Before that, patch 0.1.2 will be coming soon, as well as the start of the Holy Grail tournament, so stay tuned for that!
Features for 0.2 will include the following;
Sorceress overhauled, complete with a set of items & uniques, as well as a new class item base for her. Debating between a ring, amulet or book (offhand).
Mercenaries overhauled with brand new abilities, as well as a new 'rune blade' weapon type for act 3 casters to benefit from.
Re-done jewel & charm affixes. They will behave more similarly to the rest of the rares in the game; having tiers of affixes.
Crafting implemented, letting you use gems to make powerful jewels.
Several brand new runewords and unique items. And some returning from Diablo 1 & 2.
New enemies in Nightmare & Hell.
All super-unique enemies replaced, as well as unused ones added.
An item blueprint system - better name pending. The idea will basically be you will find blueprints that ask for a specific set of items + another "magic-eating" item to have enough items consumed in order to create the item.
Randomizing the Necromancer's skeleton magi appearance
DREAMLANDS integrated into Paradox, which will bring in the following;
Brand new areas, accessible for only high level characters.
New shrines! Probably my favorite feature by far
Gem, jewel & rune find affixes!
New random objects in areas and custom made maps
Diablo 1 like scrolls, though made in a more useful way
Items that spawn specific enemies and even superuniques.
Some currencies will instead let you right-click to apply their effects on items, instead of using the cube.
Brand new AIs
and much more as Dreamlands is developed!
I will occasionally make posts elaborating on some of these features and their progress
Planned features for 0.2
Information and updates for Mods by Lady Isabelle. If you have any questions or suggestions for the mod, please post them here.
Moderators: Ogodei, Lady Isabelle
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