Paradox 0.1.1 Bugs & Feedback Thread

Information and updates for Mods by Lady Isabelle. If you have any questions or suggestions for the mod, please post them here.

Moderators: Ogodei, Lady Isabelle

Post Reply
User avatar
Lady Isabelle
Hosted Forum Moderator
Champion of the Light
Posts: 285
Joined: Tue Jul 19, 2011 11:36 pm
United States of America

Paradox 0.1.1 Bugs & Feedback Thread

Post by Lady Isabelle » Tue Nov 12, 2019 7:13 pm

Post here for any sort of bugs, balance issues & inconsistencies. The uniques and sets especially I'm aware can be a bit inconsistent, considering I made them at random over the course of 6 months. Act 4 & 5 are probably a bit absurd as well in terms of difficulty.

Known bugs:
Book of Cain costs 1 gold when it should be 500k.
Higher tier flasks are being sold and dropped earlier than intended.
Summon Familiar has a missing string on the character sheet.
Countess has less resistances than intended.
Fixed in 0.1.1

User avatar
Lady Isabelle
Hosted Forum Moderator
Champion of the Light
Posts: 285
Joined: Tue Jul 19, 2011 11:36 pm
United States of America

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by Lady Isabelle » Mon Nov 18, 2019 7:12 am

Known bugs in 0.1.1, being fixed in the next update

It's possible to reach the save file limit, resulting in your character unplayable
Blessed & Divine Orbs currently brick your items DONT USE THESE YET!
Putting any gem into Spiked Shields crash the game
Twitchthroe, and possibly some other items, use an incorrect drop file.
Antidotes don't state that they now remove the slow affliction
Some of the gems have color pallet bugs
Topaz does not have an orange color in it's name
Goat Archers in Act 5 fire twice the arrows than intended, making them incredibly lethal. Also they run hilariously faster than intended.
Several items cannot be gambled.
Cantors are unable to cast anything when they spawn as an Extra-Fast boss.
Various currencies incorrectly state that they don't work on corrupted items.
The holy water flasks no longer drop, as I made an error thinking they also dropped from the auto-tcs when I removed them from dropping in the ammo tc.
The Divine Water & Seraph's Flask is not set to be a 'permanent store item'.

User avatar
Talic
Posts: 59
Joined: Sat Mar 10, 2018 9:09 am
Croatia

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by Talic » Sat Dec 28, 2019 8:44 pm

Hi.

First, there is no a Quick reply "window" in any topic of Mods by Lady Isabelle, I had to use "Reply with qoute", in other areas of the forum everything is fine.

Anyway, sometimes my Necro isn't able to curse this little guy, you can see that he is cursed but still have immunity to physical damage.
Image

I have a question about the Torch. The beam looks little strange, having the light going from the character head/body, can the beam be moved above his head a little bit:
Image

May you tell me the amount of enemies here, they are also a little bit hard to kill :mrgreen:
Image

That is it for now, I am more bug finder, can't talk about the balance but e.g. Festering Tendrils are not so easy to kill - I am struggling with that enemy a lot, but I just got into the mod. And there are those enemies with "undead cold - cannot die" - sth like that, that's not fun if I am not able to kill them. :mrgreen:
Thank You for all Your hard work. :leftthumb:

User avatar
Lady Isabelle
Hosted Forum Moderator
Champion of the Light
Posts: 285
Joined: Tue Jul 19, 2011 11:36 pm
United States of America

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by Lady Isabelle » Sun Dec 29, 2019 10:26 pm

Yea I haven't been able to quick reply either, I'll contact the admins about that.

That fallen may of rolled a hidden physical resistance, which is random. That feature is being removed next patch so that wont be a thing anymore.

I can definitely look into raising it up a little.

User avatar
Talic
Posts: 59
Joined: Sat Mar 10, 2018 9:09 am
Croatia

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by Talic » Mon Dec 30, 2019 1:43 am

Hi.

Some questions.

Would it be possible for testing purposes to have book of cain cost reduced to some very low value instead of 500k.

It would be easier to test skills for sure.

Also, not sure if possible without some code edit, but what do you think about the idea to be able to stack potions like thawing/purging, mostly debuff potions.

I need to test but I had high performance drop in tamoe highland with all those mages in it, only not sure why did it happen.
Thank You for all Your hard work. :leftthumb:

User avatar
Lady Isabelle
Hosted Forum Moderator
Champion of the Light
Posts: 285
Joined: Tue Jul 19, 2011 11:36 pm
United States of America

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by Lady Isabelle » Wed Jan 01, 2020 5:07 pm

You'll get plenty of gold later on as you progress, no plans to. I would love stackable potions myself but that's beyond my skill level.

User avatar
bluechimera
Dark Alliance Beta Test
Warrior
Posts: 14
Joined: Mon Nov 18, 2013 7:19 am
United States of America

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by bluechimera » Fri Jan 17, 2020 3:51 am

No bugs to report so far (that have not already been made known), but I am only in Act 1... I just wanted to say you and Ogodei have done a wonderful job with this mod. I am really enjoying it thus far :)

Great job, thanks for the wonderful mod! :cool:

User avatar
tmuhlhausen
Junior Member
Paladin
Posts: 101
Joined: Sat Aug 24, 2019 6:43 pm
Canada

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by tmuhlhausen » Fri Jan 17, 2020 4:43 am

Lady Isabelle wrote:
Wed Jan 01, 2020 5:07 pm
You'll get plenty of gold later on as you progress, no plans to. I would love stackable potions myself but that's beyond my skill level.
I just did some testing, (As you probably have with this same topic) and i was able to get them to be stackable by setting compactsave to 1. Of course though when right clicking the whole stack always disappears, regardless of stack size. If someone were to change the Usable function to check for quantity before using it may be possible. just a thought

Post Reply

Return to “Mods by Lady Isabelle”