Zerae's Temple : Maila Arrow-Mane location is now randomly selected from a pool of 3 instead of 6
[DONE] Mont Arnazeus : This map is now a bit smaller
[DONE] Amazon Lagoon : This map has been reworked
[DONE] Plains of Sorrow : Cain location is now randomly selected from a pool of 3 and are he should be less painfull to find
[DONE] Tulisam : This map has been reworked
[DONE] Muttering Forest : This map has been reworked
[DONE] Kalinash's Jungle : This map has been reworked
[DONE] Viz-Jun Hunting Ground : This map has been reworked
[DONE] Hope Lagoon : This map has been reworked
[DONE] Ureh : This town has been reworked
[DONE] All maps no longer have 6 variations. Instead, content of each map is now randomised (Position of quests objectives, optional area entrances, chests)
[DONE] The map is now regenerated each time you start a game even in single player

Hirelings
[DONE] Hirelings descriptions on hire screen have been improved
[DONE] Hirelings are now affected by the vitality stat
[DONE] Hirelings now gain points into vitality, intelligence, wisdom and might stats when they level up
[DONE] Hirelings now start with 25% chance to avoid attacks and gain 1% more every 5 levels
[DONE] Hirelings now gain a 5% bonus to theirs skills damage per level to compensate theirs lack of specialities
[DONE] Hirelings resurect cost have been divided by 5
[DONE] Hirelings max resurect cost is now capped at 10000 gold
[DONE] Hirelings now have a new set of skills
[DONE] Hirelings hired in act 3 can now use staffs
[DONE] Act 3 hirelings use a new animation

Monsters
[DONE] Decreased all monsters health by 33%. Starting at level 26, decreased health more by 1% every 2 levels
[DONE] Decreased monsters damage by 25% for all monsters up to level 50. Above that level, the damage have been heavyly reduced
[DONE] Decreased monsters defense by 5% for each group of 5 levels above level 50, up to a maximum of a decrease of 25%.
[DONE] Monsters attack ratting is now equal to 150% of theirs defense.
[DONE] Rebalanced damage of all monsters. Some now do a little more and some others do less
[DONE] Magical missiles used by monsters now deal less damage to be in line with general others damage changes
[DONE] Monster power : Increased health : Now increase monster health by 100% instead of 200%
[DONE] Monster power : Mana steal : Greatly reduced amount of mana stealed
[DONE] Monster power : Knock backs opponents : Reduced the chance to knockback to 33% if the monster use a ranged attack
[DONE] Greatly decreased Mephisto's totems life
[DONE] Baal inferno no longer drain mana
[DONE] Belial ice wave is now smaller and have 33% chance to knockback instead of 100%
[DONE] Belial now cast his wave less frequently
[DONE] Cold explosions in Belial room happen less frequently and deal less damage
[DONE] Monsters resistances are now depending of act and difficulty, as follow :
- Normal difficulty - Act 1 : 10%
- Normal difficulty - Act 2 : 20%
- Normal difficulty - Act 3 : 30%
- Normal difficulty - Act 4 and 5 : 40%
- Nightmare difficulty - Act 1 : 50%
- Nightmare difficulty - Act 2 : 60%
- Nightmare difficulty - Act 3 : 70%
- Nightmare difficulty - Act 4 and 5 : 80%
- Hell difficulty - All acts : 90%
[DONE] Improved AI of 1st and 2nd acts bosses
[DONE] Increased act bosses health by 100%
[DONE] Champions and Elite monsters no longer spawn with the Mana burn affix
[DONE] Uniques and Superuniques monsters that spawned with the Manaburn affix now spawn the the Teleport affix instead
[DONE] Uniques and Superuniques monsters that spawned with the Magic resist affix now spawn the the Aura enchanted affix instead
[DONE] Aura enchanted uniques and superuniques monsters now have a brand new set of 6 auras they can randomly spawn with
[DONE] Veterans, Champions, Elites and Superuniques monsters no longer have an improved chance to hit
[DONE] Veterans, Champions, Elites and Superuniques monsters now have their damage reduced by 5 to 20% (approximately) to reduce their chance to stunlock the player

