Good to hear! The more I play, though, the more it seems socketable items are overwhelmingly common. Since you can easily craft the chipped tier gems, I was thinking it'd be nice to have them start dropping from flawed upwards on later areas, at a lower rate. The rest of them like runes and class runes seem good, it'd be pretty annoying to have specific things like those be much rarer than they currently are, too.Xaphan" wrote: Charms and relics have been changed as well. They drop less but completed. This reduce the inventory managment a lot and it is the goal of this change.
For secondary stats, I can"t really do much more than adding some text on skills like I did. And yeah, in the current version, might have no use for a sorceress. I have an idea I want to test and see what I can do to make all 4 stats usefull for all characters. To increase your mana, or your mana regeneration, you have to find items that do it, unlock some specialities or use some skills. But it will never go a lot higher than what you start with, as this is part of the new system I'm using that allows me to remove all cooldowns and make the game more fun on my eyes.
Another thing I wanted to bring up are the salvage kits used to turn gear into crafting components. I think they're a good idea but to me it'd make more sense if the recipe didn't consume the salvage kit (or just generated another one as the resulting recipe), since the price is quite low and it basically just means you have to carry a ton of them instead of just carrying one on your cube to turn random rares into crafting mats.
Last thing I forgot to mention on the other post, I can't get storage scrolls to work. I'm not sure if I'm doing anything wrong but clicking them plays the sfx without anything happening.