Patches
Posted: Mon Dec 17, 2018 8:08 pm
Will keep this thread locked, with new patches released to keep thread clear. If you want discuss a patch open up a new thread.
Patch notes for EAv0.12.16a
I have enabled the Alpha version of Controller support!
A few notes:
- You can toggle the controller on and off in the options menu
- Right now, there is only art for XBox controller, not PlayStation or others. So it will use A-B-X-Y
- I know there a few things wrong and missing. I will be fixing some of them over the coming days. Mainly some tooltips and messages have errors.
- If you get stuck and can't interact with some UI, you can always hit down on the D-Pad and you will be in mouse-cursor-drive-mode with the left stick and can scroll anywhere and click.
Here are the controls:
- Left stick moves your character left/right and squat/down
- If you press the stick slightly, a targeting cursor appears and you can use it to highlight something to interact with.
- Pressing the stick fully will begin movement.
- D-pad:
- Up -- does the "right" thing with the UI. This is going to change to a menu select, but right now it accepts new quests, opens survival and level up UIs, whatever is needed.
- Left/Right -- changes the selection box on the hotbar (like mousewheel)
- Down -- opens the inventory and crafting panel and puts the cursor in "UI cursor drive mode" (using the left stick)
- Right Stick -- puts a cursor out away from the character to the edge of the screen. This can be used for targeting skills like teleport and dash.
- A -- jumps
- B -- interacts with things (doors/chests/etc)
- X/Y/LB/RB are assigned to spots on the hotbar and ancient bar. Clicking them activates the item.
- Left Trigger is used like a shift key. Dig/place/etc in the background with the Left Trigger held down.
- Right Trigger uses the current hotbar item (swing a sword, dig, place an torch, etc) like left-mouse button.
- The UI to reassign/modify controller buttons will be in the future. Right now, you are stuck with these controls.
Upcoming:
- I am going to revamping the UI in the game to remove the difference between Right mouse button and 'e' (interact) key. The difference is no longer needed and it will help controller support.
- Tomorrow there will be a patch with a number of survival improvements focused on new player experience and end-game survival being too easy.
Patch notes for EAv0.12.04a
Features:
- The Harvest Event has come to an end. Thanks for participating!
Bugs:
- There was a bad bug with splitting or changing food stacks and it got worse when recombining them into other stacks.
- This was several bugs, including a 0 feed bug.
- Food may have slightly adjusted values (+/-1) from before.
- I have rewritten the entire system and the way it calculates feed and I think it is fixed.
- All old broken food should be recalculated on load
- Please be on the lookout for food with 0 feed or large rank numbers or negative rank numbers, though they should be impossible now.
Patch notes for EAv0.12.03a
Features:
- If the cooldown of an item is 1m or more, it now displays it as minutes rather than seconds on the item tooltip.
- Slightly updated the vfx for item glow
Bugs:
- Fixed a bug with the item glows sticking around.
- There was a typo in the Cornucopia text that has been fixed.
- The dirt tiles were not changing during season transitions, but they are now working again.
- If the banker was open and you could highlight and interact with a fridge, it would put both UIs up, but it has been fixed.
- The Poisonous Phial was supposed to break shadows or wisp form but was not. This is now working as intended.
Patch notes for EAv0.11.29a
Features:
- I changed the cooldown on the Neverending Potion of Life to 15 seconds.
- The cooldown on the Harvest event item has been increased to 1 hour.
- Crops now grow differently
- If you plant any seed before midnight, it will grow one stage the next day. Some crops have multiple stages (corn, tomatoes), other have one stage (carrot, cabbage)
- All crops, trees, etc transform/grow at noon
- If any crops you planted grow to harvesting, then a message appears on the screen telling you they are ready.
- Tooltips now say how many days it takes to harvest (from seeds)
- Tooltips now also say if you have enough time to plant it and harvest it in the current season
- Seasons are now 15 days long instead of 7. THIS MAY CHANGE YOUR CURRENT SEASON! It's going to be a long winter...