Skills
General

[DONE] Mana cost no longer increase when you increase the level of a skill
[DONE] All cooldowns have been removed
[DONE] All minions now have 100% more health
[DONE] Minions now gain life, attack rating, resistances and defense when you put points in their skills
[DONE] Upgrade skills now add 3...30% damage to their corresponding skill. This damage increase also affect bonuses from strength, dexterity, energy, intelligence, might and masteries

Masteries
[DONE] Changed the formula that determine the maximum level of skill of a speciality when you put points in said speciality
[NOT DONE] Decreased number of active skills to 10 per mastery (See below for each class) - Skills that had 2 upgrade skills now have only one, and skills that diden't had any upgrade skills now have one
[DONE] Decreased bonuses of life, defense and attack ratting to minions skills to 30% per point

Specialities
[NOT DONE] Each character now has it own specialities
[DONE] There is now 20 specialities per character, grouped in 4 groups
[DONE] The player gain acess to a new speciality at levels 5, 15, 25, 35, 45, 55, 65 and 75 for a total of 8 specialities
[DONE] It is now possible to choose more than one speciality per group
[DONE] Specialities can now go up to level 20
[DONE] Path of victory : This skill has been removed

Warrior

War Mastery
[DONE] Stuning Strike : This skill has been removed
[DONE] Sentinel : This skill has been removed
[DONE] Aim Just ! : This skill has been removed
[DONE] War Treasure : This skill has been removed
[DONE] Dual Wielding : This skill has been removed
[DONE] Ancestral Horn : Increased base number of blades to 3 - Adding points in this skill now increases minion life, defense, attack ratting and resistances - Mana cost set to 4
[DONE] Sharp Blade : This skill has been removed
[DONE] War Horn : This skill has been removed
[DONE] Berzerk : This skill has been removed
[DONE] Leap Attack : This skill has been removed
[DONE] Victory is Our ! : Changed functionnality - This shout now decrease chances to hit of your enemies - Mana cost set to 8
[DONE] Despair : New upgrade skill - Also reduce elemental resistances of enemies affected by Victory is Our !
[DONE] Recklessness : This skill has been removed
[DONE] Whirlwind : This skill now increase your defense while you spin - Increased base physical damage to 6-14 - Mana cost set to 5
[DONE] Slowdown : Increased slowdown bonus to 7% and an additionnal 2% per level - This skill now also increase the damage of Whirlwind
[DONE] Shelter : This skill has been removed
[DONE] Hold On ! : This skill has been removed
[DONE] Berzerker Stance : Removed life penality - Removed attack speed bonus - Decreased base bonus damage to 18% and an additional 3% per level - Mana cost set to 4
[DONE] Critical Injury : New upgrade skill - Increase your chance to do a critical hit while under the effect of Berzerker Stance
[DONE] Sustained rage : This skill has been removed
[DONE] Signet of Strength : This skill has been removed
[DONE] Assault : This skill has been removed
[DONE] Primal Rage : This skill is now in the War mastery tree - Removed damage penality - Removed movement speed bonus - Decreased attack speed bonus to 6% and an additional 1% per level - Mana cost set to 4
[DONE] Thirsty of combat : New upgrade skill - Increase your movement speed while under the effect of Primal Rage
[DONE] Increased Resistance : This skill has been removed
[DONE] Burning Tornado : New skill - Melee attack that release a fire tornado wich split itself in smaller tornadoes each time it pass trough an enemy - Added a 4-8 base fire bonus damage and a 9-18 base tornadoes fire damage - Increased base weapon damage to 100% - Mana cost set to 3
[DONE] Gale Force : New upgrade skill - Increase the number of tornadoes you create and their damage when using Burning Tornado
[DONE] Earthquake : New skill - Melee mightly weapon attack that release sismics waves periodically exploding - Added a 4-8 base physical bonus damage and a 5-11 base explosions physical damage - Added a base 100% weapon damage - Mana cost set to 5
[DONE] Aftershock : New upgrade skill - Increases the number of sismics waves as well as damage of explosions
[DONE] Wave of Fire : New skill - Ranged sword attack that ignite and throw your sword wich then releases a wave of fire and burn the ground each time it pass trough a foe - Added a 5-10 base fire bonus damage, a 6-14 base wave fire damage and a 9 base fire damage per second for the fire on the ground - Added a base 100% weapon damage - Mana cost set to 4
[DONE] Embers field : New upgrade skill - Increase fire duration and fire damage of Wave of Fire
[DONE] Shockwave : This skill is now in the War mastery tree - This skill is now a mightly weapon attack - The shockwave now only spawn when attempting to attack a foe - Damage deal by the shockwave no longer include weapon damage - Increased radius of the shockwave - Added a 5-10 base physical bonus damage - Increased base shockwave physical damage to 6-13 - Added a short stun effect - Increased base weapon damage to 100% - Mana cost set to 3
[DONE] Amplified Wave : New upgrade skill - Increases damage and stun duration of Shockwave
[DONE] Blade of the Ancients : New skill - Melee sword attack that release an explosion on hit and ignite the ground on a large radius - Added a 3-7 base fire bonus damage, a 7-16 base explosion fire damage and a 14 base fire damage per second for the fire on the ground - Added a base 100% weapon damage - Mana cost set to 5
[DONE] Persistent Flames : New upgrade skill - Increase fire duration and fire damage of Blade of the Ancients

