All mercenaries have the following stats passively:
Health based on vitality (depends on the mercenary)
Elemental damage skills further improved with energy
1% Physical Resist per 2 levels
1% Magic Resist per 2 levels
100% xp gain
Physical Damage reduced by 1 + 1 per 3 levels
Magic Damage reduced by 1 + 1 per 3 levels
Each mercenary gains an increased skill level per 3 levels
Act 1 Mercenaries
Lucky Archer:
Level 1: Chaos Arrow. A single Arrow that deals a chaotic amount of damage from a random element.
Level 6: Hysterical Flames. An exploding arrow that leaves behind a patch of fire, dealing damage from a random element.
Level 12: Annihilate. Shoot an arrow that explodes into a nova of heat seeking chaos stars, dealing damage from a random element.
Level 18: Deck of Fate. Passive. Randomly grants the mercenary a varying amount of elemental pierce, and resistances.
Level 24: Petrify. Fire a projectile to cause the target to take additional damage by a flat amount.
Treasure Finder:
Level 1: Incinerating Arrow. Inflicts burn damage on the target. Further improved based on gold and magic find.
Level 6: Flametails. Fires two fire arrows. Fires two more if the mercenary has =>100% gold find. Fires another two with =>100% magic find
Level 12: Gilded Armor: Fires an arrow that increases the mercenary’s defense, causes attackers to take damage, and to be feared. Does not last long. All improved with gold and magic find.
Level 18: Greed. Passive. The mercenary gains enhanced damage the more gold find and magic find she has.
Level 24: Gold Digger. A buff that grants a massive amount of gold find to you and the mercenary for a mere 2 seconds. As a result it acts as a powerful damage buff for her.
Act 2 Mercenaries
Vampire:
Level 1: Hemorrhage - Causes the target enemy to explode, taking a high amount of weapon damage.
Level 6: Blood Boil - A melee attack that fires out a short range nova of Blood Stars, while also preventing monsters from healing.
Level 12: Sustain - A melee attack that provides a buff, causing additional attacks to restore life.
Level 18: Vigilance - Passive. While above 90% health, the mercenary has a chance to crit for double damage.
Level 24: Mass Cure - Grants health regeneration to the mercenary and nearby allies for a few seconds
Vanguard
Level 1: Keen Strike - A melee strike that increases the mercenary’s defence, and damages their defense
Level 6: Battle Fatigue - Curses nearby enemies. Whenever they take damage from the mercenary, they will have dramatically decreased attack rating.
Level 12: Draw Ire - Taunts nearby enemies into attacking the mercenary
Level 18: Diamond Skin - Physical resist also increases the mercenary’s defence by 3% per point. Physical damage reduction grants 8 defense per point.
Level 24: Divine Ward - Adds the total defence of the mercenary to nearby allies.
Spellblade:
Level 1: Engulf - Fires a projectile that pierces all enemies, it deals no damage but instead leaves a wall of fire. Further improved the more Fire Resist the mercenary has.
Level 6: Chain Static - Fire a lightning bolt that bounces between enemies. It deals no damage but leaves a shocking field to damage anyone in between the bounces. Further improved with Lightning Resist.
Level 12: Glacial Spear - Freezes multiple targets in melee range. Damage further improved with Cold Resist
Level 18: Double Trouble - Increased maximum resistances also provide resistances of the same type by double the amount. Example - if an armor grants 10% maximum lightning resist, the mercenary also gains 20% lightning resist.
Elemental Defiance - Increases the maximum resistances of nearby allies based on the mercenary’s.
Act 3 Mercenaries
Vulkanist:
Level 1: Thorn Ball - Fires a slow moving ball that deals a high amount of weapon damage.
Level 6: Thorn Wall - Encase the target area into a deadly wall of thorns, knocking enemies back and dealing weapon damage
Level 12: Thorn Trap - Places a spike trap below the mercenary’s feet. When triggered or when alive for a long enough duration, it will explode into a massive arrow of Thorn Balls.
Level 18: Spiked Carapace - Passive. The mercenary gains attacker takes damage. Additionally enhances his damage based on the total amount of attacker takes damage he has.
Level 24: Spiked Carapace Aura - Shares the mercenary’s attacker takes damage to all his nearby allies.
Defiler:
Level 1: Blight - Inflict a deadly poison to a single target, also deals a portion of the mercenary’s weapon damage.
Level 6: Plague of Vines - Infect an area with vines, poisoning and slowing the movespeed anyone within it.
Level 12: Affliction - Curses enemies with unresistable life drain, additionally it lowers their defense.
Level 18: Spoilage - Passive. The Mercenary instead benefits from having negative poison resistance. While below 0% Poison Resist, the Mercenary gains additional poison spell damage. The passive in addition will lower his resistance to it.
Level 24: Contagion Aura - Nearby enemies have decreased poison resistance, equal to the mercenary’s current poison resistance. At minimum if the mercenary is at positive resistance, the enemy will suffer -10% resistance.
Warlock
Level 1: Eldritch Blast - Call forth a spirit, knocking enemies back. Damage is further improved with Minion Elemental Damage
Level 6: Summon Imps - Call forth several fast imps, their stats are based off the area level. The imps will die after a period of time. The duration is further improved with minion life.
Level 12: Ghost Blade - Slice an enemy with a conjured sword, using the mercenary’s weapon damage. Damage is improved with Minion Attack Rating and Physical Damage.
Level 18: Necrotic Patron - The mercenary gains the following benefits from Minion Stats;
Minion Physical Damage grants +2 maximum damage per 1%
Minion Elemental Damage grants +1 all resists per 1%
Minion Attack Rating grants +5 defense per 1%
Minion Life grants +3 health per 1%
Level 24: Unholy Fury - Grants nearby allies ‘Increased Minion Attack Speed’ and ‘Increased Minion Movement Speed’ by 20% +2% per level.
Act 5 Mercenaries
Blademaster
Level 1: Omnislash - Attacks several times in quick succession. Deals additional damage based on the mercenary’s movement speed from items.
Level 6: Whirling Blades - Unleashes a small nova that damages all nearby enemies in a very short radius after 1 second. During the single second, the mercenary will crit on every strike.
Level 12: Wind Shield - Inflicts blindness to foes that attack the mercenary, and increases his movement speed.
Level 18: Thick Skinned - Enemies that attack the mercenary in melee have their movement speed slowed.
Level 24: Might of the Ancients - Grants attack rating, movement speed, and attack speed to nearby allies. All of these receive a minor increase based on his movement speed.
0.2 Mercenary Overhaul
Information and updates for Mods by Lady Isabelle. If you have any questions or suggestions for the mod, please post them here.
Moderators: Ogodei, Lady Isabelle
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