- Seeds are now auto-pickup
- Items with a quality of exceptional, unique, set or ancient now have a glow effect while in the world
- The Cleric ancient item Pureguard has been boosted to give (120/130/140/150%) armor
- The Cleric ancient item Divine Circlet has been boosted to give (25/30/35/40%) armor to weapon damage
- The Rogue ancient item Refreshing Flask now also cures all status effects
- The Rogue ancient item Cloak of Shadows now also has Speed (5, 10, 15, 20) while in shadows
- I've added three new recipes. One to summer recipes, one to autumn and one for chicken eggs. If you have those talents or that building, they should unlock on load.
Bugs:
- The regeneration was not working on the Harvest event item in Descent mode, but it has been fixed.
- With the new update to Ambient Pet AI yesterday, there was a case situation where the pet would wiggle back and forth quickly, but it has been fixed.
- If you had multiple Neverending Potions of Life, it didn't set the cooldown for all on use. This has been fixed.
- Classes that don't use int/wis were showing the int stat in the upper-left display but it has been fixed.
- When you played the game in a different season from Spring, then created a new character, some of the graphics would be stuck on the wrong season, but it is fixed.
Patch notes for EAv0.11.28a
Features:
- I've changed it so that you can sleep and mess with your inventory a bit.
- You can't mess with ancient items
- You can't change your hotbar selection slot
- I would love some feedback and any bugs people might find. I'm sure there will be a few.
- Ancient items now fill in the bar from the right side instead of left when getting them from quests or picking them off the ground (when there is space).
- I have improved Ambient pet AI. They shouldn't jump around as much.
- I have added flying Ambient pet AI as well. There is one new pet to find.
Bugs:
- In creative, you could delete your hoe and get stuck in the quest chain because you never got the recipe. The recipe is now available and older characters should have it as well.
- Torches hanging on the side of blocks were being placed too far back and floating in mid-air. They are now on the front-most blocks.
Patch notes for EAv0.11.27a
Bugs:
- When you used a World book, the regenerated world had the wrong tiles in the 3rd/far-back layer. They were supposed to be a red indestructible tile, but they were "dirt" tiles for that layer. This is fixed.
- If you used a World book with Paladin blocks in the upper layer, they would never go away, but it has been fixed.
- With the new camera zoom feature, you could run across black blocks appearing where you dig. I think I've fixed it, but we should keep an eye out. It was hard to repeat the bug.
Patch notes for EAv0.12.16a
I have enabled the Alpha version of Controller support!
A few notes:
- You can toggle the controller on and off in the options menu
- Right now, there is only art for XBox controller, not PlayStation or others. So it will use A-B-X-Y
- I know there a few things wrong and missing. I will be fixing some of them over the coming days. Mainly some tooltips and messages have errors.
- If you get stuck and can't interact with some UI, you can always hit down on the D-Pad and you will be in mouse-cursor-drive-mode with the left stick and can scroll anywhere and click.
Here are the controls:
- Left stick moves your character left/right and squat/down
- If you press the stick slightly, a targeting cursor appears and you can use it to highlight something to interact with.
- Pressing the stick fully will begin movement.
- D-pad:
- Up -- does the "right" thing with the UI. This is going to change to a menu select, but right now it accepts new quests, opens survival and level up UIs, whatever is needed.
- Left/Right -- changes the selection box on the hotbar (like mousewheel)
- Down -- opens the inventory and crafting panel and puts the cursor in "UI cursor drive mode" (using the left stick)
- Right Stick -- puts a cursor out away from the character to the edge of the screen. This can be used for targeting skills like teleport and dash.
- A -- jumps
- B -- interacts with things (doors/chests/etc)
- X/Y/LB/RB are assigned to spots on the hotbar and ancient bar. Clicking them activates the item.
- Left Trigger is used like a shift key. Dig/place/etc in the background with the Left Trigger held down.
- Right Trigger uses the current hotbar item (swing a sword, dig, place an torch, etc) like left-mouse button.
- The UI to reassign/modify controller buttons will be in the future. Right now, you are stuck with these controls.
Upcoming:
- I am going to revamping the UI in the game to remove the difference between Right mouse button and 'e' (interact) key. The difference is no longer needed and it will help controller support.
- Tomorrow there will be a patch with a number of survival improvements focused on new player experience and end-game survival being too easy.
Patch notes for EAv0.12.04a
Features:
- The Harvest Event has come to an end. Thanks for participating!