Tactic Mastery
[DONE] Attack! : This skill has been removed
[DONE] Defensive Strike : This skill has been removed
[DONE] Shattering Blow : This skill has been removed
[DONE] Rake : This skill has been removed
[DONE] Soldier Strike : This skill has been removed
[DONE] Lion Mark : This skill has been removed
[DONE] Banner : Changed functionnality - Now summon a banner that increase damage of all skills of allies under it's effect - Mana cost set to 10
[DONE] Elemental Absorption : This skill has been removed
[DONE] Courage of the fighter : New upgrade skill - Replace Elemental Absorption - Increase chances to dodge of any allies affected by Banner
[DONE] Caution! : This skill has been removed
[DONE] Malicious Strike : This skill has been removed
[DONE] Attack of Practice : This skill has been removed
[DONE] Never Surrender! : Increased life regeneration to 120 in 10 seconds, and an additional 20 in 10 seconds per level - Mana cost set to 6
[DONE] Soothing : Decreased mana regeneration bonus to 6% and an additional 1% per level
[DONE] Retaliation : This skill has been removed
[DONE] Raise your Shields! : This skill has been removed
[DONE] Immunised Flesh : This skill has been removed
[DONE] Banner of Revenge : This skill has been removed
[DONE] Colossus : This skill has been removed
[DONE] Toxic Cloud : New skill - Melee attack that create a poisoned could that release toxics shards randomly around - Added a 10-21 poison damage per second - Poison duration set to 2 seconds - Added a base 100% weapon damage - Mana cost set to 3
[DONE] Rancid Gas : New upgrade skill - Decrease poison duration and increase poison damage of Toxic Cloud
[DONE] Bul-Kathos Charge : New skill - Melee attack that teleport you to your foe, stunning him and nearby foes for 3 seconds, and releasing sparks of magics arround you - Added a 8-13 base magic bonus damage and a 9-18 base magic damage for each spark - Added a base 100% weapon damage - Mana cost set to 5
[DONE] Determination : New upgrade skill - Increase the maximum distance you can teleport to a foe and increase damage dealt while using Bul-Kathos Charge
[DONE] Pestilential Axe : New skill - Ranged axe attack throwing an poisoned piercing axe that knock back enemies, leaves a trail of poison behind it and releases a poison explosion at each enemy hit - Added a 4-8 trail poison damage per second and a 8-17 explosion poison damage (instant) - Poison duration set to 2 seconds - Added a base 100% weapon damage - Mana cost set to 2
[DONE] Poison Blade : New upgrade skill - Decrease poison duration and increase poison damage of Pestilential Axe
[DONE] Destructive Storm : This skill is now in the Tactic mastery tree - Changed functionality - Ranged mace attack that throw your masse wich release waves of magic each time it hit a foe - Added a 3-5 base magic bonus damage - Increased base magic damage of waves to 6-12 - Mana cost set to 5
[DONE] Putrid Explosion : New skill - Melee axe attack that create an explosion on the target, violently releasing bolts of poison repelling and damaging foes they hit - Added a 6-11 bolts poison damage per second and a 15-21 explosion poison damage (instant) - Poison duration set to 2 seconds - Added a base 100% weapon damage - Mana cost set to 4
[DONE] Virulent Explosion : New upgrade skill - Decrease poison duration and increase poison damage of Putrid Explosion
[DONE] Orb of Vengeance : New skill - Melee mace attack that create an orb on your enemy. The orb quickly releases 5 magical waves of maces arcing in all directions and piercing foes. The last wave also stun foes - Added a 4-8 base magic bonus damage, and a 2-5 base maces magic damage - Added a base 100% weapon damage - Mana cost set to 4
[DONE] Shattering : New upgrade skill - Increase stun duration of the last wave of Orb of Vengeance as well as magic damage
[DONE] Balanced Stance : New skill - Stance that increase your hit recovery speed - Mana cost set to 4
[DONE] Steel Shell : New upgrade skill - Increase your defense while under the effect of Balanced Stance
[DONE] Lion Heart : New skill - Stance that increase your maximum life - Mana cost set to 4
[DONE] Radiance : New upgrade skill - Increase yours elemental resistances while under the effect of Lion Heart

