The bolded part is the part I wish to discuss. This basically means anything that has been done on the battle.net realms that is outside of vanilla d2's capabilities isn't allowed here. There are two points that I wish to bring up, one just to play devil's advocate to help support my point, and the other being my point.XV) Any and all discussion of closed and/or open Battle.net cheating/hacking is prohibited. This includes discussion of player-activated auxiliary software or software extensions that could be used on Battle.net for cheating or hacking, whether discussed in that context or not. Although mods themselves could be construed as potential Battle.net cheats or hácks, a mod cannot be supported in closed Battle.net and can be played on open Battle.net in dedicated games. But any mod (and discussion of such mod) that implements features (e.g. mapháck equivalents) which are considered Battle.net hácks by Blizzard and/or the Phrozen Keep staff shall also be prohibited. Posts violating this proscription will be deleted and/or locked and the responsible party issued a warning for first-time offenses. Second-time offenders will be permanently and immediately banned from using this bulletin board. You are permitted, however, to discuss editing any code necessary to accomplish the implementation of a feature into your mod including but not being limited to Horadric cube recipes, potion replenish rates, damage dealt by hired mercenaries and damage dealt from in-game boss uniques/superuniques. All topics related to editing code should be referred to as "editing" and not "hacking".
1)There are mods/plugins that are supported/hosted on here that break this rule. I feel the only reason that they haven't even been considered to be breaking this rule is because they don't have a map revealing feature.
2)This only limits what we can do, without helping in any way. A mod with a feature that can be done on battle.net realms is no more or less "editing" than one that doesn't have said feature. In a mod, its use is limited to single player/tcpip/open b.net, the same as a mod that doesn't have that feature. I agree that realm "editing" should be banned, but I am not talking about that, i'm talking about modding things for single player that happen to have been done through realm "editing". Ask yourself, if m8p h8k wasn't on realms, would discussion about txt/dll editing(neither of which would work on realm to the best of my knowledge) to have your entire map revealed at the start of a game be prohibited? Answering no but prohibiting anyway merely serves as a link to realm "editing".
Some other things to note:
1)If it doesn't work on realms, then I doubt either the Phrozen Keep staff or Blizzard consider it a realm cheat, in which case this rule wouldn't apply to anyone asking about revealing a map for a mod.
2)If battle.net refers to open battle.net, then every mod would fall into this category so I doubt that is the proper interpretation.
3)What happens to a mod that has a feature of infinite shrine length, and later on its discovered that there is a realm cheat of infinite shrine length?(infinite shrine length is just a random feature, replace it with anything you'd like/wouldn't like to see doable)