Bugs:
- There was a bad bug with splitting or changing food stacks and it got worse when recombining them into other stacks.
- This was several bugs, including a 0 feed bug.
- Food may have slightly adjusted values (+/-1) from before.
- I have rewritten the entire system and the way it calculates feed and I think it is fixed.
- All old broken food should be recalculated on load
- Please be on the lookout for food with 0 feed or large rank numbers or negative rank numbers, though they should be impossible now.
Patch notes for EAv0.12.03a
Features:
- If the cooldown of an item is 1m or more, it now displays it as minutes rather than seconds on the item tooltip.
- Slightly updated the vfx for item glow
Bugs:
- Fixed a bug with the item glows sticking around.
- There was a typo in the Cornucopia text that has been fixed.
- The dirt tiles were not changing during season transitions, but they are now working again.
- If the banker was open and you could highlight and interact with a fridge, it would put both UIs up, but it has been fixed.
- The Poisonous Phial was supposed to break shadows or wisp form but was not. This is now working as intended.
Patch notes for EAv0.11.29a
Features:
- I changed the cooldown on the Neverending Potion of Life to 15 seconds.
- The cooldown on the Harvest event item has been increased to 1 hour.
- Crops now grow differently
- If you plant any seed before midnight, it will grow one stage the next day. Some crops have multiple stages (corn, tomatoes), other have one stage (carrot, cabbage)
- All crops, trees, etc transform/grow at noon
- If any crops you planted grow to harvesting, then a message appears on the screen telling you they are ready.
- Tooltips now say how many days it takes to harvest (from seeds)
- Tooltips now also say if you have enough time to plant it and harvest it in the current season
- Seasons are now 15 days long instead of 7. THIS MAY CHANGE YOUR CURRENT SEASON! It's going to be a long winter...
- Seeds are now auto-pickup
- Items with a quality of exceptional, unique, set or ancient now have a glow effect while in the world
- The Cleric ancient item Pureguard has been boosted to give (120/130/140/150%) armor
- The Cleric ancient item Divine Circlet has been boosted to give (25/30/35/40%) armor to weapon damage
- The Rogue ancient item Refreshing Flask now also cures all status effects
- The Rogue ancient item Cloak of Shadows now also has Speed (5, 10, 15, 20) while in shadows
- I've added three new recipes. One to summer recipes, one to autumn and one for chicken eggs. If you have those talents or that building, they should unlock on load.
Bugs:
- The regeneration was not working on the Harvest event item in Descent mode, but it has been fixed.
- With the new update to Ambient Pet AI yesterday, there was a case situation where the pet would wiggle back and forth quickly, but it has been fixed.
- If you had multiple Neverending Potions of Life, it didn't set the cooldown for all on use. This has been fixed.
- Classes that don't use int/wis were showing the int stat in the upper-left display but it has been fixed.
- When you played the game in a different season from Spring, then created a new character, some of the graphics would be stuck on the wrong season, but it is fixed.
Patch notes for EAv0.11.28a
Features:
- I've changed it so that you can sleep and mess with your inventory a bit.
- You can't mess with ancient items
- You can't change your hotbar selection slot
- I would love some feedback and any bugs people might find. I'm sure there will be a few.
- Ancient items now fill in the bar from the right side instead of left when getting them from quests or picking them off the ground (when there is space).
- I have improved Ambient pet AI. They shouldn't jump around as much.
- I have added flying Ambient pet AI as well. There is one new pet to find.
Bugs:
- In creative, you could delete your hoe and get stuck in the quest chain because you never got the recipe. The recipe is now available and older characters should have it as well.
- Torches hanging on the side of blocks were being placed too far back and floating in mid-air. They are now on the front-most blocks.
Patch notes for EAv0.11.27a
Bugs:
- When you used a World book, the regenerated world had the wrong tiles in the 3rd/far-back layer. They were supposed to be a red indestructible tile, but they were "dirt" tiles for that layer. This is fixed.
- If you used a World book with Paladin blocks in the upper layer, they would never go away, but it has been fixed.
- With the new camera zoom feature, you could run across black blocks appearing where you dig. I think I've fixed it, but we should keep an eye out. It was hard to repeat the bug.