Huntress

Hunt Mastery
[DONE] Fire Arrow : Changed functionality - Now shoots an arrow that leave fire behind its path and explode at impact - Decreased base arrow fire damage to 5-10 - Added a base ground fire damage of 14 per second - Increased base fire duration to 2 seconds - Added a 6-14 base fire damage to the explosion - Mana cost set to 2
[DONE] Immolate : This skill has been removed
[DONE] Valkyrie : Adding points in this skill now increases minion life, defense, attack ratting and resistances - Mana cost set to 10
[DONE] Herbal Remedy : This skill has been removed
[DONE] Magic Arrow : This skill has been removed
[DONE] Lure Monsters : This skill has been removed
[DONE] Ice Arrow : Changed functionality - Now shoots an arrow that explode at impact, freezing foes that it hit, and releasing piercing shards of ice toward nearby foes - Increased radius of explosion - Added a 6-13 base cold damage to the explosion and a 4-8 damage to each shard - Mana cost set to 3
[DONE] Frozen Breath : This skill has been removed
[DONE] Strafe : New name : Frost Strafe - Now deal cold damage and release a cold nova on hit - Increased base cold damage to 4-9 - Added a 6-14 base nova cold damage - Added a 1,2 seconds chilled duration, and an additionnal 0,2 seconds per level - Increased arrows speed by 50% - Arrows now have 80% chance to knockback opponents - Mana cost set to 3
[DONE] Demons Hunt : This skill has been removed
[DONE] Icy Impact : This skill now add 2 shards to Icy Arrow, and 1 additionnal shard every 3 levels
[DONE] Guided Arrow : This skill has been removed
[DONE] Hefaetrus Arrow : Changed functionality - Now shoots an arrow that set on fire a large area on impact - Decreased base ground fire damage to 9 per second - Added a 4-9 base fire damage on the arrow hit - Mana cost set to 5
[DONE] Huntng Call : Removed movement speed bonus - Decreased attack speed bonus to 6% and an additional 1% per level - Mana cost set to 6
[DONE] Marksmanship : This skill has been removed
[DONE] Karcheus Arrow : Damage deal by the whirlpool no longer include weapon damage - Increased base weapon damage to 100% - Increased radius of the whirlpool - Increased base cold damage of the whirlpool to 5-11 - Mana cost set to 5
[DONE] Practiced Stance : Decreased bow skill damage bonus to 6% and an additionnal 1% per level - Mana cost set to 4
[DONE] Chain : New name : Burning Barrage - Now deal fire damage - Increased base fire damage to 5-10 - Mana cost set to 4
[DONE] Rain of arrows : This skill now properly increase the damage of Burning Barrage
[DONE] Divine Arrow : This skill has been removed
[DONE] Observation of prey : Mana cost set to 8

Nature Mastery
[DONE] Wild Call : Increased base number of wolfs to 3 - Adding points in this skill now increases minion life, defense, attack ratting and resistances - Mana cost set to 4
[DONE] Wild Bite : This skill has been removed
[DONE] Strength of the pack : Decreased bonus physical damage to 3% and an additional 3% per level (this is now multiplicative instead of additive)
[DONE] Lightning spear : Changed functionality - Now throw a spear that periodically release lightning discharges in all directions, and stun the foe it hit for a long time, as well as foes near that foe for less time - Added a 1-21 base lightning damage for each discharge - Added a 100% base weapon damage bonus - Mana cost set to 4
[DONE] Lightning Wave : This skill has been removed
[DONE] Mightly Impact : New upgrade skill - Replace Lightning Wave - Increase stun duration of foes near the target hit by Lightning Spear as well as lightning damage
[DONE] Regeneration : This skill has been removed
[DONE] Scourge Spear : This skill has been removed
[DONE] Flurry : This skill has been removed
[DONE] Natural Companion : This skill has been removed
[DONE] Ravens : This skill has been removed
[DONE] Scattering : New name : Zerae's Flight - Changed functionality - Now teleport you next to a foe and deal damage to him as well as releasing javelins arround you - Added a 1-10 bonus base lightning damage to the main attack and a 1-15 lightning damage to each jevelin - Mana cost set to 3
[DONE] Natural Temperement : This skill has been removed
[DONE] Watchman : New upgrade skill - Replace Natural Temperement - Increase the maximum distance you can teleport to a foe and increase damage dealt while using Zerae's Flight
[DONE] Static Spear : This skill has been removed
[DONE] Song of the Panther : Increased base number of panthers to 2 - Adding points in this skill now increases minion life, defense, attack ratting and resistances - Mana cost set to 6
[DONE] Symbiotic Bond : No longer increase maximum of panthers you can summon
[DONE] Poisoned Spear : Increased range of the javelin by 66% - Increased base poison damage to 9-18 per second - Decreased base poison duration to 2 seconds - Added a 100% base weapon damage bonus - Mana cost set to 3
[DONE] Oak Heart : Adding points in this skill now increases minion life, defense and resistances - Mana cost set to 8
[DONE] Nature Heart : This skill has been removed
[DONE] Thundering spear : Bolts damage no longer include weapon damage - Increased base bolts lightning damage to 1-13 - Mana cost set to 6
[DONE] Storm of Blows : New name : Putrid Spear - Changed functionality : Melee attack that release an explosion of poison as well as poison shards - Added a 8-17 base poison damage to the explosion (instant) and a 18-21 base poison damage per second for each shard - Poison duration set to 2 seconds - Added a 100% base weapon damage bonus - Mana cost set to 2
[DONE] Fury : New name : Acidity - New functionality : Increase poison damage and decrease poison duration of Putrid Spear
[DONE] Natural Strength : Decreased damage bonus to 18% and an additional 3% per level - Mana cost set to 10
[DONE] Nature Ire : No longer increase life. Instead, increase mana by 7% and an additional 2% per level
[DONE] Grizzly : This skill has been removed
[DONE] Pestilential Spear : Changed functionality - Now throw a javelin that spawn shards of poison on each side of itself during it's fly, and explode into a nova of poison on hit - Increased base poison damage to 7-15 per second - Decreased base poison duration to 2 seconds - Added a 100% base weapon damage bonus - Mana cost set to 5

Necromancer

Death Mastery
[DONE] Neither Tentacles : New skill - Summon up to 3 tentacle monsters that spit poison on your opponents and knock thems back
[DONE] Strangulation : New upgrade skill - Increase number of tentacle monsters you can summon at the same time and make thems stronger
[DONE] Necroskeletons : This skill has been removed
[DONE] Trag'Oul Teeths : This skill has been removed
[DONE] Desecrated Defenses : This skill has been removed
[DONE] Putrefaction : This skill has been removed
[DONE] Nauseous Air : Increased base poison damage to 6-12 per second - Decreased base poison duration to 2 second - Mana cost set to 20
[DONE] Disease : New upgrade skill - Increase damage and reduce poison duration of Nauseous Air
[DONE] Death attunement : New skill - Enchantment that increase your maximum mana - Mana cost set to 12
[DONE] Morbid Shell : New upgrade skill - Increase your elemental resistances while under the effects of Death attunement
[DONE] Zombies : Removed base cold damage - Added a new cold whirlpool skill to this summon dealing 4-8 base cold damage - Adding points in this skill now increases minion life, defense, attack ratting and resistances - Mana cost set to 20
[DONE] Poisoned Projectiles : Increased base poison damage to 7-15 per second - Decreased base poison duration to 1 second - Projectiles themselves also do damage instead of only the explosion they produce - Mana cost set to 4
[DONE] Spectral Wall : New skill - Cast a wall of cold flames that slow and damage any foe that cross it - Mana cost set to 8
[DONE] Ethereal Flames : Increase damage and slow time of Spectral Wall
[DONE] Icy Veins : New skill - Cast a torrent of cold that freeze and hurt ennemies multiple times while you channel it - Mana cost set to 18 per second - Requires 15 mana to start channeling
[DONE] Sleet Storm - New upgrade skill - Increase the length of Icy Veins as well as damage
[DONE] Tainted Flesh : This skill has been removed
[DONE] Well of Power : This skill has been removed
[DONE] Morbid Companion : This skill has been removed
[DONE] Mummy : This skill has been removed
[DONE] Ghost : This skill has been removed
[DONE] Masochism : This skill has been removed
[DONE] Poison Nova : Decreased base poison duration to 2 seconds - Mana cost set to 12
[DONE] Depravation : Changed functionality - Cast a hex that reduce monsters attack and cast speed - Mana cost set to 12
[DONE] Minimise : Changed functionality - Reduce cold and poison resistance of monsters affected by Depravation
[DONE] Putrid Explosion : New name : Morbid Explosion - Changed functionnality : Target corpse explode and release an icy wave of death - Changed damage type to cold - Increased base cold damage to 6-10 - Mana cost set to 20
[DONE] Icy Explosion : New upgrade skill : Increase damage and add a cold effect to Morbid Explosion

Vampirism Mastery
[DONE] This mastery now has a new name : Demonism Mastery
[DONE] Vampire : This skill has been removed
[DONE] Icy Touch : This skill has been removed
[DONE] Blood Drinker : This skill has been removed
[DONE] Iron Maiden This skill has been removed
[DONE] Evil Skull : This skill has been removed
[DONE] Bats : This skill has been removed
[DONE] Blood Well : This skill has been removed
[DONE] Glacial Nova : This skill has been removed
[DONE] Confusion : This skill has been removed
[DONE] Vampire Compagnion :This skill has been removed
[DONE] Well of Suffering : This skill has been removed
[DONE] Blood Golem : This skill has been removed
[DONE] Feast : This skill has been removed
[DONE] Blood Rituel : This skill has been removed
[DONE] Poisoned Hearth : This skill has been removed
[DONE] Fury : This skill has been removed
[DONE] Mortal Wave : This skill has been removed
[DONE] Burning Spectrums : New skill - Summon up to 3 burning spectrums that attack foes with an explosion of fire - Mana cost set to 15
[DONE] Inner Flame : New upgrade skill - Increase damage deal by burning spectrums and allows them to absorb fire attacks
[DONE] Atrophy : New skill - Cast a hex that reduce monsters defense and attack rating - Mana cost set to 12
[DONE] Weakening : New upgrade skill - Monsters hexed by Atrophy also deal less damage with theirs skills
[DONE] Succubus : New skill - Summon a succubus that attack foes with 3 magic orbs - Mana cost set to 20
[DONE] Torment : New upgrade skill - Increases the amount of orbs the succubus can cast and improve their damage
[DONE] Spitefull Spirit : New skill - Releases a stuning fire explosion at target minion location - Mana cost set to 10
[DONE] Haunt : New upgrade skill - Spitefull Spirit explosion deal more damage and stun for a longer time
[DONE] Wail of Doom : New skill - Exploit a corpse to force it's soul to attack nearby foes with waves of magic - Mana cost set to 13
[DONE] Obedience : New upgrade skill - Increase the number of waves that can be cast by souls, as well as their damage
[DONE] Inferno : New skill - Summons a column of fire in front of you that burns enemies that pass through it - Mana cost set to 12
[DONE] Combustion : New upgrade skill - Fire from Inferno ablaze the ground longer and deal more damage
[DONE] Dark Pact : New skill - Enchantment that increase your cast speed - Mana cost set to 12
[DONE] Possession : New upgrade skill - Increases damage of fire and magic spells while under the effect of Dark Pact
[DONE] Morbid Orb : New name : Hell Orb - This skill is now in the Demonism mastery tree - Added an explosion stunning nova when the orb disapear - Mana cost set to 15
[DONE] Stunning Breath : New upgrade skill - Increase damage of Hell Orb and allow the explosion nova to stun for a longer time
[DONE] Apocalypse : New skill - Summons three piercing waves of fire around you, burning opponents and setting ablaze the ground for a short time. Each wave is spreading further than the previous - Mana cost set to 15
[DONE] Hell Fire : New upgrade skill - Each wave of Apocalypse deal more damage and ignite the ground for a longer time
[!] [DONE] Demonic Spike : New skill - Project an piercing spike that have 75% chance to knockback - Mana cost set to 8
[!] [DONE] Dark Spirit : New upgrade skill - Increases the damage of Demonic Spike and allows you to project multiple spikes at once

Sorceress

Earth Mastery
[DONE] Earth enchantment : This skill has been removed
[DONE] Armor of earth : New skill - Replace Earth enchantement - Cast a shield that increase your defense and your recovery speed - Mana cost set to 20
[DONE] Sulfur : This skill has been removed
[DONE] Stone skin : New upgrade skill - Replace Sulfur - Increases your physical resistance while affected by Armor of earth
[DONE] Projection of fire : New name : Stone daggers - Switched fire damage to physical damage - Decreased base physical damage to 3-8 - Decreased base number of projectiles to 2 - Updated projectiles graphics - Mana cost set to 8
[DONE] Arc of fire : New name : Splinters - This skill now add 2 projectiles to Stone daggers, and 0,75 additional projectiles per level
[DONE] Heat Shield : This skill has been removed
[DONE] Burning Speed : This skill has been removed
[DONE] Cracked Armor : This skill has been removed
[DONE] Ash Cloud : New skill - Replace Cracked armor - Cast a hex that reduce monsters chance to hit - Mana cost set to 15
[DONE] Smothering : New upgrade skill - Reduce fire and physical resistances to ennemies under the effect of Ash Cloud
[DONE] Volcanic Orb : Removed fire damage - Increased base physical damage to 6-14 - Now explode in up to 3 shards on hit - Shards now pierce througth foes and explode in an aoe each time they hit something - Updated projectiles graphics - Mana cost set to 13
[DONE] Fragmentation : This skill now add 1 shard to Volcanic Orb, and 1 additional shard every 2 levels - This skill now increase Volcanic orb damage
[DONE] Magnetic Flow : Changed functionality - Now release a shockwave in all directions around you and stun foes - Increased base physical damage to 5-10 - Mana cost set to 10
[DONE] Volcano : Removed fire damage - Increased base physical damage to 5-12 - Reduced base radius to 5 yards - Each projectile spawned by the volcano now explode in an aoe - Projectiles are now spawned faster - Mana cost set to 15
[DONE] Inflamed Area : This skill now increase the radius of volcano by 1 yard and 1 additional yard every 2 levels
[DONE] Firewall : This skill has been removed
[DONE] Meteor : Delay between the cast of this skill and the meteor actually hitting the ground has been reduced from 2,4 seconds to 0,6 seconds - Increased base fire damage to 14 per second - Mana cost set to 15
[DONE] Embers : This skill no longer improperly increase the fire radius of the meteor - Increased burn duration to 1,2 seconds and 0,2 seconds per level
[DONE] Fire Prison : This skill has been removed
[DONE] Fire Elemental : This skill now deal correct damage - Adding points in this skill now increases minion life, defense, attack ratting and resistances - This minion now has a new animation - Mana cost set to 25
[DONE] Rain of Fire : This skill has been removed
[DONE] Eruption : This skill has been removed
[DONE] Hydra : This skill now deal correct damage - Increased base fire damage to 5-12 - Increased projectiles speed - Projectiles now explode in an aoe - Updated projectiles graphics - Mana cost set to 10
[DONE] Meteor Shower : This skill has been removed
[DONE] Incineration : Decreased base fire damage to 9 per second - Decreased base number of waves to 3 - Waves number is now shown in the description - Increased range of this skill by 25% - Mana cost set to 8
[DONE] Burn : This skill now add 1 wave to Incineration, and 1 additional wave every 3 levels

Storm Mastery
[DONE] Deadly Flash : Now use the same animation speed as all other spells - Flash now move 2 times faster - Now have a base bounce of up to 2 times - Mana cost set to 6
[DONE] Ice Pick : Increased base cold damage to 4-9 - Now freeze anything it hit for 2 seconds - Mana cost set to 8
[DONE] Lightning Nova : This skill has been removed
[DONE] Glacial Armor : This skill has been removed
[DONE] Hurricane : This skill has been removed
[DONE] Deadly Cloud : This skill has been removed
[DONE] Lightning Surge : Changed fonctionnality - Conjure a negative charge that is moving slowly, stuns enemies it passes through and project lightning to nearby enemies - Decreased base lightning damage to 1-13 - Mana cost set to 10
[DONE] Lightning : Changed fonctionnality - Now increase stun length and damage of Lightning Surge
[DONE] Blizzard : Increased base cold damage to 6-13 - Mana cost set to 15
[DONE] Icy Shackles : New skill - Replace Drowing - Cast an hex that reduce movement speed of ennemies under its effect. Effect is doubled if you cast this skill under the effect of an enchantment - Mana cost set to 20
[DONE] Drowing : This skill is now an upgrade skill and reduce cold and lightning resistances of ennemies under the effect of Icy Shackles
[DONE] Shock : Decreased base lightning damage to 1-8 - Mana cost set to 13
[DONE] Ice Whirlpool : This skill has been removed
[DONE] Energy Boon : Decreased base mana regeneration to 6% and 1% per level - Mana cost set to 15
[DONE] Ether Renewal : This skill now add 12% to defense, and 2% additionnal defense per level when under the effects of Energy Boon
[DONE] Ice Orb : Decreased base cold damage to 3-6 - Mana cost set to 13
[DONE] Energy Shield : This skill has been removed
[DONE] Air Elemental : New skill - Replace Energy Shield - Summon an air elemental that deal lightning damage and has an aura increasing movement speed - Mana cost set to 25
[DONE] Reflection : This skill has been removed
[DONE] Mistral breeze : New upgrade skill - Replace Reflexion - Increase defense of the air elemental. Also increase it's lightning damage
[DONE] Storm Summoning : This skill has been removed
[DONE] Teleport : Mana cost set to 25
[DONE] Lightning Storm : This skill has been removed

Bugfixes
[DONE] Fixed a bug that sometimes allowed some item to drop earlier than intended
[DONE] Fixed a bug that allowed the player to sell the old scroll (quest item) to a merchant
[DONE] Fixed a bug that displayed wrong magic properties values on items
[DONE] Fixed a bug preventing some skills to spawn as bonuses on class-specifics items
[DONE] Fixed a crashing bug occuring while crafting some potions
[DONE] Fixed a crashing bug that sometimes occured while mousehowering a set item
[DONE] Fixed a bug that sometimes incorrectly display skill damage when the player wear multiple items that give bonuses to energy
[DONE] Fixed a bug that switched left and right hand weapons slots on the inventory screen
[DONE] Fixed a bug preventing the Signet of Torment to teleport the player in the right area
[DONE] Fixed a bug preventing most skills to hit correctly the totems in Asmodan room

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